Player Matchup

Thoth
Thoth
Silver IV
 
Thoth
Silver IV
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Silver II
GamerLegendxX10
Ravana
Silver II
Level 105
God Stats
6W - 6L
1,312 SR
Queue Stats
252W - 271L
907 MMR
Solo
Izanami
Izanami
Silver II
Wrath1324
Izanami
Silver II
Level 82
God Stats
1W - 3L
1,500 SR
Queue Stats
41W - 56L
1,152 MMR
Solo
Raijin
Raijin
Silver III
bowlnnolan
Raijin
Silver III
Level 96
God Stats
0W - 1L
1,301 SR
Queue Stats
34W - 53L
862 MMR
Solo
Agni
Agni
Silver III
j0rg3_lima99
Agni
Silver III
Level 85
God Stats
14W - 14L
1,482 SR
Queue Stats
118W - 144L
965 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 86
1,419 SR
1,077 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,429 SR
955 MMR
Fafnir
Fafnir
Silver II
LucrativeTie99
Fafnir
Silver II
Level 156
God Stats
2W - 5L
1,301 SR
Queue Stats
145W - 157L
924 MMR
Solo
Chiron
Chiron
Silver III
Mr SlickFawn
Chiron
Silver III
Level 138
God Stats
34W - 39L
1,469 SR
Queue Stats
85W - 102L
1,042 MMR
Solo
Nike
Nike
Silver II
TopChemical
Nike
Silver II
Level 105
God Stats
19W - 22L
1,505 SR
Queue Stats
123W - 141L
949 MMR
Solo
Nu Wa
Nu Wa
Bronze I
VL Pinkly
Nu Wa
Bronze I
Level 109
God Stats
19W - 25L
1,481 SR
Queue Stats
41W - 68L
747 MMR
Solo
Pele
Pele
Silver I
duhooligan
Pele
Silver I
Level 139
God Stats
6W - 7L
1,388 SR
Queue Stats
299W - 308L
1,115 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
7
1 / 2 / 0
3,869
553
2,669
4,462
1,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

7
1 / 1 / 0
4,270
610
1,243
2,687
889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Wrath1324
Izanami
7
0 / 0 / 1
3,813
545
2,348
3,628
1,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Raijin
bowlnnolan
Raijin
5
0 / 3 / 0
3,584
512
1,465
3,729
827
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 0 / 0
4,537
648
1,954
2,165
574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ThanatosMedusaArachneMartichoras

VS

Bans
GebCu ChulainnSun WukongBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
4,170
596
702
5,152
3,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chiron
6
0 / 1 / 1
3,682
526
3,336
3,297
985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
3 / 1 / 1
5,511
787
2,874
4,436
1,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
VL Pinkly
Nu Wa
8
0 / 0 / 2
4,440
634
2,447
2,535
789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
3 / 0 / 1
4,830
690
1,077
3,587
1,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
2
Kills
6
6
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
2
0
0.5
L
1
1
0
1
W
0
0
1
0.5
W
Chiron
0
1
1
0.5
W
3
1
1
3.5
W
Nu Wa
VL Pinkly
Nu Wa
0
0
2
1
L
Izanami
Wrath1324
Izanami
0
0
1
0.5
L
Raijin
bowlnnolan
Raijin
0
3
0
0
W
3
0
1
3.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,679
Damage
10,436
16,671
Taken
19,007
4,372
Mitigated
7,853
5,589
Healing
6,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
2,669
525
0
1,575
4,462
1,061
0
559
3,825
18,030
0
L
1,243
362
0
402
2,687
889
0
779
1,761
0
19,456
W
702
0
651
1,839
5,152
3,411
0
1,312
3,840
7,856
0
W
Chiron
3,336
493
250
744
3,297
985
0
1,279
2,018
0
20,279
W
2,874
401
0
1,000
4,436
1,604
0
1,543
2,893
0
31,348
W
Nu Wa
VL Pinkly
Nu Wa
2,447
574
0
793
2,535
789
0
1,509
830
26,913
0
L
Izanami
Wrath1324
Izanami
2,348
1,878
0
1,674
3,628
1,021
0
450
3,140
0
24,524
L
Raijin
bowlnnolan
Raijin
1,465
120
0
938
3,729
827
0
110
3,581
12,560
0
W
1,077
334
0
1,011
3,587
1,064
0
215
3,338
0
23,934
L
1,954
84
0
1,000
2,165
574
0
820
1,215
35,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,073
Gold Earned
22,633
231
Minions Killed
206
0
Camps Cleared
0
616,936
Distance Traveled
698,638
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
3,869
553
30
4
0
128,414
0
L
Ravana
4,270
610
44
6
0
161,499
0
W
Fafnir
4,170
596
13
2
0
138,375
1
W
Chiron
3,682
526
32
5
0
128,358
0
W
Nike
5,511
787
46
7
0
138,073
0
W
Nu Wa
4,440
634
61
9
0
134,071
2
L
Izanami
3,813
545
43
6
0
123,780
0
L
Raijin
3,584
512
26
4
0
69,950
1
W
Pele
4,830
690
54
8
0
159,761
0
L
Agni
4,537
648
88
13
0
133,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role