Player Matchup

Serqet
Serqet
 
Serqet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
DYLANTHUNDER19
Discordia
Level 129
God Stats
32W - 26L
1,601 SR
Queue Stats
320W - 316L
1,462 Elo+
Party 2
Tyr
Tyr
PedroSPD
Tyr
Level 138
God Stats
1W - 0L
1,392 SR
Queue Stats
96W - 105L
1,461 Elo+
Solo
Heimdallr
Heimdallr
TEA_in_VALHALLA_
Heimdallr
Level 129
God Stats
4W - 5L
1,295 SR
Queue Stats
77W - 95L
1,409 Elo+
Party 2
Kumbhakarna
Kumbhakarna
gudu169
Kumbhakarna
Level 62
God Stats
6W - 8L
1,435 SR
Queue Stats
130W - 150L
1,386 Elo+
Solo
Team Averages
Level 123
1,445 SR
1,444 Elo+

VS

Team Averages
Level 67
1,498 SR
1,463 Elo+
Raijin
Raijin
 
Raijin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Ghost_Samurai311
King Arthur
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 136L
1,475 Elo+
Solo
Thanatos
Thanatos
xiHarro
Thanatos
Level 66
God Stats
8W - 11L
1,442 SR
Queue Stats
175W - 173L
1,503 Elo+
Party 1
Danzaburou
Danzaburou
xiSnaky
Danzaburou
Level 44
God Stats
6W - 6L
1,531 SR
Queue Stats
62W - 85L
1,420 Elo+
Party 1
Anhur
Anhur
xiTiki
Anhur
Level 28
God Stats
14W - 11L
1,516 SR
Queue Stats
60W - 65L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
2 / 1 / 2
7,096
546
3,895
10,124
3,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
DYLANTHUNDER19
Discordia
14
5 / 1 / 2
7,941
611
13,968
6,672
1,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
3 / 2 / 7
7,701
592
6,071
11,995
8,861
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
13
4 / 0 / 1
7,773
598
7,727
6,883
2,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Kumbhakarna
gudu169
Kumbhakarna
13
4 / 2 / 0
8,112
624
6,839
13,300
10,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
1 / 3 / 0
6,944
534
4,977
9,024
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Ghost_Samurai311
King Arthur
12
2 / 5 / 0
7,086
545
7,233
12,096
6,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
xiHarro
Thanatos
13
3 / 2 / 1
7,193
553
4,749
11,946
4,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
xiSnaky
Danzaburou
10
0 / 4 / 1
5,909
455
4,956
10,266
3,247
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
xiTiki
Anhur
10
0 / 4 / 2
5,814
447
3,051
11,237
2,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
18
Kills
6
6
Deaths
18
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
1
2
3
L
Raijin
 
Raijin
1
3
0
0.33
W
Discordia
DYLANTHUNDER19
Discordia
5
1
2
6
L
King Arthur
Ghost_Samurai311
King Arthur
2
5
0
0.4
W
3
2
7
3.25
W
Heimdallr
4
0
1
4.5
W
Kumbhakarna
gudu169
Kumbhakarna
4
2
0
2
L
Thanatos
xiHarro
Thanatos
3
2
1
1.75
L
Danzaburou
xiSnaky
Danzaburou
0
4
1
0.13
L
Anhur
xiTiki
Anhur
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,500
Damage
24,966
48,974
Taken
54,569
27,741
Mitigated
19,492
12,365
Healing
13,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
3,895
619
0
1,946
10,124
3,921
0
468
9,656
23
46,860
L
Raijin
 
Raijin
4,977
499
0
385
9,024
2,598
408
4,385
4,211
49,225
0
W
Discordia
DYLANTHUNDER19
Discordia
13,968
218
0
470
6,672
1,889
0
2,730
3,942
58,772
0
L
King Arthur
Ghost_Samurai311
King Arthur
7,233
1,510
0
500
12,096
6,401
0
6,025
5,392
0
39,516
W
6,071
367
0
5,238
11,995
8,861
0
1,779
10,216
0
25,276
W
Heimdallr
7,727
2,805
0
3,961
6,883
2,804
532
0
6,883
0
59,238
W
Kumbhakarna
gudu169
Kumbhakarna
6,839
729
0
750
13,300
10,266
262
0
13,300
42,865
0
L
Thanatos
xiHarro
Thanatos
4,749
1,017
0
7,440
11,946
4,329
0
3,395
8,177
0
57,290
L
Danzaburou
xiSnaky
Danzaburou
4,956
2,340
0
3,086
10,266
3,247
0
1,955
8,251
0
36,236
L
Anhur
xiTiki
Anhur
3,051
1,764
0
1,888
11,237
2,917
0
3,791
7,179
0
32,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,623
Gold Earned
32,946
375
Minions Killed
357
0
Camps Cleared
0
1,366,456
Distance Traveled
1,333,605
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,096
546
70
5
0
280,442
0
L
Raijin
6,944
534
92
7
0
229,002
0
W
Discordia
7,941
611
93
7
0
268,841
2
L
King Arthur
7,086
545
61
5
0
234,505
0
W
Tyr
7,701
592
16
1
0
307,871
0
W
Heimdallr
7,773
598
109
8
0
267,597
4
W
Kumbhakarna
8,112
624
87
7
0
241,705
1
L
Thanatos
7,193
553
93
7
0
318,404
3
L
Danzaburou
5,909
455
61
5
0
260,257
0
L
Anhur
5,814
447
50
4
0
291,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role