Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Davietron
Sol
Level 156
God Stats
3W - 3L
1,399 SR
Queue Stats
297W - 267L
1,451 Elo+
Solo
Awilix
Awilix
Tefusilo1
Awilix
Level 31
God Stats
0W - 4L
1,144 SR
Queue Stats
93W - 97L
1,495 Elo+
Solo
Tiamat
Tiamat
djquasi96
Tiamat
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 91L
1,543 Elo+
Solo
Tyr
Tyr
hieiantrax
Tyr
Level 150
God Stats
1W - 2L
1,500 SR
Queue Stats
248W - 245L
1,449 Elo+
Solo
Team Averages
Level 90
1,409 SR
1,488 Elo+

VS

Team Averages
Level 118
1,319 SR
1,488 Elo+
Sol
Sol
FilCanalhao
Sol
Level 99
God Stats
2W - 1L
1,312 SR
Queue Stats
76W - 68L
1,493 Elo+
Solo
Chiron
Chiron
FlipityFlaps
Chiron
Level 127
God Stats
2W - 5L
1,204 SR
Queue Stats
297W - 300L
1,447 Elo+
Solo
Fenrir
Fenrir
Lord P MurK
Fenrir
Level 155
God Stats
2W - 8L
1,218 SR
Queue Stats
273W - 296L
1,580 Elo+
Solo
Hercules
Hercules
Slow fingers470
Hercules
Level 81
God Stats
4W - 2L
1,593 SR
Queue Stats
206W - 222L
1,456 Elo+
Solo
Maui
Maui
TFLSweet
Maui
Level 127
God Stats
1W - 0L
1,270 SR
Queue Stats
98W - 98L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
0 / 3 / 3
5,837
834
4,009
7,492
4,369
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 1 / 4
6,645
949
11,197
5,982
2,315
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
Tefusilo1
Awilix
13
3 / 3 / 2
6,718
960
5,923
8,980
3,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
djquasi96
Tiamat
13
2 / 3 / 3
6,792
970
4,860
6,350
3,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

1
0 / 0 / 0
1,872
267
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 5
8,084
1,155
10,606
6,492
2,559
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
13
4 / 0 / 5
7,397
1,057
5,285
4,412
1,706
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
11
1 / 2 / 4
6,395
914
2,923
7,666
6,427
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
11
0 / 2 / 6
6,305
901
3,152
6,566
5,827
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Maui
12
1 / 2 / 7
7,202
1,029
3,105
7,408
6,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
6
Kills
10
10
Deaths
6
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
3
3
0.5
L
1
1
4
3
W
4
0
5
6.5
W
Chiron
4
0
5
6.5
W
Fenrir
1
2
4
1.5
W
Hercules
0
2
6
1.5
W
Maui
1
2
7
2.25
L
Awilix
Tefusilo1
Awilix
3
3
2
1.33
L
Tiamat
djquasi96
Tiamat
2
3
3
1.17
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,989
Damage
25,071
28,804
Taken
32,544
14,602
Mitigated
23,285
10,888
Healing
14,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,009
1,109
623
3,022
7,492
4,369
0
3,938
3,554
0
6,957
L
11,197
2,637
1,077
3,220
5,982
2,315
0
1,663
4,319
22,534
0
W
10,606
3,841
25
3,257
6,492
2,559
1,318
3,711
2,781
29,900
0
W
Chiron
5,285
1,812
1,017
2,362
4,412
1,706
33
1,908
2,504
0
13,275
W
Fenrir
2,923
332
1,070
1,007
7,666
6,427
251
3,653
4,013
0
3,330
W
Hercules
3,152
417
1,138
2,278
6,566
5,827
126
2,693
3,873
0
7,449
W
Maui
3,105
515
697
1,202
7,408
6,766
0
4,092
3,316
6,083
0
L
Awilix
Tefusilo1
Awilix
5,923
1,322
0
1,526
8,980
3,990
0
4,798
4,182
0
14,929
L
Tiamat
djquasi96
Tiamat
4,860
413
280
1,140
6,350
3,928
0
3,312
3,038
12,390
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,864
Gold Earned
35,383
70
Minions Killed
88
0
Camps Cleared
0
583,484
Distance Traveled
747,201
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,837
834
7
1
0
147,469
0
L
Sol
6,645
949
29
4
0
142,490
0
W
Sol
8,084
1,155
48
7
0
137,278
0
W
Chiron
7,397
1,057
24
3
0
158,155
0
W
Fenrir
6,395
914
4
1
0
145,134
0
W
Hercules
6,305
901
5
1
0
157,675
0
W
Maui
7,202
1,029
7
1
0
148,959
0
L
Awilix
6,718
960
12
2
0
151,455
0
L
Tiamat
6,792
970
22
3
0
142,070
0
L
Tyr
1,872
267
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role