Player Matchup

Ullr
Ullr
BroskiCanSnag
Ullr
Level 69
God Stats
0W - 1L
1,265 SR
Queue Stats
1W - 3L
1,504 Elo+
Party 2
Raijin
Raijin
UrielFrancisco
Raijin
Level 148
God Stats
2W - 2L
1,668 SR
Queue Stats
141W - 102L
1,582 Elo+
Solo
Gilgamesh
Gilgamesh
Vilify_Me
Gilgamesh
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,347 Elo+
Party 2
Chang'e
Chang'e
dark_zell
Chang'e
Level 129
God Stats
0W - 2L
1,257 SR
Queue Stats
16W - 19L
1,376 Elo+
Party 2
Discordia
Discordia
drizzlestick420
Discordia
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,361 Elo+
Party 2
Team Averages
Level 93
1,438 SR
1,434 Elo+

VS

Team Averages
Level 130
1,389 SR
1,483 Elo+
Bastet
Bastet
Iambigdamge
Bastet
Level 180
God Stats
1W - 1L
1,537 SR
Queue Stats
190W - 217L
1,479 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Kricle
Cu Chulainn
Level 129
God Stats
1W - 0L
1,189 SR
Queue Stats
285W - 304L
1,471 Elo+
Solo
Maui
Maui
LOVEABLEJO3Y
Maui
Level 49
God Stats
3W - 7L
1,155 SR
Queue Stats
182W - 205L
1,456 Elo+
Party 1
Khepri
Khepri
johnny2tymes2
Khepri
Level 167
God Stats
3W - 1L
1,625 SR
Queue Stats
223W - 231L
1,523 Elo+
Party 3
Ix Chel
Ix Chel
xxBluRose
Ix Chel
Level 125
God Stats
9W - 9L
1,438 SR
Queue Stats
409W - 407L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 9
10,171
678
10,485
16,911
7,226
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
6 / 3 / 10
11,872
791
22,915
16,676
8,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
Vilify_Me
Gilgamesh
16
1 / 10 / 13
9,758
651
9,960
23,879
17,537
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
dark_zell
Chang'e
18
5 / 4 / 10
10,867
724
23,899
20,726
9,622
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
drizzlestick420
Discordia
15
3 / 8 / 6
9,415
628
10,616
13,948
5,810
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
13 / 6 / 13
12,969
865
26,479
22,269
12,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cu Chulainn
Kricle
Cu Chulainn
19
5 / 3 / 18
11,243
750
21,651
24,715
25,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
1 / 6 / 22
10,587
706
12,927
21,888
26,759
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
3 / 4 / 14
12,001
800
7,716
21,774
27,112
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ix Chel
xxBluRose
Ix Chel
20
5 / 1 / 14
11,693
780
14,969
10,114
5,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
108
18
Kills
27
30
Deaths
20
48
Assists
81
Player
Kills
Deaths
Assists
KDA
L
3
5
9
1.5
W
Bastet
13
6
13
3.25
W
Cu Chulainn
Kricle
Cu Chulainn
5
3
18
4.67
W
1
6
22
2
L
6
3
10
3.67
L
Gilgamesh
Vilify_Me
Gilgamesh
1
10
13
0.75
L
Chang'e
dark_zell
Chang'e
5
4
10
2.5
L
Discordia
drizzlestick420
Discordia
3
8
6
0.75
W
3
4
14
2.5
W
Ix Chel
xxBluRose
Ix Chel
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,875
Damage
83,742
92,140
Taken
100,760
48,375
Mitigated
96,886
38,770
Healing
46,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,485
6,717
1,237
1,837
16,911
7,226
1,830
5,182
11,558
0
22,508
W
Bastet
26,479
6,010
2,281
4,099
22,269
12,289
1,961
11,171
10,915
0
49,462
W
Cu Chulainn
Kricle
Cu Chulainn
21,651
2,418
1,566
2,540
24,715
25,000
1,245
17,560
6,872
1,471
27,735
W
12,927
1,296
1,216
1,805
21,888
26,759
300
10,165
11,520
24,204
0
L
22,915
2,064
1,835
3,236
16,676
8,180
629
7,747
8,675
51,113
0
L
Gilgamesh
Vilify_Me
Gilgamesh
9,960
2,545
1,362
2,234
23,879
17,537
0
11,304
12,000
0
22,563
L
Chang'e
dark_zell
Chang'e
23,899
2,610
15,845
9,811
20,726
9,622
1,091
7,014
13,402
34,698
0
L
Discordia
drizzlestick420
Discordia
10,616
1,072
993
380
13,948
5,810
53
5,380
8,402
15,996
0
W
7,716
419
3,124
4,431
21,774
27,112
303
10,692
11,023
16,238
0
W
Ix Chel
xxBluRose
Ix Chel
14,969
2,149
19,855
5,274
10,114
5,726
2,685
6,956
3,000
46,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,083
Gold Earned
58,493
165
Minions Killed
161
0
Camps Cleared
0
1,265,726
Distance Traveled
1,465,494
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,171
678
32
2
0
248,235
2
W
Bastet
12,969
865
31
2
0
330,169
0
W
Cu Chulainn
11,243
750
19
1
0
297,162
0
W
Maui
10,587
706
23
2
0
274,338
0
L
Raijin
11,872
791
64
4
0
240,983
0
L
Gilgamesh
9,758
651
8
1
0
265,470
0
L
Chang'e
10,867
724
46
3
0
280,148
0
L
Discordia
9,415
628
15
1
0
230,890
0
W
Khepri
12,001
800
14
1
0
288,987
0
W
Ix Chel
11,693
780
74
5
0
274,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role