Player Matchup

Bacchus
Bacchus
EndlessBard8425
Bacchus
Level 57
God Stats
3W - 3L
1,500 SR
Queue Stats
208W - 221L
1,431 Elo+
Solo
Izanami
Izanami
Kylowinn
Izanami
Level 184
God Stats
3W - 5L
1,225 SR
Queue Stats
280W - 239L
1,575 Elo+
Solo
Cliodhna
Cliodhna
PewAvocado
Cliodhna
Level 154
God Stats
8W - 3L
1,779 SR
Queue Stats
114W - 87L
1,632 Elo+
Solo
Janus
Janus
TheAsapVito
Janus
Level 157
God Stats
24W - 7L
1,515 SR
Queue Stats
287W - 274L
1,456 Elo+
Solo
Ullr
Ullr
optailz
Ullr
Level 149
God Stats
4W - 5L
1,715 SR
Queue Stats
151W - 122L
1,533 Elo+
Solo
Team Averages
Level 140
1,547 SR
1,525 Elo+

VS

Team Averages
Level 156
1,538 SR
1,504 Elo+
Mercury
Mercury
 
Mercury
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
DerasianBoi
Odin
Level 46
God Stats
9W - 4L
1,500 SR
Queue Stats
509W - 458L
1,510 Elo+
Solo
Izanami
Izanami
I2AIVI
Izanami
Level 194
God Stats
7W - 3L
1,833 SR
Queue Stats
222W - 220L
1,489 Elo+
Solo
Geb
Geb
UnusualSupport
Geb
Level 244
God Stats
30W - 16L
1,693 SR
Queue Stats
181W - 177L
1,499 Elo+
Solo
Ix Chel
Ix Chel
WhiteSilence313
Ix Chel
Level 165
God Stats
12W - 13L
1,164 SR
Queue Stats
710W - 663L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 3
5,653
565
1,810
3,746
2,196
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Kylowinn
Izanami
11
1 / 0 / 0
6,227
623
5,491
4,807
1,847
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Cliodhna
PewAvocado
Cliodhna
11
3 / 0 / 3
6,305
631
6,706
9,154
3,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
3 / 0 / 2
6,624
662
5,663
3,450
1,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
optailz
Ullr
12
2 / 1 / 0
6,928
693
3,174
6,310
2,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 4 / 0
5,541
554
4,214
9,240
3,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 2 / 1
5,241
524
1,823
5,012
3,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
I2AIVI
Izanami
10
0 / 1 / 0
5,282
528
1,722
6,610
2,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

7
0 / 1 / 0
4,889
489
2,076
8,409
4,981
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 1 / 0
5,643
564
3,133
6,134
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
9
Kills
1
1
Deaths
9
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
4
0
0.25
L
0
2
1
0.25
W
0
0
3
1.5
L
Izanami
I2AIVI
Izanami
0
1
0
0
W
Izanami
Kylowinn
Izanami
1
0
0
1
W
Cliodhna
PewAvocado
Cliodhna
3
0
3
4.5
W
3
0
2
4
L
0
1
0
0
L
0
1
0
0
W
Ullr
optailz
Ullr
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,844
Damage
12,968
27,467
Taken
35,405
11,062
Mitigated
15,585
9,518
Healing
8,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,214
3,219
0
946
9,240
3,274
0
1,065
8,175
0
38,903
L
1,823
625
0
746
5,012
3,134
0
0
5,012
0
25,859
W
1,810
127
0
1,677
3,746
2,196
0
869
2,877
8,137
0
L
Izanami
I2AIVI
Izanami
1,722
1,658
0
2,269
6,610
2,051
0
516
6,094
0
46,191
W
Izanami
Kylowinn
Izanami
5,491
4,535
0
3,229
4,807
1,847
0
298
4,509
0
64,829
W
Cliodhna
PewAvocado
Cliodhna
6,706
1,302
0
1,849
9,154
3,370
0
2,054
7,100
0
52,400
W
5,663
611
0
1,103
3,450
1,154
120
1,988
1,462
51,391
0
L
2,076
288
1,140
1,751
8,409
4,981
0
2,477
5,932
9,102
0
L
3,133
164
325
1,474
6,134
2,145
0
3,415
2,719
46,053
0
W
Ullr
optailz
Ullr
3,174
1,213
0
1,660
6,310
2,495
280
0
6,030
0
50,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,737
Gold Earned
26,596
375
Minions Killed
300
0
Camps Cleared
0
1,043,358
Distance Traveled
1,024,809
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,541
554
68
7
0
221,487
0
L
Odin
5,241
524
38
4
0
204,995
3
W
Bacchus
5,653
565
11
1
0
217,124
1
L
Izanami
5,282
528
99
10
0
184,315
1
W
Izanami
6,227
623
116
12
0
187,411
2
W
Cliodhna
6,305
631
71
7
0
254,848
1
W
Janus
6,624
662
84
8
0
210,399
1
L
Geb
4,889
489
6
1
0
210,459
4
L
Ix Chel
5,643
564
89
9
0
203,553
0
W
Ullr
6,928
693
93
9
0
173,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role