Player Matchup

Bacchus
Bacchus
Fray3rs
Bacchus
Level 82
God Stats
2W - 0L
1,736 SR
Queue Stats
201W - 207L
1,508 Elo+
Party 1
Serqet
Serqet
Freefighter31
Serqet
Level 120
God Stats
1W - 1L
1,488 SR
Queue Stats
36W - 36L
1,397 Elo+
Party 1
Jing Wei
Jing Wei
KaiiZzeR971
Jing Wei
Level 117
God Stats
3W - 3L
1,500 SR
Queue Stats
24W - 20L
1,460 Elo+
Party 1
Baron Samedi
Baron Samedi
ZekTV
Baron Samedi
Level 67
God Stats
8W - 3L
1,740 SR
Queue Stats
86W - 92L
1,453 Elo+
Party 1
Pele
Pele
kilimsoldier972
Pele
Level 115
God Stats
12W - 13L
1,575 SR
Queue Stats
78W - 76L
1,529 Elo+
Party 1
Team Averages
Level 100
1,608 SR
1,470 Elo+

VS

Team Averages
Level 96
1,459 SR
1,473 Elo+
Tyr
Tyr
DonSilbato
Tyr
Level 51
God Stats
30W - 31L
1,313 SR
Queue Stats
231W - 237L
1,443 Elo+
Solo
Awilix
Awilix
HigorPond
Awilix
Level 158
God Stats
1W - 4L
1,717 SR
Queue Stats
87W - 80L
1,582 Elo+
Solo
Chronos
Chronos
PR0 CATALYST
Chronos
Level 138
God Stats
1W - 4L
1,512 SR
Queue Stats
128W - 116L
1,489 Elo+
Solo
Charon
Charon
SknibRajRaj
Charon
Level 83
God Stats
2W - 7L
1,236 SR
Queue Stats
546W - 513L
1,493 Elo+
Solo
Yemoja
Yemoja
Zariyoranatu
Yemoja
Level 49
God Stats
2W - 3L
1,515 SR
Queue Stats
4W - 6L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Fray3rs
Bacchus
17
8 / 1 / 4
10,485
617
12,812
15,909
12,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 4
8,491
499
5,012
15,253
13,374
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
KaiiZzeR971
Jing Wei
13
0 / 1 / 4
8,474
498
8,314
12,987
5,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
ZekTV
Baron Samedi
14
6 / 3 / 4
9,485
558
14,149
11,594
5,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 1 / 2
8,766
516
6,027
10,557
5,945
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
8,674
510
8,479
17,836
14,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Awilix
HigorPond
Awilix
15
3 / 5 / 2
9,056
533
6,861
15,689
6,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
PR0 CATALYST
Chronos
13
2 / 4 / 3
8,297
488
10,133
15,057
5,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charon
14
1 / 4 / 1
8,621
507
8,868
12,793
6,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
12
1 / 2 / 3
8,079
475
6,017
11,210
8,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
17
Kills
8
8
Deaths
19
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Bacchus
Fray3rs
Bacchus
8
1
4
10
W
2
2
4
2
L
Awilix
HigorPond
Awilix
3
5
2
0.8
W
Jing Wei
KaiiZzeR971
Jing Wei
0
1
4
2
L
Chronos
PR0 CATALYST
Chronos
2
4
3
0.88
L
Charon
1
4
1
0.38
L
Yemoja
1
2
3
1.25
W
Baron Samedi
ZekTV
Baron Samedi
6
3
4
2.67
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,314
Damage
40,358
66,300
Taken
72,585
42,779
Mitigated
41,503
23,861
Healing
17,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,479
547
0
7,448
17,836
14,279
0
3,955
13,881
0
66,635
W
Bacchus
Fray3rs
Bacchus
12,812
2,372
0
4,118
15,909
12,692
0
3,779
12,130
97,711
0
W
5,012
1,053
322
5,149
15,253
13,374
0
7,148
8,105
0
20,733
L
Awilix
HigorPond
Awilix
6,861
2,717
0
897
15,689
6,214
0
6,979
8,620
0
67,648
W
Jing Wei
KaiiZzeR971
Jing Wei
8,314
6,694
0
4,518
12,987
5,269
0
8,051
4,936
0
60,710
L
Chronos
PR0 CATALYST
Chronos
10,133
2,784
0
2,838
15,057
5,845
442
5,962
9,035
70,882
4,951
L
Charon
8,868
1,507
0
1,107
12,793
6,346
342
7,397
5,083
60,536
0
L
Yemoja
6,017
1,216
2,897
2,376
11,210
8,819
295
4,438
6,772
25,290
0
W
Baron Samedi
ZekTV
Baron Samedi
14,149
1,195
917
3,723
11,594
5,499
322
6,514
5,080
65,123
0
W
6,027
1,674
0
5,114
10,557
5,945
917
124
10,433
84
52,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,701
Gold Earned
42,727
416
Minions Killed
407
0
Camps Cleared
0
1,723,945
Distance Traveled
1,704,470
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,674
510
92
5
0
339,599
4
W
Bacchus
10,485
617
122
7
0
376,833
0
W
Serqet
8,491
499
21
1
0
355,073
0
L
Awilix
9,056
533
77
5
0
398,760
7
W
Jing Wei
8,474
498
109
6
0
342,202
1
L
Chronos
8,297
488
109
6
0
307,783
5
L
Charon
8,621
507
101
6
0
338,675
0
L
Yemoja
8,079
475
28
2
0
319,653
1
W
Baron Samedi
9,485
558
88
5
0
293,422
2
W
Pele
8,766
516
76
4
0
356,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role