Player Matchup

Cernunnos
Cernunnos
Detestedwharf16
Cernunnos
Level 122
God Stats
1W - 3L
1,566 SR
Queue Stats
57W - 44L
1,587 Elo+
Party 4
Terra
Terra
ElementalHorse
Terra
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,727 Elo+
Party 4
Janus
Janus
ZARC2017
Janus
Level 141
God Stats
13W - 6L
1,291 SR
Queue Stats
161W - 163L
1,488 Elo+
Party 1
Sun Wukong
Sun Wukong
aBro Named Beau
Sun Wukong
Level 148
God Stats
1W - 4L
1,434 SR
Queue Stats
85W - 111L
1,418 Elo+
Party 1
Nemesis
Nemesis
aDarkGriffin
Nemesis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 116L
1,514 Elo+
Party 4
Team Averages
Level 130
1,458 SR
1,547 Elo+

VS

Team Averages
Level 117
1,492 SR
1,541 Elo+
Charon
Charon
CuboidLion52556
Charon
Level 143
God Stats
7W - 2L
1,760 SR
Queue Stats
756W - 752L
1,529 Elo+
Party 2
Lancelot
Lancelot
DrKirby96
Lancelot
Level 118
God Stats
2W - 4L
1,367 SR
Queue Stats
100W - 95L
1,580 Elo+
Party 3
Medusa
Medusa
Jaloon
Medusa
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 102L
1,573 Elo+
Party 3
Ares
Ares
NutNoReach
Ares
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
185W - 167L
1,563 Elo+
Party 3
Tiamat
Tiamat
ToxicJack509
Tiamat
Level 67
God Stats
17W - 23L
1,333 SR
Queue Stats
208W - 232L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Detestedwharf16
Cernunnos
9
0 / 7 / 0
5,652
471
4,881
11,634
3,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 2 / 4
5,778
482
1,625
9,026
5,588
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Janus
ZARC2017
Janus
12
2 / 2 / 2
7,095
591
5,923
5,682
2,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
aBro Named Beau
Sun Wukong
12
2 / 3 / 3
6,917
576
3,648
12,559
9,767
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
aDarkGriffin
Nemesis
12
4 / 2 / 3
7,156
596
6,293
9,855
3,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,161
597
7,478
10,131
5,323
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
DrKirby96
Lancelot
11
2 / 1 / 2
6,612
551
3,053
7,893
3,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
Jaloon
Medusa
14
8 / 0 / 4
8,500
708
11,807
5,934
3,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
4 / 1 / 8
7,732
644
8,098
9,854
9,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
10
0 / 4 / 3
6,136
511
3,163
8,363
5,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
8
Kills
15
16
Deaths
9
12
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
3
1
0.5
L
Cernunnos
Detestedwharf16
Cernunnos
0
7
0
0
W
Lancelot
DrKirby96
Lancelot
2
1
2
3
L
0
2
4
1
W
Medusa
Jaloon
Medusa
8
0
4
10
W
4
1
8
8
W
Tiamat
0
4
3
0.38
L
Janus
ZARC2017
Janus
2
2
2
1.5
L
Sun Wukong
aBro Named Beau
Sun Wukong
2
3
3
1.17
L
Nemesis
aDarkGriffin
Nemesis
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,370
Damage
33,599
48,756
Taken
42,175
25,447
Mitigated
25,613
11,637
Healing
15,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,478
1,239
0
4,363
10,131
5,323
0
505
9,586
50,615
0
L
Cernunnos
Detestedwharf16
Cernunnos
4,881
3,351
0
1,836
11,634
3,971
0
3,630
8,004
0
31,369
W
Lancelot
DrKirby96
Lancelot
3,053
162
0
1,917
7,893
3,074
0
1,089
6,688
0
47,641
L
1,625
522
1,294
1,822
9,026
5,588
0
2,702
6,324
10,426
0
W
Medusa
Jaloon
Medusa
11,807
5,529
0
4,738
5,934
3,034
1,160
310
5,600
0
74,736
W
8,098
887
0
2,864
9,854
9,154
290
1,711
8,055
22,424
0
W
Tiamat
3,163
333
0
1,177
8,363
5,028
0
3,468
4,698
35,581
0
L
Janus
ZARC2017
Janus
5,923
280
0
1,646
5,682
2,400
0
3,714
1,968
56,291
0
L
Sun Wukong
aBro Named Beau
Sun Wukong
3,648
508
0
2,721
12,559
9,767
0
6,257
6,302
0
38,942
L
Nemesis
aDarkGriffin
Nemesis
6,293
3,029
0
2,318
9,855
3,721
139
2,436
7,419
0
51,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,598
Gold Earned
36,141
323
Minions Killed
356
0
Camps Cleared
0
1,161,331
Distance Traveled
1,232,946
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,161
597
79
7
0
213,128
0
L
Cernunnos
5,652
471
72
6
0
209,774
0
W
Lancelot
6,612
551
62
5
0
310,568
0
L
Terra
5,778
482
11
1
0
224,127
1
W
Medusa
8,500
708
118
10
0
230,314
1
W
Ares
7,732
644
31
3
0
257,042
4
W
Tiamat
6,136
511
66
6
0
221,894
0
L
Janus
7,095
591
102
9
0
219,328
0
L
Sun Wukong
6,917
576
64
5
0
222,553
0
L
Nemesis
7,156
596
74
6
0
285,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role