Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Lady Akii
Janus
Level 126
God Stats
2W - 2L
1,829 SR
Queue Stats
84W - 98L
1,454 Elo+
Party 3
Zhong Kui
Zhong Kui
Newtogame9580
Zhong Kui
Level 109
God Stats
13W - 19L
1,534 SR
Queue Stats
239W - 279L
1,409 Elo+
Party 3
Ymir
Ymir
Papa Meekss
Ymir
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 24L
1,466 Elo+
Party 3
Izanami
Izanami
Uzaikai
Izanami
Level 107
God Stats
10W - 10L
1,456 SR
Queue Stats
95W - 168L
1,363 Elo+
Party 3
Team Averages
Level 108
1,564 SR
1,438 Elo+

VS

Team Averages
Level 114
1,615 SR
1,507 Elo+
Anubis
Anubis
EkohAqua
Anubis
Level 109
God Stats
65W - 46L
1,635 SR
Queue Stats
154W - 147L
1,552 Elo+
Party 2
Sol
Sol
Ric_Flareon
Sol
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 92L
1,453 Elo+
Party 1
Bacchus
Bacchus
TheMindKillerTTV
Bacchus
Level 216
God Stats
13W - 6L
1,757 SR
Queue Stats
697W - 830L
1,461 Elo+
Party 2
Horus
Horus
WalIeye
Horus
Level 90
God Stats
45W - 44L
1,580 SR
Queue Stats
572W - 733L
1,536 Elo+
Party 1
Bastet
Bastet
alR1ght_L1ght
Bastet
Level 129
God Stats
11W - 6L
1,603 SR
Queue Stats
536W - 477L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
3 / 1 / 2
7,086
591
7,199
11,280
4,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
Lady Akii
Janus
12
0 / 5 / 2
6,595
550
4,330
6,650
1,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Newtogame9580
Zhong Kui
14
3 / 1 / 0
8,162
680
6,139
9,967
6,905
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 3 / 3
5,889
491
2,369
12,365
8,014
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
Uzaikai
Izanami
10
0 / 3 / 0
5,947
496
4,364
9,041
3,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
EkohAqua
Anubis
12
6 / 2 / 2
8,044
670
8,174
8,239
3,742
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 4
7,104
592
9,988
6,803
2,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
3 / 0 / 5
7,259
605
5,264
7,822
5,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
WalIeye
Horus
11
1 / 1 / 5
6,266
522
4,061
7,778
4,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 2 / 0
7,610
634
5,854
11,657
4,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
6
Kills
13
13
Deaths
6
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
1
2
4
W
Anubis
EkohAqua
Anubis
6
2
2
3.5
L
Janus
Lady Akii
Janus
0
5
2
0.2
L
Zhong Kui
Newtogame9580
Zhong Kui
3
1
0
3
L
0
3
3
0.5
W
2
1
4
4
W
3
0
5
5.5
L
Izanami
Uzaikai
Izanami
0
3
0
0
W
Horus
WalIeye
Horus
1
1
5
3.5
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,401
Damage
33,341
49,303
Taken
42,299
23,752
Mitigated
19,518
17,038
Healing
20,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
7,199
4,475
0
3,490
11,280
4,094
0
5,210
6,032
0
45,957
W
Anubis
EkohAqua
Anubis
8,174
184
0
3,764
8,239
3,742
441
3,590
3,922
62,456
0
L
Janus
Lady Akii
Janus
4,330
390
0
641
6,650
1,606
0
4,766
1,884
47,678
0
L
Zhong Kui
Newtogame9580
Zhong Kui
6,139
706
0
6,658
9,967
6,905
0
939
9,028
63,560
0
L
2,369
353
1,304
2,131
12,365
8,014
0
7,844
4,239
15,201
0
W
9,988
4,872
0
4,074
6,803
2,190
1,438
970
5,763
65,618
0
W
5,264
936
0
3,067
7,822
5,093
0
1,710
5,302
40,334
7,781
L
Izanami
Uzaikai
Izanami
4,364
2,332
0
2,814
9,041
3,133
0
4,375
4,515
0
47,465
W
Horus
WalIeye
Horus
4,061
1,626
1,014
2,827
7,778
4,007
224
1,458
6,002
0
22,310
W
5,854
1,079
0
5,442
11,657
4,486
0
5,446
5,581
0
52,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,679
Gold Earned
36,283
408
Minions Killed
391
0
Camps Cleared
0
1,270,311
Distance Traveled
1,273,542
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,086
591
90
8
0
315,842
0
W
Anubis
8,044
670
94
8
0
217,771
4
L
Janus
6,595
550
97
8
0
246,144
0
L
Zhong Kui
8,162
680
121
10
0
235,936
6
L
Ymir
5,889
491
23
2
0
239,512
4
W
Sol
7,104
592
102
9
0
225,954
1
W
Bacchus
7,259
605
63
5
0
315,222
3
L
Izanami
5,947
496
77
6
0
232,877
0
W
Horus
6,266
522
34
3
0
276,303
0
W
Bastet
7,610
634
98
8
0
238,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role