Player Matchup

Arachne
Arachne
Gold II
CallMeBrutalTTV
Arachne
Gold II
Level 144
God Stats
5W - 1L
1,724 SR
Queue Stats
127W - 130L
1,560 MMR
Party 1
Lancelot
Lancelot
Gold I
Canvercell
Lancelot
Gold I
Level 146
God Stats
43W - 37L
1,618 SR
Queue Stats
404W - 414L
1,736 MMR
Solo
Chronos
Chronos
Gold I
Kanе
Chronos
Gold I
Level 59
God Stats
12W - 5L
1,762 SR
Queue Stats
83W - 56L
1,813 MMR
Party 1
Izanami
Izanami
Gold I
LilSpookyG
Izanami
Gold I
Level 68
God Stats
5W - 4L
1,737 SR
Queue Stats
40W - 34L
1,702 MMR
Solo
Sobek
Sobek
Gold III
zllStyleBoomllz
Sobek
Gold III
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 60L
1,650 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 111
1,668 SR
1,692 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 124
1,495 SR
1,678 MMR
Mercury
Mercury
Platinum IV
AlessSer
Mercury
Platinum IV
Level 240
God Stats
4W - 2L
1,569 SR
Queue Stats
279W - 281L
1,699 MMR
Solo
Olorun
Olorun
Gold I
SKOOBI09
Olorun
Gold I
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 93L
1,635 MMR
Solo
Thoth
Thoth
Gold I
WockInMyVeins
Thoth
Gold I
Level 121
God Stats
3W - 7L
1,413 SR
Queue Stats
300W - 308L
1,619 MMR
Party 2
Hercules
Hercules
Platinum IV
slumbrosmars
Hercules
Platinum IV
Level 128
God Stats
7W - 13L
1,494 SR
Queue Stats
445W - 452L
1,751 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold III
thegambolAP
Cu Chulainn
Gold III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
294W - 311L
1,686 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 8
10,720
631
12,560
18,564
8,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Canvercell
Lancelot
17
6 / 2 / 4
11,156
656
14,714
15,194
15,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chronos
Kanе
Chronos
17
3 / 0 / 5
11,252
662
8,173
11,602
5,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
LilSpookyG
Izanami
15
2 / 3 / 6
9,782
575
7,379
12,290
5,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 0 / 5
9,588
564
5,352
19,130
19,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
FreyaJanusThanatos

VS

Bans
PeleAthenaRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AlessSer
Mercury
15
0 / 5 / 1
8,202
482
3,712
15,893
6,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
SKOOBI09
Olorun
15
3 / 6 / 0
9,161
539
12,175
15,104
7,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 2 / 0
8,214
483
10,377
8,021
2,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
slumbrosmars
Hercules
12
0 / 2 / 0
7,066
416
5,154
11,804
9,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
thegambolAP
Cu Chulainn
14
3 / 7 / 0
8,984
528
13,741
20,740
17,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
7
22
Kills
6
6
Deaths
22
28
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
AlessSer
Mercury
0
5
1
0.1
W
8
1
8
12
W
Lancelot
Canvercell
Lancelot
6
2
4
4
W
Chronos
Kanе
Chronos
3
0
5
5.5
W
Izanami
LilSpookyG
Izanami
2
3
6
1.67
L
Olorun
SKOOBI09
Olorun
3
6
0
0.5
L
0
2
0
0
L
Hercules
slumbrosmars
Hercules
0
2
0
0
L
Cu Chulainn
thegambolAP
Cu Chulainn
3
7
0
0.43
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,178
Damage
45,159
76,780
Taken
71,562
54,490
Mitigated
42,831
25,045
Healing
12,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AlessSer
Mercury
3,712
661
0
497
15,893
6,153
0
491
15,402
0
84,509
W
12,560
7,986
0
6,072
18,564
8,289
0
6,891
11,627
0
72,353
W
Lancelot
Canvercell
Lancelot
14,714
3,012
0
4,900
15,194
15,497
0
1,062
14,121
0
79,713
W
Chronos
Kanе
Chronos
8,173
2,551
0
3,727
11,602
5,481
1,772
4,720
6,882
124,410
0
W
Izanami
LilSpookyG
Izanami
7,379
4,131
0
2,856
12,290
5,601
3,118
6,242
6,048
0
66,128
L
Olorun
SKOOBI09
Olorun
12,175
5,548
196
6,180
15,104
7,726
1,177
1,731
13,373
63,151
16,587
L
10,377
177
0
500
8,021
2,471
0
3,375
4,646
83,337
0
L
Hercules
slumbrosmars
Hercules
5,154
1,501
0
1,805
11,804
9,218
0
4,355
7,449
0
30,040
L
Cu Chulainn
thegambolAP
Cu Chulainn
13,741
1,958
0
2,965
20,740
17,263
42
4,165
16,575
1,962
70,871
W
5,352
247
0
7,490
19,130
19,622
160
9,411
9,637
19,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,498
Gold Earned
41,627
538
Minions Killed
559
0
Camps Cleared
0
1,912,003
Distance Traveled
1,639,770
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,202
482
108
6
0
375,063
0
W
Arachne
10,720
631
79
5
0
424,217
0
W
Lancelot
11,156
656
125
7
0
387,412
6
W
Chronos
11,252
662
203
12
0
398,451
1
W
Izanami
9,782
575
119
7
0
310,742
1
L
Olorun
9,161
539
144
8
0
289,751
5
L
Thoth
8,214
483
152
9
0
336,460
3
L
Hercules
7,066
416
47
3
0
332,156
1
L
Cu Chulainn
8,984
528
108
6
0
306,340
0
W
Sobek
9,588
564
12
1
0
391,181
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role