Player Matchup

Xing Tian
Xing Tian
Awful98
Xing Tian
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Terra
Terra
DiamondShardz
Terra
Level 158
God Stats
2W - 4L
1,584 SR
Queue Stats
505W - 488L
1,561 Elo+
Solo
Set
Set
bicjaxon
Set
Level 211
God Stats
0W - 1L
1,500 SR
Queue Stats
647W - 646L
1,515 Elo+
Solo
Ao Kuang
Ao Kuang
dainyzazz
Ao Kuang
Level 145
God Stats
5W - 5L
1,447 SR
Queue Stats
482W - 465L
1,517 Elo+
Solo
Serqet
Serqet
helpmetoleave
Serqet
Level 124
God Stats
5W - 8L
1,307 SR
Queue Stats
205W - 199L
1,505 Elo+
Solo
Team Averages
Level 132
1,468 SR
1,520 Elo+

VS

Team Averages
Level 117
1,516 SR
1,516 Elo+
Horus
Horus
 
Horus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
LaughOFRespect
Cliodhna
Level 67
God Stats
1W - 2L
1,172 SR
Queue Stats
139W - 148L
1,467 Elo+
Solo
Kukulkan
Kukulkan
NiceDaytoDie
Kukulkan
Level 145
God Stats
13W - 8L
1,587 SR
Queue Stats
485W - 479L
1,513 Elo+
Solo
Cu Chulainn
Cu Chulainn
RKHOKAGE
Cu Chulainn
Level 116
God Stats
6W - 2L
1,618 SR
Queue Stats
502W - 471L
1,577 Elo+
Solo
Vulcan
Vulcan
jeremdu56200
Vulcan
Level 140
God Stats
4W - 1L
1,702 SR
Queue Stats
395W - 388L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Awful98
Xing Tian
12
0 / 5 / 3
6,769
677
1,628
15,386
10,711
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 3 / 2
6,653
665
10,434
12,137
11,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 2 / 6
6,917
692
6,033
10,201
7,978
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
dainyzazz
Ao Kuang
13
2 / 3 / 4
6,671
667
6,382
11,571
9,332
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
3 / 3 / 4
7,817
782
5,628
11,894
11,176
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
3 / 1 / 12
8,166
817
4,127
11,153
11,535
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cliodhna
14
4 / 1 / 10
8,310
831
8,624
7,428
4,388
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
NiceDaytoDie
Kukulkan
15
4 / 1 / 11
8,795
880
14,239
5,503
3,132
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
RKHOKAGE
Cu Chulainn
12
1 / 4 / 9
7,538
754
8,327
13,844
13,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
16
4 / 0 / 10
9,438
944
21,708
5,560
3,966
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
68
7
Kills
16
16
Deaths
7
19
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
1
12
9
L
Xing Tian
Awful98
Xing Tian
0
5
3
0.3
L
1
3
2
0.67
W
Cliodhna
4
1
10
9
W
Kukulkan
NiceDaytoDie
Kukulkan
4
1
11
9.5
W
Cu Chulainn
RKHOKAGE
Cu Chulainn
1
4
9
1.38
L
1
2
6
2
L
Ao Kuang
dainyzazz
Ao Kuang
2
3
4
1.33
L
3
3
4
1.67
W
Vulcan
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,105
Damage
57,025
61,189
Taken
43,488
50,605
Mitigated
36,940
14,122
Healing
17,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,127
1,618
6,311
6,303
11,153
11,535
531
4,609
5,853
0
5,098
L
Xing Tian
Awful98
Xing Tian
1,628
123
1,151
1,072
15,386
10,711
0
10,947
4,344
5,040
0
L
10,434
140
2,886
2,451
12,137
11,408
0
6,523
5,411
21,423
753
W
Cliodhna
8,624
451
0
1,368
7,428
4,388
247
3,039
4,263
0
12,586
W
Kukulkan
NiceDaytoDie
Kukulkan
14,239
776
329
770
5,503
3,132
790
802
4,656
32,687
0
W
Cu Chulainn
RKHOKAGE
Cu Chulainn
8,327
1,443
82
1,350
13,844
13,919
291
5,195
7,552
0
9,282
L
6,033
1,897
889
372
10,201
7,978
0
7,163
2,932
0
16,393
L
Ao Kuang
dainyzazz
Ao Kuang
6,382
1,359
816
2,721
11,571
9,332
0
4,178
7,187
13,009
0
L
5,628
321
842
922
11,894
11,176
0
7,136
4,552
0
9,516
W
Vulcan
21,708
13,925
450
603
5,560
3,966
2,092
2,387
2,999
42,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,827
Gold Earned
42,247
58
Minions Killed
111
0
Camps Cleared
0
951,424
Distance Traveled
997,154
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,166
817
4
0
0
196,660
0
L
Xing Tian
6,769
677
3
0
0
176,486
0
L
Terra
6,653
665
25
3
0
201,128
0
W
Cliodhna
8,310
831
8
1
0
199,931
0
W
Kukulkan
8,795
880
34
3
0
208,843
0
W
Cu Chulainn
7,538
754
3
0
0
168,149
0
L
Set
6,917
692
7
1
0
203,103
0
L
Ao Kuang
6,671
667
13
1
0
176,260
0
L
Serqet
7,817
782
10
1
0
194,447
0
W
Vulcan
9,438
944
62
6
0
223,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role