Player Matchup

Anhur
Anhur
JasonBlasy
Anhur
Level 148
God Stats
2W - 1L
1,780 SR
Queue Stats
245W - 216L
1,562 Elo+
Party 2
Nike
Nike
KeseWho
Nike
Level 86
God Stats
1W - 1L
1,536 SR
Queue Stats
15W - 24L
1,456 Elo+
Party 1
Hun Batz
Hun Batz
LaggingQueen
Hun Batz
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 21L
1,322 Elo+
Party 1
Nu Wa
Nu Wa
amgty
Nu Wa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,555 Elo+
Party 1
Fafnir
Fafnir
iKamando
Fafnir
Level 126
God Stats
1W - 1L
1,886 SR
Queue Stats
56W - 44L
1,589 Elo+
Party 2
Team Averages
Level 106
1,640 SR
1,496 Elo+

VS

Team Averages
Level 127
1,585 SR
1,547 Elo+
Apollo
Apollo
 
Apollo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
PseudoGaming
Sobek
Level 159
God Stats
1W - 0L
1,643 SR
Queue Stats
100W - 85L
1,596 Elo+
Solo
Jormungandr
Jormungandr
Rudagarma
Jormungandr
Level 121
God Stats
15W - 5L
1,721 SR
Queue Stats
328W - 320L
1,541 Elo+
Solo
Hachiman
Hachiman
Vastleaf31
Hachiman
Level 127
God Stats
6W - 4L
1,387 SR
Queue Stats
551W - 536L
1,529 Elo+
Solo
Chaac
Chaac
sergio_mr26
Chaac
Level 101
God Stats
15W - 6L
1,672 SR
Queue Stats
405W - 401L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
17
4 / 3 / 4
9,941
994
9,281
8,783
4,817
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
KeseWho
Nike
12
2 / 3 / 4
7,601
760
8,619
13,449
14,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
LaggingQueen
Hun Batz
13
1 / 4 / 6
7,557
756
9,343
9,661
5,874
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
amgty
Nu Wa
13
1 / 5 / 4
7,726
773
7,777
9,074
4,492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
iKamando
Fafnir
12
2 / 6 / 2
7,842
784
7,316
14,517
17,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
3 / 2 / 9
8,809
881
7,238
9,259
4,801
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 4 / 15
8,117
812
6,155
13,590
16,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
Rudagarma
Jormungandr
17
8 / 1 / 12
10,493
1,049
17,494
10,968
10,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
Vastleaf31
Hachiman
16
7 / 3 / 8
9,478
948
12,227
8,739
3,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
3 / 3 / 15
9,125
913
7,501
11,933
12,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
80
10
Kills
21
21
Deaths
13
20
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
2
9
3.75
L
Anhur
4
3
4
2
L
Nike
KeseWho
Nike
2
3
4
1.33
L
Hun Batz
LaggingQueen
Hun Batz
1
4
6
1
W
0
4
15
1.88
W
Jormungandr
Rudagarma
Jormungandr
8
1
12
14
W
Hachiman
Vastleaf31
Hachiman
7
3
8
3.67
L
Nu Wa
amgty
Nu Wa
1
5
4
0.6
L
Fafnir
iKamando
Fafnir
2
6
2
0.5
W
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,336
Damage
50,615
55,484
Taken
54,489
47,041
Mitigated
47,574
11,601
Healing
20,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,238
3,616
2,935
2,666
9,259
4,801
802
2,204
7,055
0
20,009
L
Anhur
9,281
5,616
1,053
2,098
8,783
4,817
0
3,511
5,019
0
27,841
L
Nike
KeseWho
Nike
8,619
465
779
1,700
13,449
14,223
0
4,057
9,130
0
13,705
L
Hun Batz
LaggingQueen
Hun Batz
9,343
1,434
1,069
1,739
9,661
5,874
0
3,137
6,093
0
15,151
W
6,155
370
863
2,663
13,590
16,332
174
3,807
9,783
9,409
0
W
Jormungandr
Rudagarma
Jormungandr
17,494
2,342
1,462
2,870
10,968
10,583
450
3,227
7,741
32,168
2,103
W
Hachiman
Vastleaf31
Hachiman
12,227
5,987
849
861
8,739
3,580
1,968
2,628
6,111
0
25,441
L
Nu Wa
amgty
Nu Wa
7,777
894
275
668
9,074
4,492
11
3,774
5,167
20,745
0
L
Fafnir
iKamando
Fafnir
7,316
1,536
454
1,766
14,517
17,635
0
5,519
8,529
9,588
0
W
7,501
501
1,620
3,576
11,933
12,278
499
3,227
8,706
0
19,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,667
Gold Earned
46,022
104
Minions Killed
130
0
Camps Cleared
0
989,308
Distance Traveled
1,021,409
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,809
881
29
3
0
213,305
0
L
Anhur
9,941
994
55
6
0
192,219
0
L
Nike
7,601
760
9
1
0
220,557
0
L
Hun Batz
7,557
756
15
2
0
195,326
0
W
Sobek
8,117
812
7
1
0
204,920
0
W
Jormungandr
10,493
1,049
32
3
0
216,182
0
W
Hachiman
9,478
948
38
4
0
197,941
0
L
Nu Wa
7,726
773
24
2
0
202,964
0
L
Fafnir
7,842
784
1
0
0
178,242
0
W
Chaac
9,125
913
24
2
0
189,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role