Player Matchup

Chaac
Chaac
KING_2REAL_713
Chaac
Level 152
God Stats
179W - 168L
1,480 SR
Queue Stats
771W - 791L
1,504 Elo+
Solo
Jormungandr
Jormungandr
PapaFransisco
Jormungandr
Level 138
God Stats
85W - 68L
1,620 SR
Queue Stats
441W - 421L
1,506 Elo+
Solo
Awilix
Awilix
Vengenful Angel
Awilix
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,643 Elo+
Solo
Team Averages
Level 123
1,533 SR
1,551 Elo+

VS

Team Averages
Level 78
1,673 SR
1,448 Elo+
Xing Tian
Xing Tian
GeneralBaNang
Xing Tian
Level 40
God Stats
6W - 1L
1,717 SR
Queue Stats
42W - 33L
1,518 Elo+
Party 1
Arachne
Arachne
KrAzyTempest
Arachne
Level 104
God Stats
9W - 5L
1,803 SR
Queue Stats
61W - 57L
1,544 Elo+
Party 1
Chang'e
Chang'e
KuroiKumaa
Chang'e
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 3L
1,282 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 2
10,988
687
12,439
19,105
23,023
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
PapaFransisco
Jormungandr
15
4 / 6 / 1
12,195
762
22,053
25,341
26,458
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 2 / 1
9,131
571
474
2,629
771
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
GeneralBaNang
Xing Tian
16
2 / 1 / 9
12,474
780
13,744
17,998
11,072
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
KrAzyTempest
Arachne
14
5 / 4 / 6
13,028
814
13,693
18,859
10,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chang'e
KuroiKumaa
Chang'e
17
5 / 1 / 7
13,302
831
15,125
16,306
7,280
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
6
Kills
12
12
Deaths
6
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
GeneralBaNang
Xing Tian
2
1
9
6.5
L
2
4
2
0.75
W
Arachne
KrAzyTempest
Arachne
5
4
6
2
W
Chang'e
KuroiKumaa
Chang'e
5
1
7
8.5
L
Jormungandr
PapaFransisco
Jormungandr
4
6
1
0.75
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,966
Damage
42,562
47,075
Taken
53,163
50,252
Mitigated
28,468
4,448
Healing
24,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
GeneralBaNang
Xing Tian
13,744
1,896
0
4,069
17,998
11,072
1,060
6,659
11,339
55,260
0
L
12,439
802
0
2,318
19,105
23,023
0
13,416
5,689
0
41,070
W
Arachne
KrAzyTempest
Arachne
13,693
8,092
0
6,058
18,859
10,116
41
7,795
10,967
0
58,300
W
Chang'e
KuroiKumaa
Chang'e
15,125
2,997
5,285
8,913
16,306
7,280
1,260
6,446
9,781
66,091
0
L
Jormungandr
PapaFransisco
Jormungandr
22,053
2,344
0
2,130
25,341
26,458
0
14,746
10,595
74,394
1,923
L
474
50
0
0
2,629
771
0
854
1,775
0
1,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,314
Gold Earned
38,804
154
Minions Killed
200
0
Camps Cleared
0
631,919
Distance Traveled
897,582
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
12,474
780
71
4
0
301,981
0
L
Chaac
10,988
687
56
4
0
293,456
0
W
Arachne
13,028
814
51
3
0
302,149
0
W
Chang'e
13,302
831
78
5
0
293,452
0
L
Jormungandr
12,195
762
96
6
0
295,056
3
L
Awilix
9,131
571
2
0
0
43,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role