Player Matchup

Artemis
Artemis
 
Artemis
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Charon
Charon
Buff Kenyan Kid
Charon
Level 122
God Stats
13W - 7L
1,726 SR
Queue Stats
87W - 79L
1,603 Elo+
Party 3
Osiris
Osiris
JacKManPoO
Osiris
Level 107
God Stats
3W - 1L
1,478 SR
Queue Stats
93W - 89L
1,519 Elo+
Party 3
Tiamat
Tiamat
JaimExtreme
Tiamat
Level 69
God Stats
5W - 3L
1,472 SR
Queue Stats
38W - 27L
1,461 Elo+
Party 4
Mercury
Mercury
Prettyjoey72298
Mercury
Level 187
God Stats
3W - 0L
1,336 SR
Queue Stats
98W - 95L
1,538 Elo+
Party 3
Team Averages
Level 109
1,502 SR
1,524 Elo+

VS

Team Averages
Level 88
1,508 SR
1,437 Elo+
Nemesis
Nemesis
Like-The-Rifle
Nemesis
Level 83
God Stats
6W - 6L
1,485 SR
Queue Stats
121W - 111L
1,458 Elo+
Party 1
Thor
Thor
Lupusins
Thor
Level 124
God Stats
13W - 11L
1,586 SR
Queue Stats
344W - 332L
1,487 Elo+
Party 1
Nox
Nox
Mjkl420
Nox
Level 48
God Stats
0W - 1L
1,213 SR
Queue Stats
16W - 44L
1,346 Elo+
Solo
Bakasura
Bakasura
ULTRAvio_lence_
Bakasura
Level 86
God Stats
2W - 4L
1,457 SR
Queue Stats
266W - 247L
1,433 Elo+
Party 2
Sol
Sol
coolcat297
Sol
Level 101
God Stats
6W - 2L
1,801 SR
Queue Stats
172W - 183L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
1 / 2 / 4
4,900
613
3,929
4,002
1,255
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 1 / 4
4,516
565
1,801
5,173
2,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
JacKManPoO
Osiris
9
0 / 1 / 1
4,617
577
2,576
7,858
5,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
7
0 / 0 / 2
4,509
564
2,466
1,653
631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
6 / 0 / 1
6,408
801
4,084
5,855
1,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
5,063
633
912
5,834
2,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
10
1 / 0 / 0
5,843
730
4,984
5,705
2,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nox
8
0 / 0 / 0
4,534
567
974
4,201
1,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
6
0 / 3 / 1
3,987
498
1,394
5,454
2,610
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
3 / 3 / 0
4,832
604
4,205
4,153
1,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
7
Kills
4
4
Deaths
7
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
2
4
1.5
W
0
1
4
2
W
Osiris
JacKManPoO
Osiris
0
1
1
0.5
W
Tiamat
0
0
2
1
L
0
1
1
0.5
L
Thor
1
0
0
1
L
Nox
0
0
0
0
W
6
0
1
6.5
L
Bakasura
0
3
1
0.17
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,856
Damage
12,469
24,541
Taken
25,347
12,086
Mitigated
9,260
7,415
Healing
5,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
3,929
1,604
0
876
4,002
1,255
0
1,730
2,100
0
29,817
W
1,801
289
0
1,478
5,173
2,454
0
1,853
3,079
13,403
0
W
Osiris
JacKManPoO
Osiris
2,576
596
0
3,121
7,858
5,884
0
0
7,858
0
28,364
W
Tiamat
2,466
45
0
821
1,653
631
196
538
1,115
19,923
0
L
912
305
0
787
5,834
2,043
0
111
5,651
0
38,512
L
Thor
4,984
232
0
1,240
5,705
2,132
0
45
5,660
0
42,670
L
Nox
974
243
0
1,220
4,201
1,466
0
2,308
1,623
26,878
0
W
4,084
2,294
0
1,119
5,855
1,862
0
628
5,110
0
50,906
L
Bakasura
1,394
1,106
0
1,778
5,454
2,610
0
1,197
4,257
0
5,527
L
4,205
1,629
0
192
4,153
1,009
0
224
3,889
27,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,950
Gold Earned
24,259
250
Minions Killed
270
0
Camps Cleared
0
856,748
Distance Traveled
817,642
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
4,900
613
58
7
0
165,046
0
W
Charon
4,516
565
17
2
0
164,934
1
W
Osiris
4,617
577
36
5
0
143,690
0
W
Tiamat
4,509
564
55
7
0
177,221
0
L
Nemesis
5,063
633
66
8
0
190,773
0
L
Thor
5,843
730
84
11
0
153,622
0
L
Nox
4,534
567
52
7
0
181,045
0
W
Mercury
6,408
801
84
11
0
205,857
0
L
Bakasura
3,987
498
24
3
0
135,938
0
L
Sol
4,832
604
44
6
0
156,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role