Player Matchup

Hera
Hera
BurntChurro
Hera
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Olorun
Olorun
CrushRP
Olorun
Level 5
God Stats
0W - 1L
1,160 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
King Arthur
King Arthur
Pb_StarBoy
King Arthur
Level 85
God Stats
0W - 3L
1,103 SR
Queue Stats
12W - 11L
1,418 Elo+
Party 2
Team Averages
Level 32
1,254 SR
1,473 Elo+

VS

Team Averages
Level 42
1,621 SR
1,324 Elo+
Baron Samedi
Baron Samedi
PaladinTakito
Baron Samedi
Level 17
God Stats
3W - 1L
1,822 SR
Queue Stats
8W - 11L
1,307 Elo+
Party 1
Sobek
Sobek
TheUwUFace2194
Sobek
Level 94
God Stats
6W - 4L
1,626 SR
Queue Stats
53W - 61L
1,390 Elo+
Party 1
Mercury
Mercury
redsentry27
Mercury
Level 16
God Stats
6W - 5L
1,414 SR
Queue Stats
6W - 6L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 3
10,582
661
7,558
11,267
4,873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Olorun
CrushRP
Olorun
13
2 / 13 / 2
10,871
679
11,211
21,706
8,775
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

King Arthur
Pb_StarBoy
King Arthur
13
1 / 7 / 4
10,596
662
10,244
23,470
25,881
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
PaladinTakito
Baron Samedi
18
13 / 0 / 13
14,658
916
22,376
11,793
6,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

16
13 / 1 / 13
14,229
889
11,674
24,839
31,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mercury
redsentry27
Mercury
13
3 / 5 / 17
11,620
726
12,413
14,291
5,471
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
72
3
Kills
29
29
Deaths
6
9
Assists
43
Player
Kills
Deaths
Assists
KDA
L
0
9
3
0.17
L
Olorun
CrushRP
Olorun
2
13
2
0.23
W
Baron Samedi
PaladinTakito
Baron Samedi
13
0
13
19.5
L
King Arthur
Pb_StarBoy
King Arthur
1
7
4
0.43
W
13
1
13
19.5
W
Mercury
redsentry27
Mercury
3
5
17
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,013
Damage
46,463
56,443
Taken
50,923
39,529
Mitigated
42,822
6,578
Healing
16,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,558
3,035
0
0
11,267
4,873
0
7,134
3,683
37,708
0
L
Olorun
CrushRP
Olorun
11,211
6,195
472
3,732
21,706
8,775
0
12,300
8,647
28,185
0
W
Baron Samedi
PaladinTakito
Baron Samedi
22,376
1,728
2,215
6,122
11,793
6,289
1,450
5,222
6,571
71,920
0
L
King Arthur
Pb_StarBoy
King Arthur
10,244
984
0
2,374
23,470
25,881
0
11,362
11,129
0
38,528
W
11,674
729
0
6,537
24,839
31,062
794
9,951
14,888
40,097
1,705
W
Mercury
redsentry27
Mercury
12,413
6,395
0
1,831
14,291
5,471
349
4,440
9,533
0
34,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,049
Gold Earned
40,507
123
Minions Killed
157
0
Camps Cleared
0
635,971
Distance Traveled
897,112
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,582
661
58
4
0
170,414
0
L
Olorun
10,871
679
29
2
0
196,221
0
W
Baron Samedi
14,658
916
84
5
0
259,766
0
L
King Arthur
10,596
662
36
2
0
269,336
2
W
Sobek
14,229
889
46
3
0
301,014
0
W
Mercury
11,620
726
27
2
0
336,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role