Player Matchup

King Arthur
King Arthur
DrengrOfRagnar
King Arthur
Level 149
God Stats
2W - 7L
1,258 SR
Queue Stats
493W - 496L
1,490 Elo+
Party 1
Danzaburou
Danzaburou
Ozmidas
Danzaburou
Level 102
God Stats
5W - 5L
1,721 SR
Queue Stats
589W - 587L
1,498 Elo+
Party 1
Horus
Horus
Pika720
Horus
Level 182
God Stats
0W - 1L
1,500 SR
Queue Stats
420W - 441L
1,549 Elo+
Solo
He Bo
He Bo
dumwmn
He Bo
Level 127
God Stats
5W - 2L
1,717 SR
Queue Stats
552W - 555L
1,527 Elo+
Party 3
Surtr
Surtr
h33tharrr
Surtr
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 5L
1,454 Elo+
Party 3
Team Averages
Level 122
1,539 SR
1,504 Elo+

VS

Team Averages
Level 119
1,639 SR
1,524 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
DreadedCaregivr
Sol
Level 94
God Stats
6W - 4L
1,672 SR
Queue Stats
120W - 111L
1,542 Elo+
Party 2
Hades
Hades
GoliathGrizzley
Hades
Level 94
God Stats
6W - 1L
1,963 SR
Queue Stats
127W - 125L
1,533 Elo+
Party 2
Chang'e
Chang'e
TravisXbarker
Chang'e
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 146L
1,511 Elo+
Party 2
Cabrakan
Cabrakan
xCaptnWhiteRice
Cabrakan
Level 126
God Stats
4W - 2L
1,560 SR
Queue Stats
147W - 163L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DrengrOfRagnar
King Arthur
12
1 / 5 / 6
7,775
707
8,809
20,969
16,003
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Ozmidas
Danzaburou
15
2 / 3 / 8
8,740
795
13,694
10,947
5,608
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Horus
Pika720
Horus
12
0 / 5 / 5
7,785
708
4,658
20,540
21,860
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
dumwmn
He Bo
15
4 / 3 / 4
8,784
799
11,170
12,435
8,627
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Surtr
h33tharrr
Surtr
16
4 / 4 / 6
8,844
804
12,889
15,905
15,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
5 / 3 / 10
9,758
887
18,587
13,643
6,758
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
11 / 2 / 8
10,358
942
17,961
13,698
6,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
1 / 3 / 11
8,326
757
10,950
11,538
7,051
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
16
2 / 1 / 16
9,253
841
13,039
11,380
5,197
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
16
1 / 4 / 14
8,935
812
10,561
15,405
20,923
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
79
11
Kills
20
20
Deaths
13
29
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
3
10
3.33
W
11
2
8
7.5
L
King Arthur
DrengrOfRagnar
King Arthur
1
5
6
0.8
W
1
3
11
2.17
L
Danzaburou
Ozmidas
Danzaburou
2
3
8
2
L
Horus
Pika720
Horus
0
5
5
0.5
W
Chang'e
2
1
16
10
L
He Bo
dumwmn
He Bo
4
3
4
2
L
Surtr
h33tharrr
Surtr
4
4
6
1.75
W
Cabrakan
1
4
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,220
Damage
71,098
80,796
Taken
65,664
68,093
Mitigated
46,321
27,816
Healing
36,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
18,587
10,148
244
3,812
13,643
6,758
4,025
3,344
10,299
0
34,390
W
17,961
5,798
855
3,252
13,698
6,392
1,547
1,818
11,880
39,031
0
L
King Arthur
DrengrOfRagnar
King Arthur
8,809
349
1,649
4,300
20,969
16,003
67
13,602
7,367
0
18,869
W
10,950
1,700
904
2,443
11,538
7,051
1,141
3,097
8,441
23,869
0
L
Danzaburou
Ozmidas
Danzaburou
13,694
4,302
839
2,356
10,947
5,608
176
8,756
2,191
0
27,709
L
Horus
Pika720
Horus
4,658
2,161
5,550
6,288
20,540
21,860
44
11,179
9,361
0
9,575
W
Chang'e
13,039
1,282
16,014
5,926
11,380
5,197
802
1,944
9,436
30,612
0
L
He Bo
dumwmn
He Bo
11,170
913
1,061
1,355
12,435
8,627
447
9,543
2,892
27,557
0
L
Surtr
h33tharrr
Surtr
12,889
2,537
1,801
2,617
15,905
15,995
352
9,431
6,474
1,699
19,763
W
Cabrakan
10,561
854
1,166
2,221
15,405
20,923
51
2,293
13,112
15,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,928
Gold Earned
46,630
129
Minions Killed
161
0
Camps Cleared
0
1,028,887
Distance Traveled
1,013,211
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,758
887
48
4
0
187,097
0
W
Sol
10,358
942
44
4
0
204,545
0
L
King Arthur
7,775
707
26
2
0
201,693
0
W
Hades
8,326
757
32
3
0
199,937
0
L
Danzaburou
8,740
795
41
4
0
181,228
0
L
Horus
7,785
708
10
1
0
197,985
0
W
Chang'e
9,253
841
28
3
0
227,099
0
L
He Bo
8,784
799
30
3
0
211,705
0
L
Surtr
8,844
804
22
2
0
236,276
0
W
Cabrakan
8,935
812
9
1
0
194,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role