Player Matchup

Anhur
Anhur
Diamond II
FujimaruRitsuka
Anhur
Diamond II
Level 156
God Stats
22W - 5L
1,785 SR
Queue Stats
92W - 38L
2,048 MMR
Party 1
Vulcan
Vulcan
Diamond I
ShredDynasty
Vulcan
Diamond I
Level 89
God Stats
8W - 2L
1,793 SR
Queue Stats
109W - 48L
2,290 MMR
Party 1
Ne Zha
Ne Zha
Diamond I
mikusweat
Ne Zha
Diamond I
Level 159
God Stats
4W - 1L
1,520 SR
Queue Stats
106W - 47L
2,228 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 135
1,699 SR
2,189 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 118
1,735 SR
1,900 MMR
Raijin
Raijin
Gold III
Aidenbeast133
Raijin
Gold III
Level 125
God Stats
6W - 5L
1,602 SR
Queue Stats
42W - 50L
1,745 MMR
Party 2
Apollo
Apollo
Masters
Delg_The_Shadow
Apollo
Masters
Level 96
God Stats
5W - 3L
1,879 SR
Queue Stats
555W - 634L
1,957 MMR
Solo
Sun Wukong
Sun Wukong
Platinum IV
DylanBeast144
Sun Wukong
Platinum IV
Level 133
God Stats
4W - 4L
1,725 SR
Queue Stats
35W - 33L
1,998 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 6 / 8
13,784
919
14,999
16,532
7,081
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vulcan
14
5 / 2 / 12
12,571
838
16,421
10,062
5,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
mikusweat
Ne Zha
15
4 / 2 / 16
12,535
836
15,450
15,860
16,854
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AchillesMartichorasCharonThothMorgan Le Fay

VS

Bans
AgniDiscordiaJanusPersephoneBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 6 / 1
12,982
865
12,839
15,326
4,476
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 9 / 6
10,068
671
5,769
16,376
4,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
DylanBeast144
Sun Wukong
14
2 / 7 / 7
11,479
765
12,957
22,580
24,918
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
24
22
Kills
10
10
Deaths
22
36
Assists
14
Player
Kills
Deaths
Assists
KDA
L
8
6
1
1.42
L
0
9
6
0.33
L
Sun Wukong
DylanBeast144
Sun Wukong
2
7
7
0.79
W
13
6
8
2.83
W
Vulcan
5
2
12
5.5
W
Ne Zha
mikusweat
Ne Zha
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,870
Damage
31,565
42,454
Taken
54,282
28,984
Mitigated
34,143
9,395
Healing
6,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,839
1,061
309
2,651
15,326
4,476
0
3,741
11,272
60,223
0
L
5,769
2,911
0
1,154
16,376
4,749
0
5,077
10,963
0
25,905
L
Sun Wukong
DylanBeast144
Sun Wukong
12,957
1,259
0
2,692
22,580
24,918
0
8,125
13,720
0
32,833
W
14,999
8,063
0
4,932
16,532
7,081
2,310
5,077
10,971
0
47,469
W
Vulcan
16,421
6,482
0
1,449
10,062
5,049
486
2,965
6,841
61,266
0
W
Ne Zha
mikusweat
Ne Zha
15,450
3,166
0
3,014
15,860
16,854
352
5,174
10,183
0
41,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,890
Gold Earned
34,529
159
Minions Killed
159
0
Camps Cleared
0
826,633
Distance Traveled
775,877
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
12,982
865
62
4
0
250,907
3
L
Apollo
10,068
671
56
4
0
257,210
2
L
Sun Wukong
11,479
765
41
3
0
267,760
5
W
Anhur
13,784
919
65
4
0
248,748
0
W
Vulcan
12,571
838
73
5
0
304,264
1
W
Ne Zha
12,535
836
21
1
0
273,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role