Player Matchup

Achilles
Achilles
Akerai
Achilles
Level 158
God Stats
2W - 2L
1,640 SR
Queue Stats
159W - 166L
1,510 Elo+
Solo
Agni
Agni
AleeWesspper
Agni
Level 150
God Stats
3W - 1L
1,761 SR
Queue Stats
134W - 113L
1,563 Elo+
Solo
Neith
Neith
RamYsteria
Neith
Level 56
God Stats
21W - 43L
1,352 SR
Queue Stats
111W - 146L
1,403 Elo+
Party 1
Arachne
Arachne
jouser010
Arachne
Level 46
God Stats
20W - 20L
1,553 SR
Queue Stats
69W - 112L
1,346 Elo+
Party 1
Bacchus
Bacchus
ramysterias
Bacchus
Level 60
God Stats
7W - 9L
1,458 SR
Queue Stats
137W - 165L
1,412 Elo+
Party 1
Team Averages
Level 94
1,553 SR
1,447 Elo+

VS

Team Averages
Level 99
1,485 SR
1,427 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Jaxze--
Sol
Level 147
God Stats
178W - 210L
1,471 SR
Queue Stats
267W - 340L
1,393 Elo+
Party 2
Horus
Horus
Zavala2737
Horus
Level 126
God Stats
4W - 5L
1,486 SR
Queue Stats
164W - 188L
1,390 Elo+
Party 2
Da Ji
Da Ji
forthesteves
Da Ji
Level 75
God Stats
8W - 5L
1,514 SR
Queue Stats
111W - 99L
1,461 Elo+
Solo
Freya
Freya
gravityjr
Freya
Level 77
God Stats
59W - 52L
1,452 SR
Queue Stats
264W - 250L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Akerai
Achilles
8
0 / 4 / 0
4,429
443
2,095
7,399
2,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 3 / 0
5,181
518
3,456
6,574
1,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
8
0 / 2 / 0
4,559
456
1,612
5,359
1,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
jouser010
Arachne
10
1 / 0 / 1
5,691
569
1,219
6,973
2,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
ramysterias
Bacchus
7
0 / 5 / 0
4,697
470
1,304
10,892
9,415
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
1 / 0 / 3
5,430
543
3,131
4,624
2,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sol
11
2 / 1 / 2
6,911
691
5,644
6,276
2,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
12
4 / 1 / 0
7,222
722
4,158
5,599
3,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
5 / 0 / 0
7,016
702
4,810
7,037
2,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Freya
gravityjr
Freya
10
2 / 0 / 2
6,061
606
4,960
4,106
1,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
2
Kills
14
14
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
3
2.5
L
Achilles
Akerai
Achilles
0
4
0
0
L
1
3
0
0.33
W
Sol
2
1
2
3
L
Neith
0
2
0
0
W
Horus
4
1
0
4
W
5
0
0
5
W
Freya
gravityjr
Freya
2
0
2
3
L
Arachne
jouser010
Arachne
1
0
1
1.5
L
Bacchus
ramysterias
Bacchus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,686
Damage
22,703
37,197
Taken
27,642
17,186
Mitigated
11,932
8,175
Healing
12,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,131
1,648
239
1,109
4,624
2,513
514
490
4,134
15,319
4,366
L
Achilles
Akerai
Achilles
2,095
479
0
1,572
7,399
2,382
0
0
6,926
0
22,328
L
3,456
499
0
1,800
6,574
1,757
0
2,781
3,793
30,854
0
W
Sol
5,644
1,197
0
2,451
6,276
2,058
840
2,721
3,555
46,228
0
L
Neith
1,612
482
0
1,445
5,359
1,475
0
2,298
2,843
0
24,890
W
Horus
4,158
1,641
0
2,242
5,599
3,152
501
0
5,599
0
48,454
W
4,810
1,517
0
4,556
7,037
2,738
369
1,115
5,922
0
50,377
W
Freya
gravityjr
Freya
4,960
1,309
0
2,367
4,106
1,471
236
992
3,114
34,535
1,705
L
Arachne
jouser010
Arachne
1,219
901
0
999
6,973
2,157
0
1,335
5,598
0
32,203
L
Bacchus
ramysterias
Bacchus
1,304
179
0
2,359
10,892
9,415
0
6,224
4,262
13,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,557
Gold Earned
32,640
213
Minions Killed
326
0
Camps Cleared
0
941,855
Distance Traveled
937,036
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,430
543
32
3
0
175,165
0
L
Achilles
4,429
443
34
3
0
154,030
0
L
Agni
5,181
518
59
6
0
164,534
0
W
Sol
6,911
691
83
8
0
191,938
2
L
Neith
4,559
456
50
5
0
178,129
0
W
Horus
7,222
722
70
7
0
175,901
0
W
Da Ji
7,016
702
77
8
0
220,088
0
W
Freya
6,061
606
64
6
0
173,944
3
L
Arachne
5,691
569
54
5
0
248,769
1
L
Bacchus
4,697
470
16
2
0
196,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role