Player Matchup

Sun Wukong
Sun Wukong
Elite_Delinquent
Sun Wukong
Level 154
God Stats
11W - 5L
1,638 SR
Queue Stats
400W - 405L
1,447 Elo+
Solo
Charon
Charon
Fabuloso903
Charon
Level 66
God Stats
4W - 5L
1,446 SR
Queue Stats
443W - 471L
1,432 Elo+
Solo
Atlas
Atlas
Sheridiculous
Atlas
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,363 Elo+
Party 1
Ra
Ra
SofaKing266
Ra
Level 124
God Stats
2W - 0L
1,682 SR
Queue Stats
70W - 67L
1,450 Elo+
Party 1
Sol
Sol
jabcus91
Sol
Level 118
God Stats
1W - 2L
1,201 SR
Queue Stats
68W - 68L
1,458 Elo+
Party 1
Team Averages
Level 96
1,493 SR
1,430 Elo+

VS

Team Averages
Level 81
1,433 SR
1,405 Elo+
Maui
Maui
ChristopherFG
Maui
Level 83
God Stats
0W - 3L
1,500 SR
Queue Stats
100W - 109L
1,320 Elo+
Solo
Persephone
Persephone
Clx_66
Persephone
Level 98
God Stats
8W - 11L
1,514 SR
Queue Stats
369W - 367L
1,417 Elo+
Solo
Sylvanus
Sylvanus
MayorMoobs
Sylvanus
Level 128
God Stats
0W - 3L
1,187 SR
Queue Stats
240W - 271L
1,428 Elo+
Solo
Mercury
Mercury
MuscleCramp4968
Mercury
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 36L
1,477 Elo+
Solo
Odin
Odin
sovereignX O
Odin
Level 68
God Stats
3W - 4L
1,463 SR
Queue Stats
440W - 423L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Elite_Delinquent
Sun Wukong
13
3 / 3 / 11
8,073
807
9,913
18,760
18,078
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
15
5 / 2 / 10
8,515
852
8,836
14,748
8,900
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 1 / 9
7,616
762
5,507
7,534
6,504
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 0 / 7
8,567
857
6,130
7,896
4,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 2 / 7
7,970
797
8,357
10,378
4,645
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
7,089
709
1,695
8,152
10,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Persephone
Clx_66
Persephone
15
1 / 3 / 5
7,767
777
14,865
8,790
4,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
MayorMoobs
Sylvanus
14
2 / 3 / 2
7,108
711
4,636
10,785
9,436
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 4 / 0
6,320
632
6,933
8,057
3,584
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
2 / 2 / 3
7,050
705
7,673
9,452
7,237
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
19
16
Kills
7
8
Deaths
16
44
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
Persephone
Clx_66
Persephone
1
3
5
1.17
W
Sun Wukong
Elite_Delinquent
Sun Wukong
3
3
11
2.83
W
Charon
5
2
10
5
L
Sylvanus
MayorMoobs
Sylvanus
2
3
2
1
L
1
4
0
0.25
W
1
1
9
5.5
W
4
0
7
7.5
W
3
2
7
3.25
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,743
Damage
35,802
59,316
Taken
45,236
42,474
Mitigated
34,935
31,657
Healing
10,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,695
386
0
343
8,152
10,437
12
4,847
3,305
3,171
0
L
Persephone
Clx_66
Persephone
14,865
865
244
2,139
8,790
4,241
208
5,686
3,001
31,800
0
W
Sun Wukong
Elite_Delinquent
Sun Wukong
9,913
2,394
1,234
7,008
18,760
18,078
262
5,729
13,031
54
14,750
W
Charon
8,836
750
440
4,664
14,748
8,900
560
4,465
10,283
18,686
0
L
Sylvanus
MayorMoobs
Sylvanus
4,636
1,051
1,938
3,186
10,785
9,436
0
6,557
4,228
8,159
0
L
6,933
2,052
692
476
8,057
3,584
0
5,077
2,980
0
15,232
W
5,507
2,517
271
1,167
7,534
6,504
0
2,850
4,684
10,386
0
W
6,130
595
7,771
4,346
7,896
4,347
208
4,478
3,418
17,090
0
W
8,357
1,539
1,874
2,882
10,378
4,645
586
3,674
6,704
19,985
0
L
7,673
1,924
739
892
9,452
7,237
0
6,576
2,876
0
12,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,741
Gold Earned
35,334
109
Minions Killed
71
0
Camps Cleared
0
966,583
Distance Traveled
853,195
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,089
709
0
0
0
147,704
0
L
Persephone
7,767
777
34
3
0
181,723
0
W
Sun Wukong
8,073
807
19
2
0
174,658
0
W
Charon
8,515
852
19
2
0
207,154
0
L
Sylvanus
7,108
711
14
1
0
151,312
0
L
Mercury
6,320
632
15
2
0
176,298
0
W
Atlas
7,616
762
13
1
0
187,753
0
W
Ra
8,567
857
38
4
0
185,937
0
W
Sol
7,970
797
20
2
0
211,081
0
L
Odin
7,050
705
8
1
0
196,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role