Player Matchup

He Bo
He Bo
Bronze I
EmadReza
He Bo
Bronze I
Level 64
God Stats
0W - 1L
1,291 SR
Queue Stats
19W - 43L
568 MMR
Solo
Fenrir
Fenrir
Silver V
VxXTheBigOXxV
Fenrir
Silver V
Level 126
God Stats
5W - 5L
1,511 SR
Queue Stats
439W - 459L
689 MMR
Solo
Ravana
Ravana
Silver V
darkspas37
Ravana
Silver V
Level 151
God Stats
8W - 10L
1,501 SR
Queue Stats
794W - 814L
731 MMR
Solo
Chernobog
Chernobog
Silver V
mad_dog-viper
Chernobog
Silver V
Level 89
God Stats
21W - 13L
1,678 SR
Queue Stats
296W - 339L
546 MMR
Solo
Ra
Ra
Silver V
o2ax
Ra
Silver V
Level 83
God Stats
2W - 3L
1,358 SR
Queue Stats
304W - 331L
535 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 103
1,468 SR
614 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 82
1,423 SR
784 MMR
Ishtar
Ishtar
Bronze I
 
Ishtar
Bronze I
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Discordia
Discordia
Silver IV
Kranovisj
Discordia
Silver IV
Level 81
God Stats
4W - 4L
1,672 SR
Queue Stats
115W - 121L
818 MMR
Party 2
Chang'e
Chang'e
Bronze I
Tydal-Wawe
Chang'e
Bronze I
Level 72
God Stats
9W - 13L
1,405 SR
Queue Stats
66W - 98L
652 MMR
Party 2
Kuzenbo
Kuzenbo
Bronze I
dekoroked
Kuzenbo
Bronze I
Level 145
God Stats
17W - 22L
1,403 SR
Queue Stats
295W - 333L
391 MMR
Solo
Nemesis
Nemesis
Bronze I
michalrox09
Nemesis
Bronze I
Level 55
God Stats
5W - 10L
1,135 SR
Queue Stats
34W - 61L
559 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
EmadReza
He Bo
8
0 / 6 / 1
6,850
326
2,864
8,720
3,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 5 / 4
7,688
366
7,214
13,017
5,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ravana
darkspas37
Ravana
6
0 / 0 / 0
6,194
295
91
938
498
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
mad_dog-viper
Chernobog
16
5 / 1 / 1
9,647
459
18,780
15,333
8,961
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ra
o2ax
Ra
14
1 / 0 / 3
9,782
466
8,438
9,457
7,086
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ArachneThanatosAnubisBacchus

VS

Bans
Morgan Le FayAo KuangKaliAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
17
1 / 3 / 1
10,468
498
5,425
15,345
6,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Kranovisj
Discordia
15
5 / 2 / 2
10,127
482
11,821
9,947
3,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chang'e
Tydal-Wawe
Chang'e
16
1 / 0 / 0
10,584
504
3,818
11,032
4,746
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
dekoroked
Kuzenbo
13
1 / 1 / 4
9,216
439
5,679
16,288
20,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
michalrox09
Nemesis
17
4 / 0 / 1
11,250
536
8,293
16,102
7,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
20
6
Kills
12
12
Deaths
6
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
1
3
1
0.5
L
He Bo
EmadReza
He Bo
0
6
1
0.08
W
Discordia
Kranovisj
Discordia
5
2
2
3
W
Chang'e
Tydal-Wawe
Chang'e
1
0
0
1
L
0
5
4
0.4
L
Ravana
darkspas37
Ravana
0
0
0
0
W
Kuzenbo
dekoroked
Kuzenbo
1
1
4
3
L
Chernobog
mad_dog-viper
Chernobog
5
1
1
5.5
W
Nemesis
michalrox09
Nemesis
4
0
1
4.5
L
Ra
o2ax
Ra
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,387
Damage
35,036
47,465
Taken
68,714
25,558
Mitigated
42,710
15,313
Healing
28,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
5,425
3,428
0
6,543
15,345
6,856
3,713
876
14,469
0
97,954
L
He Bo
EmadReza
He Bo
2,864
153
135
1,411
8,720
3,205
0
6,235
2,485
20,391
0
W
Discordia
Kranovisj
Discordia
11,821
236
0
1,250
9,947
3,846
82
2,323
7,556
72,875
0
W
Chang'e
Tydal-Wawe
Chang'e
3,818
663
3,041
9,559
11,032
4,746
4,187
1,163
9,869
87,010
0
L
7,214
1,229
0
3,837
13,017
5,808
0
4,556
8,461
0
43,943
L
Ravana
darkspas37
Ravana
91
0
0
364
938
498
0
464
474
0
5,910
W
Kuzenbo
dekoroked
Kuzenbo
5,679
2,527
632
4,578
16,288
20,259
980
4,441
11,757
24,630
0
L
Chernobog
mad_dog-viper
Chernobog
18,780
10,385
0
5,098
15,333
8,961
0
4,013
11,320
0
88,293
W
Nemesis
michalrox09
Nemesis
8,293
3,038
0
2,996
16,102
7,003
161
2,248
13,761
0
109,569
L
Ra
o2ax
Ra
8,438
1,109
392
4,076
9,457
7,086
0
6,050
3,407
54,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,161
Gold Earned
51,645
292
Minions Killed
541
0
Camps Cleared
0
1,673,883
Distance Traveled
2,002,765
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,468
498
148
7
0
354,768
0
L
He Bo
6,850
326
35
2
0
318,597
0
W
Discordia
10,127
482
92
4
0
360,722
6
W
Chang'e
10,584
504
120
6
0
376,441
5
L
Fenrir
7,688
366
60
3
0
259,683
0
L
Ravana
6,194
295
7
0
0
352,125
1
W
Kuzenbo
9,216
439
32
2
0
406,361
2
L
Chernobog
9,647
459
124
6
0
388,203
0
W
Nemesis
11,250
536
149
7
0
504,473
0
L
Ra
9,782
466
66
3
0
355,275
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role