Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Domination03
Nike
Level 99
God Stats
44W - 38L
1,468 SR
Queue Stats
264W - 282L
1,464 Elo+
Solo
Vamana
Vamana
Meadow93
Vamana
Level 44
God Stats
31W - 41L
1,452 SR
Queue Stats
42W - 60L
1,395 Elo+
Solo
Artemis
Artemis
lxchmbrln
Artemis
Level 65
God Stats
44W - 33L
1,615 SR
Queue Stats
418W - 424L
1,456 Elo+
Solo
Team Averages
Level 85
1,507 SR
1,463 Elo+

VS

Team Averages
Level 79
1,601 SR
1,612 Elo+
Tiamat
Tiamat
DeVizeD3AD
Tiamat
Level 129
God Stats
9W - 5L
1,569 SR
Queue Stats
131W - 100L
1,687 Elo+
Party 1
Hachiman
Hachiman
InsaneBak3rDaily
Hachiman
Level 14
God Stats
8W - 6L
1,633 SR
Queue Stats
27W - 14L
1,712 Elo+
Party 1
Nu Wa
Nu Wa
LXCAMOXL
Nu Wa
Level 17
God Stats
2W - 0L
1,683 SR
Queue Stats
10W - 7L
1,539 Elo+
Party 1
Bastet
Bastet
Majuhstyy
Bastet
Level 129
God Stats
4W - 1L
1,651 SR
Queue Stats
77W - 48L
1,689 Elo+
Party 1
Zhong Kui
Zhong Kui
hboosh333
Zhong Kui
Level 107
God Stats
11W - 16L
1,470 SR
Queue Stats
182W - 188L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 1 / 2
6,742
1,348
2,757
8,016
6,506
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nox
 
Nox
10
1 / 1 / 1
6,055
1,211
4,403
5,093
1,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 6 / 1
5,738
1,148
3,661
11,414
6,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Vamana
Meadow93
Vamana
10
0 / 1 / 0
5,247
1,049
231
1,879
553
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
lxchmbrln
Artemis
10
1 / 4 / 0
5,826
1,165
4,043
8,686
3,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

318

VS

Team 2 Tickets

389

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DeVizeD3AD
Tiamat
12
1 / 1 / 9
6,552
1,310
7,768
3,282
2,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 0 / 5
6,579
1,316
5,056
2,531
906
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
LXCAMOXL
Nu Wa
12
2 / 1 / 7
6,720
1,344
3,410
1,986
746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
Majuhstyy
Bastet
12
6 / 0 / 6
7,522
1,504
11,005
6,569
2,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
hboosh333
Zhong Kui
12
1 / 0 / 6
6,635
1,327
3,404
4,473
3,073
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
2
Kills
13
13
Deaths
2
4
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
2
1
L
Nox
 
Nox
1
1
1
1.5
W
Tiamat
DeVizeD3AD
Tiamat
1
1
9
5.5
L
0
6
1
0.08
W
3
0
5
5.5
W
Nu Wa
LXCAMOXL
Nu Wa
2
1
7
5.5
W
Bastet
Majuhstyy
Bastet
6
0
6
9
L
Vamana
Meadow93
Vamana
0
1
0
0
W
Zhong Kui
hboosh333
Zhong Kui
1
0
6
4
L
Artemis
lxchmbrln
Artemis
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,095
Damage
30,643
35,088
Taken
18,841
18,711
Mitigated
10,022
1,652
Healing
3,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,757
138
428
360
8,016
6,506
0
2,440
5,126
23,928
0
L
Nox
 
Nox
4,403
295
0
0
5,093
1,793
0
2,301
2,492
11,292
0
W
Tiamat
DeVizeD3AD
Tiamat
7,768
344
0
647
3,282
2,680
0
1,489
1,793
11,640
0
L
3,661
406
0
180
11,414
6,818
0
6,388
5,026
0
6,409
W
5,056
3,912
0
599
2,531
906
0
314
2,217
0
9,664
W
Nu Wa
LXCAMOXL
Nu Wa
3,410
1,290
0
88
1,986
746
0
620
1,366
16,268
0
W
Bastet
Majuhstyy
Bastet
11,005
3,126
0
662
6,569
2,617
0
3,180
3,389
0
13,890
L
Vamana
Meadow93
Vamana
231
0
0
0
1,879
553
0
462
1,117
0
1,794
W
Zhong Kui
hboosh333
Zhong Kui
3,404
688
19
1,270
4,473
3,073
0
1,407
2,916
19,507
0
L
Artemis
lxchmbrln
Artemis
4,043
1,968
0
684
8,686
3,041
0
2,691
5,995
0
8,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,608
Gold Earned
34,008
98
Minions Killed
124
3
Camps Cleared
8
426,216
Distance Traveled
520,260
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,742
1,348
39
8
0
119,818
0
L
Nox
6,055
1,211
40
8
1
100,915
0
W
Tiamat
6,552
1,310
20
4
1
111,134
0
L
Nike
5,738
1,148
5
1
1
87,723
0
W
Hachiman
6,579
1,316
14
3
0
103,557
0
W
Nu Wa
6,720
1,344
25
5
4
92,790
0
W
Bastet
7,522
1,504
21
4
3
129,498
0
L
Vamana
5,247
1,049
4
1
1
32,823
0
W
Zhong Kui
6,635
1,327
44
9
0
83,281
0
L
Artemis
5,826
1,165
10
2
0
84,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role