Player Matchup

Hun Batz
Hun Batz
Platinum III
ILikethat45
Hun Batz
Platinum III
Level 129
God Stats
32W - 28L
1,633 SR
Queue Stats
394W - 468L
1,927 MMR
Solo
Agni
Agni
Silver II
UrBedTime-_-
Agni
Silver II
Level 62
God Stats
1W - 2L
1,511 SR
Queue Stats
11W - 21L
1,552 MMR
Party 1
Bacchus
Bacchus
Gold V
Yt_BIGHOSS003
Bacchus
Gold V
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 40L
1,651 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 89
1,548 SR
1,710 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 138
1,604 SR
1,651 MMR
Artio
Artio
Gold II
MOSH 3000
Artio
Gold II
Level 144
God Stats
4W - 0L
1,800 SR
Queue Stats
77W - 92L
1,591 MMR
Solo
Hera
Hera
Gold II
Red Ripple
Hera
Gold II
Level 165
God Stats
55W - 60L
1,511 SR
Queue Stats
671W - 692L
1,639 MMR
Solo
Xbalanque
Xbalanque
Platinum IV
TheRedCow
Xbalanque
Platinum IV
Level 105
God Stats
2W - 2L
1,500 SR
Queue Stats
47W - 38L
1,722 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ILikethat45
Hun Batz
12
3 / 7 / 2
9,818
818
9,533
14,166
9,193
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 4 / 4
8,688
724
6,096
11,125
4,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bacchus
12
2 / 4 / 2
8,954
746
7,236
16,750
20,962
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
ThothKuzenboNe ZhaCharonAchilles

VS

Bans
PersephoneGaneshaMorgan Le FaySobekRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
MOSH 3000
Artio
12
1 / 1 / 9
9,445
787
6,060
12,066
11,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
5 / 2 / 10
11,281
940
12,253
7,475
2,898
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Xbalanque
TheRedCow
Xbalanque
15
9 / 2 / 5
11,391
949
18,197
9,558
3,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
5
Kills
15
15
Deaths
5
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
ILikethat45
Hun Batz
3
7
2
0.57
W
Artio
MOSH 3000
Artio
1
1
9
5.5
W
5
2
10
5
W
Xbalanque
TheRedCow
Xbalanque
9
2
5
5.75
L
0
4
4
0.5
L
Bacchus
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,865
Damage
36,510
42,041
Taken
29,099
34,974
Mitigated
18,307
4,448
Healing
8,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
ILikethat45
Hun Batz
9,533
2,099
0
786
14,166
9,193
0
5,781
7,736
0
26,813
W
Artio
MOSH 3000
Artio
6,060
294
1,064
3,222
12,066
11,525
0
5,423
6,643
17,265
159
W
12,253
2,291
0
1,340
7,475
2,898
355
3,440
4,035
43,428
0
W
Xbalanque
TheRedCow
Xbalanque
18,197
8,153
0
2,868
9,558
3,884
2,469
4,845
4,713
0
57,076
L
6,096
722
0
660
11,125
4,819
0
3,726
7,064
35,119
0
L
Bacchus
7,236
962
0
3,002
16,750
20,962
0
7,135
8,821
16,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,460
Gold Earned
32,117
100
Minions Killed
138
0
Camps Cleared
0
649,548
Distance Traveled
683,778
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,818
818
27
2
0
206,109
0
W
Artio
9,445
787
16
1
0
239,638
0
W
Hera
11,281
940
62
5
0
231,602
0
W
Xbalanque
11,391
949
60
5
0
212,538
2
L
Agni
8,688
724
55
5
0
205,833
0
L
Bacchus
8,954
746
18
2
0
237,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role