Player Matchup

Raijin
Raijin
CSU Goat
Raijin
Level 29
God Stats
10W - 7L
1,730 SR
Queue Stats
92W - 118L
1,209 Elo+
Party 1
Sun Wukong
Sun Wukong
Gamer GS1305
Sun Wukong
Level 45
God Stats
12W - 4L
1,705 SR
Queue Stats
98W - 120L
1,323 Elo+
Party 1
Charon
Charon
Ice Twea
Charon
Level 30
God Stats
9W - 7L
1,601 SR
Queue Stats
57W - 73L
1,331 Elo+
Party 1
Team Averages
Level 35
1,679 SR
1,288 Elo+

VS

Team Averages
Level 40
1,548 SR
1,510 Elo+
Ah Muzen Cab
Ah Muzen Cab
ItsBlueOfficial
Ah Muzen Cab
Level 48
God Stats
4W - 3L
1,616 SR
Queue Stats
34W - 26L
1,494 Elo+
Party 2
Nu Wa
Nu Wa
This s Awkrd
Nu Wa
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,541 Elo+
Solo
Ra
Ra
skelos765
Ra
Level 28
God Stats
1W - 3L
1,528 SR
Queue Stats
32W - 21L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
CSU Goat
Raijin
13
2 / 3 / 4
10,988
733
6,858
9,641
3,695
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
Gamer GS1305
Sun Wukong
14
4 / 2 / 3
11,945
796
9,427
13,879
12,639
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charon
Ice Twea
Charon
14
2 / 2 / 4
11,423
762
6,877
15,394
11,755
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ItsBlueOfficial
Ah Muzen Cab
11
1 / 4 / 4
9,902
660
7,963
10,745
4,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

5
0 / 0 / 2
7,148
477
0
2,216
632
16
5 / 4 / 1
12,431
829
12,140
13,337
5,968
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
8
Kills
6
7
Deaths
8
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Raijin
CSU Goat
Raijin
2
3
4
1.33
W
Sun Wukong
Gamer GS1305
Sun Wukong
4
2
3
2.75
W
Charon
Ice Twea
Charon
2
2
4
2
L
Ah Muzen Cab
ItsBlueOfficial
Ah Muzen Cab
1
4
4
0.75
L
0
0
2
1
L
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,162
Damage
20,103
38,914
Taken
26,298
28,089
Mitigated
10,724
12,157
Healing
1,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
CSU Goat
Raijin
6,858
446
0
2,226
9,641
3,695
1,383
4,014
5,566
53,256
0
W
Sun Wukong
Gamer GS1305
Sun Wukong
9,427
2,209
0
3,868
13,879
12,639
417
5,669
7,850
0
35,810
W
Charon
Ice Twea
Charon
6,877
498
253
5,810
15,394
11,755
1,704
3,262
12,008
48,961
471
L
Ah Muzen Cab
ItsBlueOfficial
Ah Muzen Cab
7,963
3,520
0
280
10,745
4,124
0
5,500
5,234
0
17,366
L
0
0
0
0
2,216
632
0
2,077
134
0
0
L
12,140
867
420
1,291
13,337
5,968
624
5,822
7,485
76,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,356
Gold Earned
29,481
160
Minions Killed
115
0
Camps Cleared
0
742,864
Distance Traveled
419,480
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,988
733
71
5
0
210,578
0
W
Sun Wukong
11,945
796
36
2
0
275,223
0
W
Charon
11,423
762
53
4
0
257,063
0
L
Ah Muzen Cab
9,902
660
23
2
0
157,743
0
L
Nu Wa
7,148
477
0
0
0
409
0
L
Ra
12,431
829
92
6
0
261,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role