Player Matchup

Tiamat
Tiamat
Bloody_Rootz_
Tiamat
Level 159
God Stats
9W - 17L
1,347 SR
Queue Stats
533W - 538L
1,490 Elo+
Solo
Izanami
Izanami
SABER4Sonic
Izanami
Level 44
God Stats
0W - 9L
1,103 SR
Queue Stats
10W - 23L
1,317 Elo+
Solo
Nike
Nike
Trvppin Loud
Nike
Level 49
God Stats
106W - 75L
1,583 SR
Queue Stats
329W - 343L
1,474 Elo+
Solo
Maman Brigitte
Maman Brigitte
War_Cry69
Maman Brigitte
Level 158
God Stats
4W - 7L
1,585 SR
Queue Stats
449W - 475L
1,425 Elo+
Solo
King Arthur
King Arthur
brokenrageboi
King Arthur
Level 30
God Stats
4W - 10L
1,304 SR
Queue Stats
59W - 80L
1,346 Elo+
Solo
Team Averages
Level 88
1,385 SR
1,410 Elo+

VS

Team Averages
Level 93
1,611 SR
1,448 Elo+
Anubis
Anubis
Chiroptophobic
Anubis
Level 119
God Stats
5W - 2L
1,882 SR
Queue Stats
26W - 28L
1,398 Elo+
Party 1
Mercury
Mercury
KiritoUchijaGNF
Mercury
Level 96
God Stats
1W - 2L
1,599 SR
Queue Stats
50W - 38L
1,540 Elo+
Solo
Erlang Shen
Erlang Shen
Reiterative
Erlang Shen
Level 93
God Stats
4W - 5L
1,353 SR
Queue Stats
17W - 19L
1,390 Elo+
Party 1
Jormungandr
Jormungandr
Runic1
Jormungandr
Level 8
God Stats
7W - 4L
1,693 SR
Queue Stats
18W - 22L
1,401 Elo+
Party 1
Artemis
Artemis
del-k12
Artemis
Level 149
God Stats
14W - 8L
1,530 SR
Queue Stats
76W - 69L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
7,147
1,191
8,739
7,792
6,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate

Breastplate

+20
Physical Protection

Izanami
SABER4Sonic
Izanami
13
1 / 2 / 3
7,355
1,226
6,508
6,771
2,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 3 / 2
7,804
1,301
8,399
11,165
9,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Maman Brigitte
War_Cry69
Maman Brigitte
12
2 / 4 / 3
7,587
1,265
5,679
10,759
3,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
brokenrageboi
King Arthur
11
0 / 4 / 1
6,461
1,077
3,098
6,313
2,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Team 1 Tickets

267

VS

Team 2 Tickets

344

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 7
9,055
1,509
9,264
5,059
2,869
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 4 / 6
7,679
1,280
6,644
8,159
4,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Erlang Shen
Reiterative
Erlang Shen
13
2 / 1 / 15
7,824
1,304
5,102
5,988
5,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
Runic1
Jormungandr
13
2 / 0 / 14
7,833
1,306
7,699
7,704
6,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
del-k12
Artemis
14
3 / 1 / 13
8,491
1,415
9,431
8,720
3,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
73
6
Kills
18
18
Deaths
6
11
Assists
55
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
7
0
7
10.5
W
4
4
6
1.75
W
Erlang Shen
Reiterative
Erlang Shen
2
1
15
9.5
W
Jormungandr
Runic1
Jormungandr
2
0
14
9
L
Izanami
SABER4Sonic
Izanami
1
2
3
1.25
L
3
3
2
1.33
L
Maman Brigitte
War_Cry69
Maman Brigitte
2
4
3
0.88
L
King Arthur
brokenrageboi
King Arthur
0
4
1
0.13
W
Artemis
del-k12
Artemis
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,423
Damage
38,140
42,800
Taken
35,630
25,043
Mitigated
23,097
2,205
Healing
6,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,739
476
0
986
7,792
6,776
0
2,486
5,104
23,894
0
W
9,264
312
0
2,326
5,059
2,869
0
2,113
2,636
25,210
0
W
6,644
4,978
0
697
8,159
4,160
0
2,643
5,351
0
14,549
W
Erlang Shen
Reiterative
Erlang Shen
5,102
2,106
0
1,320
5,988
5,855
0
1,140
4,569
0
12,390
W
Jormungandr
Runic1
Jormungandr
7,699
1,805
0
408
7,704
6,683
0
2,839
4,671
17,799
0
L
Izanami
SABER4Sonic
Izanami
6,508
3,945
0
1,162
6,771
2,266
0
3,569
2,964
0
24,625
L
8,399
243
0
0
11,165
9,498
0
3,255
7,252
0
15,270
L
Maman Brigitte
War_Cry69
Maman Brigitte
5,679
38
0
57
10,759
3,705
0
4,907
5,503
11,099
0
L
King Arthur
brokenrageboi
King Arthur
3,098
791
0
0
6,313
2,798
0
1,874
4,285
0
7,243
W
Artemis
del-k12
Artemis
9,431
5,461
0
1,406
8,720
3,530
0
4,876
3,425
0
22,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,354
Gold Earned
40,882
129
Minions Killed
146
5
Camps Cleared
7
580,856
Distance Traveled
674,100
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,147
1,191
41
7
4
117,516
0
W
Anubis
9,055
1,509
51
9
0
146,482
0
W
Mercury
7,679
1,280
10
2
6
120,687
0
W
Erlang Shen
7,824
1,304
18
3
1
140,764
0
W
Jormungandr
7,833
1,306
22
4
0
147,525
0
L
Izanami
7,355
1,226
42
7
1
108,729
0
L
Nike
7,804
1,301
16
3
0
139,578
0
L
Maman Brigitte
7,587
1,265
17
3
0
132,909
0
L
King Arthur
6,461
1,077
13
2
0
82,124
0
W
Artemis
8,491
1,415
45
8
0
118,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role