Player Matchup

Fenrir
Fenrir
AlexAg22BR
Fenrir
Level 126
God Stats
1W - 8L
1,189 SR
Queue Stats
137W - 129L
1,521 Elo+
Solo
Neith
Neith
BuenoHieii
Neith
Level 63
God Stats
4W - 4L
1,593 SR
Queue Stats
8W - 9L
1,475 Elo+
Party 1
Cthulhu
Cthulhu
DrunkedKing
Cthulhu
Level 126
God Stats
4W - 7L
1,413 SR
Queue Stats
140W - 139L
1,455 Elo+
Solo
Zeus
Zeus
GuaraCamp
Zeus
Level 159
God Stats
17W - 11L
1,553 SR
Queue Stats
817W - 850L
1,444 Elo+
Solo
Chaac
Chaac
xbiell1
Chaac
Level 86
God Stats
5W - 4L
1,659 SR
Queue Stats
36W - 31L
1,531 Elo+
Party 1
Team Averages
Level 112
1,481 SR
1,485 Elo+

VS

Team Averages
Level 68
1,433 SR
1,418 Elo+
Hachiman
Hachiman
 
Hachiman
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
Akylla77
Ah Puch
Level 125
God Stats
9W - 9L
1,583 SR
Queue Stats
409W - 392L
1,486 Elo+
Solo
Ymir
Ymir
ItalloArt
Ymir
Level 8
God Stats
1W - 2L
1,278 SR
Queue Stats
10W - 18L
1,164 Elo+
Party 2
Nox
Nox
KillerCITY
Nox
Level 108
God Stats
2W - 6L
1,307 SR
Queue Stats
94W - 84L
1,565 Elo+
Solo
Pele
Pele
ZecaPauGordinn
Pele
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 51L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AlexAg22BR
Fenrir
6
1 / 4 / 0
4,020
574
2,365
6,182
2,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
6
1 / 2 / 0
3,832
547
2,040
4,193
1,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
DrunkedKing
Cthulhu
5
0 / 1 / 1
3,945
564
2,141
5,211
2,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
6
0 / 2 / 0
3,624
518
798
2,593
521
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chaac
xbiell1
Chaac
6
0 / 2 / 0
3,527
504
1,463
5,206
2,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
7
1 / 1 / 2
4,076
582
3,232
4,175
1,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ah Puch
Akylla77
Ah Puch
9
5 / 1 / 0
5,757
822
5,435
6,332
1,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
4
0 / 0 / 0
3,489
498
395
2,832
1,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
1 / 0 / 1
4,572
653
1,570
1,902
647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

7
4 / 0 / 2
4,648
664
3,673
5,228
1,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
11
11
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
1
2
2
W
Ah Puch
Akylla77
Ah Puch
5
1
0
5
L
Fenrir
AlexAg22BR
Fenrir
1
4
0
0.25
L
Neith
1
2
0
0.5
L
Cthulhu
DrunkedKing
Cthulhu
0
1
1
0.5
L
Zeus
0
2
0
0
W
Ymir
0
0
0
0
W
1
0
1
1.5
W
4
0
2
5
L
Chaac
xbiell1
Chaac
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,807
Damage
14,305
23,385
Taken
20,469
8,311
Mitigated
6,941
5,394
Healing
7,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
3,232
2,279
0
1,671
4,175
1,248
0
1,387
2,788
0
20,785
W
Ah Puch
Akylla77
Ah Puch
5,435
441
0
4,438
6,332
1,833
0
0
6,332
29,741
0
L
Fenrir
AlexAg22BR
Fenrir
2,365
768
0
1,151
6,182
2,125
0
4,298
1,588
0
15,217
L
Neith
2,040
614
152
918
4,193
1,041
0
154
4,039
0
19,336
L
Cthulhu
DrunkedKing
Cthulhu
2,141
253
0
586
5,211
2,527
0
330
4,881
12,021
0
L
Zeus
798
88
0
500
2,593
521
0
399
2,194
15,911
0
W
Ymir
395
0
0
324
2,832
1,551
0
463
2,369
2,720
0
W
1,570
0
0
400
1,902
647
180
507
1,395
25,275
0
W
3,673
1,216
0
1,043
5,228
1,662
0
582
4,646
0
29,873
L
Chaac
xbiell1
Chaac
1,463
170
0
2,087
5,206
2,097
0
1,893
3,283
0
16,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,948
Gold Earned
22,542
137
Minions Killed
174
0
Camps Cleared
0
642,261
Distance Traveled
699,596
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
4,076
582
26
4
0
119,812
2
W
Ah Puch
5,757
822
53
8
0
139,131
1
L
Fenrir
4,020
574
24
3
0
122,673
0
L
Neith
3,832
547
28
4
0
133,848
0
L
Cthulhu
3,945
564
21
3
0
142,754
0
L
Zeus
3,624
518
36
5
0
88,886
2
W
Ymir
3,489
498
6
1
0
125,261
0
W
Nox
4,572
653
44
6
0
144,409
0
W
Pele
4,648
664
45
6
0
170,983
0
L
Chaac
3,527
504
28
4
0
154,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role