Player Matchup

Cthulhu
Cthulhu
GuthrenGell
Cthulhu
Level 48
God Stats
1W - 0L
1,233 SR
Queue Stats
10W - 5L
1,353 Elo+
Party 1
Anubis
Anubis
SanicHudghug
Anubis
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,512 Elo+
Party 1
Nemesis
Nemesis
VikingTomato
Nemesis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,434 Elo+
Party 1
Team Averages
Level 48
1,411 SR
1,433 Elo+

VS

Team Averages
Level 68
1,679 SR
1,359 Elo+
Thanatos
Thanatos
Kevinqq11
Thanatos
Level 85
God Stats
1W - 3L
1,543 SR
Queue Stats
51W - 47L
1,228 Elo+
Solo
Anubis
Anubis
Mystic_Kanekikun
Anubis
Level 62
God Stats
1W - 1L
1,711 SR
Queue Stats
39W - 36L
1,389 Elo+
Solo
King Arthur
King Arthur
oMedxsa
King Arthur
Level 58
God Stats
1W - 1L
1,782 SR
Queue Stats
48W - 57L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GuthrenGell
Cthulhu
16
2 / 6 / 12
12,773
751
9,593
20,038
15,322
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
17
5 / 4 / 11
13,734
808
15,740
12,694
6,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
VikingTomato
Nemesis
16
9 / 5 / 7
13,876
816
14,502
12,751
5,525
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Kevinqq11
Thanatos
15
3 / 8 / 10
12,733
749
10,476
16,164
5,542
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 5 / 8
12,652
744
15,195
14,651
7,049
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
oMedxsa
King Arthur
17
8 / 3 / 6
14,147
832
11,677
17,867
20,506
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
39
16
Kills
15
15
Deaths
16
30
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
GuthrenGell
Cthulhu
2
6
12
1.33
L
Thanatos
Kevinqq11
Thanatos
3
8
10
1
L
4
5
8
1.6
W
Anubis
5
4
11
2.63
W
Nemesis
VikingTomato
Nemesis
9
5
7
2.5
L
King Arthur
oMedxsa
King Arthur
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,835
Damage
37,348
45,483
Taken
48,682
26,982
Mitigated
33,097
6,931
Healing
13,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
GuthrenGell
Cthulhu
9,593
1,059
173
915
20,038
15,322
435
5,985
14,053
28,007
970
L
Thanatos
Kevinqq11
Thanatos
10,476
1,875
0
8,403
16,164
5,542
240
8,287
7,877
0
45,393
L
15,195
1,038
0
4,526
14,651
7,049
587
7,688
6,963
71,200
0
W
Anubis
15,740
288
0
4,279
12,694
6,135
798
4,300
8,394
73,593
0
W
Nemesis
VikingTomato
Nemesis
14,502
5,947
0
1,564
12,751
5,525
1,391
5,123
7,628
0
39,134
L
King Arthur
oMedxsa
King Arthur
11,677
993
0
657
17,867
20,506
328
9,278
8,589
0
35,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,383
Gold Earned
39,532
177
Minions Killed
187
0
Camps Cleared
0
843,837
Distance Traveled
842,920
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,773
751
25
1
0
283,289
0
L
Thanatos
12,733
749
54
3
0
299,387
3
L
Anubis
12,652
744
91
5
0
250,976
0
W
Anubis
13,734
808
116
7
0
271,330
0
W
Nemesis
13,876
816
36
2
0
289,218
0
L
King Arthur
14,147
832
42
2
0
292,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role