Player Matchup

Bacchus
Bacchus
Drenk_RuiM
Bacchus
Level 61
God Stats
9W - 5L
1,480 SR
Queue Stats
151W - 174L
1,444 Elo+
Party 3
Cupid
Cupid
Lxl Shkrimp
Cupid
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
247W - 224L
1,529 Elo+
Party 1
Serqet
Serqet
RamenAce
Serqet
Level 65
God Stats
0W - 2L
1,648 SR
Queue Stats
189W - 193L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Run_Jormungardr
Kukulkan
Level 120
God Stats
5W - 5L
1,576 SR
Queue Stats
404W - 440L
1,449 Elo+
Party 3
Tyr
Tyr
drako123123
Tyr
Level 72
God Stats
0W - 2L
1,333 SR
Queue Stats
6W - 12L
1,541 Elo+
Solo
Team Averages
Level 88
1,507 SR
1,493 Elo+

VS

Team Averages
Level 94
1,468 SR
1,568 Elo+
Amaterasu
Amaterasu
ConchaSenpai
Amaterasu
Level 106
God Stats
2W - 1L
1,505 SR
Queue Stats
15W - 11L
1,665 Elo+
Party 2
Athena
Athena
MaxDChico
Athena
Level 105
God Stats
4W - 3L
1,602 SR
Queue Stats
16W - 16L
1,567 Elo+
Party 2
Janus
Janus
Rewcor21
Janus
Level 59
God Stats
3W - 2L
1,581 SR
Queue Stats
11W - 12L
1,520 Elo+
Party 2
Mulan
Mulan
Senpai6104
Mulan
Level 89
God Stats
16W - 21L
1,110 SR
Queue Stats
738W - 695L
1,529 Elo+
Solo
Ishtar
Ishtar
djcorbett98
Ishtar
Level 109
God Stats
6W - 6L
1,540 SR
Queue Stats
25W - 24L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Drenk_RuiM
Bacchus
1
0 / 0 / 0
4,787
282
0
250
120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
0 / 2 / 2
7,660
451
4,538
9,279
3,592
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
RamenAce
Serqet
16
5 / 0 / 2
9,130
537
11,128
16,582
7,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
15
1 / 2 / 2
8,654
509
3,919
8,648
3,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
3 / 3 / 1
8,053
474
6,539
14,321
9,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ConchaSenpai
Amaterasu
16
3 / 3 / 1
9,664
568
8,273
15,609
9,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
MaxDChico
Athena
12
0 / 0 / 4
8,302
488
3,745
11,739
9,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Rewcor21
Janus
13
0 / 3 / 1
8,007
471
4,498
9,570
3,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
15
1 / 2 / 3
8,536
502
6,186
13,612
6,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ishtar
17
3 / 1 / 1
10,053
591
7,168
6,888
4,077
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
17
9
Kills
7
7
Deaths
9
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
ConchaSenpai
Amaterasu
3
3
1
1.17
L
Bacchus
Drenk_RuiM
Bacchus
0
0
0
0
L
0
2
2
0.5
W
Athena
MaxDChico
Athena
0
0
4
2
L
Serqet
RamenAce
Serqet
5
0
2
6
W
Janus
Rewcor21
Janus
0
3
1
0.17
L
Kukulkan
1
2
2
1
W
Mulan
1
2
3
1.25
W
Ishtar
3
1
1
3.5
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,124
Damage
29,870
49,080
Taken
57,418
25,083
Mitigated
32,839
18,687
Healing
18,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
ConchaSenpai
Amaterasu
8,273
2,667
0
8,721
15,609
9,971
1,563
0
15,525
0
78,801
L
Bacchus
Drenk_RuiM
Bacchus
0
0
0
12
250
120
0
0
250
0
0
L
4,538
633
54
3,700
9,279
3,592
0
1,606
7,633
0
54,247
W
Athena
MaxDChico
Athena
3,745
1,757
0
1,777
11,739
9,329
0
1,635
8,978
30,643
0
L
Serqet
RamenAce
Serqet
11,128
2,905
0
7,353
16,582
7,864
0
2,167
14,305
0
78,941
W
Janus
Rewcor21
Janus
4,498
424
0
1,826
9,570
3,222
390
1,892
7,394
56,783
0
L
Kukulkan
3,919
322
0
1,500
8,648
3,697
0
4,020
4,328
68,666
0
W
Mulan
6,186
536
0
2,353
13,612
6,240
1,750
289
13,045
0
72,366
W
Ishtar
7,168
4,695
0
3,485
6,888
4,077
189
103
6,279
0
101,224
L
6,539
701
0
6,068
14,321
9,810
0
0
14,321
0
44,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,284
Gold Earned
44,562
423
Minions Killed
540
0
Camps Cleared
0
1,255,657
Distance Traveled
1,684,800
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,664
568
116
7
0
339,429
2
L
Bacchus
4,787
282
0
0
0
14,612
0
L
Cupid
7,660
451
93
5
0
274,483
6
W
Athena
8,302
488
28
2
0
332,945
5
L
Serqet
9,130
537
122
7
0
405,910
1
W
Janus
8,007
471
118
7
0
336,713
6
L
Kukulkan
8,654
509
133
8
0
295,230
0
W
Mulan
8,536
502
98
6
0
341,919
0
W
Ishtar
10,053
591
180
11
0
333,794
4
L
Tyr
8,053
474
75
4
0
265,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role