Player Matchup

Awilix
Awilix
Danimm
Awilix
Level 89
God Stats
12W - 16L
1,438 SR
Queue Stats
75W - 127L
1,373 Elo+
Party 1
Freya
Freya
ElDIosMaño96
Freya
Level 133
God Stats
16W - 21L
1,404 SR
Queue Stats
133W - 226L
1,372 Elo+
Party 1
Kukulkan
Kukulkan
MsHunter97
Kukulkan
Level 107
God Stats
29W - 44L
1,489 SR
Queue Stats
122W - 218L
1,367 Elo+
Party 1
Cabrakan
Cabrakan
OJKIKARO
Cabrakan
Level 85
God Stats
2W - 3L
1,497 SR
Queue Stats
129W - 202L
1,316 Elo+
Party 1
Vamana
Vamana
powerkrmx
Vamana
Level 38
God Stats
7W - 5L
1,563 SR
Queue Stats
12W - 16L
1,398 Elo+
Solo
Team Averages
Level 90
1,478 SR
1,365 Elo+

VS

Team Averages
Level 105
1,441 SR
1,462 Elo+
Horus
Horus
Cpt Sausages
Horus
Level 122
God Stats
13W - 19L
1,360 SR
Queue Stats
211W - 219L
1,390 Elo+
Solo
Ah Puch
Ah Puch
FreshPrinceWill1
Ah Puch
Level 117
God Stats
21W - 21L
1,557 SR
Queue Stats
408W - 424L
1,511 Elo+
Solo
Gilgamesh
Gilgamesh
Zorglock
Gilgamesh
Level 146
God Stats
1W - 1L
1,726 SR
Queue Stats
50W - 49L
1,430 Elo+
Solo
Jing Wei
Jing Wei
shizuo-9621
Jing Wei
Level 69
God Stats
1W - 4L
1,321 SR
Queue Stats
327W - 330L
1,439 Elo+
Solo
Bakasura
Bakasura
xpnightmare
Bakasura
Level 69
God Stats
0W - 1L
1,241 SR
Queue Stats
25W - 22L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Danimm
Awilix
17
8 / 3 / 3
10,228
602
10,671
14,927
6,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 2 / 6
9,389
552
15,783
10,552
4,576
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
MsHunter97
Kukulkan
13
0 / 3 / 3
7,758
456
3,345
7,014
2,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cabrakan
OJKIKARO
Cabrakan
13
4 / 2 / 6
9,074
534
3,930
10,575
10,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vamana
powerkrmx
Vamana
14
0 / 1 / 1
8,175
481
3,696
16,568
20,727
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
7,017
413
4,281
9,608
6,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

16
5 / 3 / 3
10,471
616
13,454
9,559
4,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Zorglock
Gilgamesh
13
1 / 1 / 1
8,642
508
9,786
10,496
9,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Jing Wei
shizuo-9621
Jing Wei
12
0 / 7 / 2
7,455
439
5,027
14,390
6,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
xpnightmare
Bakasura
17
3 / 4 / 3
9,929
584
6,520
18,402
8,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
18
Kills
10
11
Deaths
19
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Awilix
Danimm
Awilix
8
3
3
3.17
W
6
2
6
4.5
L
5
3
3
2.17
W
Kukulkan
MsHunter97
Kukulkan
0
3
3
0.5
W
Cabrakan
OJKIKARO
Cabrakan
4
2
6
3.5
L
Gilgamesh
Zorglock
Gilgamesh
1
1
1
1.5
W
Vamana
powerkrmx
Vamana
0
1
1
0.5
L
Jing Wei
shizuo-9621
Jing Wei
0
7
2
0.14
L
Bakasura
xpnightmare
Bakasura
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,425
Damage
39,068
59,636
Taken
62,455
44,885
Mitigated
34,561
14,292
Healing
13,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,281
2,182
440
2,313
9,608
6,209
0
5,415
4,193
0
11,991
W
Awilix
Danimm
Awilix
10,671
4,918
0
2,702
14,927
6,561
0
4,599
9,602
0
90,395
W
15,783
5,445
0
4,591
10,552
4,576
1,673
1,743
8,733
70,287
5,695
L
13,454
606
0
2,361
9,559
4,041
260
3,659
5,900
77,548
0
W
Kukulkan
MsHunter97
Kukulkan
3,345
105
0
1,227
7,014
2,603
0
2,010
4,813
48,293
0
W
Cabrakan
OJKIKARO
Cabrakan
3,930
1,018
0
1,915
10,575
10,418
0
3,976
6,263
11,026
0
L
Gilgamesh
Zorglock
Gilgamesh
9,786
3,624
0
1,483
10,496
9,378
0
961
9,535
0
55,829
W
Vamana
powerkrmx
Vamana
3,696
2,109
0
3,857
16,568
20,727
168
508
15,128
0
57,177
L
Jing Wei
shizuo-9621
Jing Wei
5,027
3,945
53
1,503
14,390
6,135
380
10,820
3,570
0
48,424
L
Bakasura
xpnightmare
Bakasura
6,520
4,185
0
5,479
18,402
8,798
3
2,074
16,328
0
85,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,624
Gold Earned
43,514
423
Minions Killed
464
0
Camps Cleared
0
1,628,581
Distance Traveled
1,575,413
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,017
413
12
1
0
216,978
6
W
Awilix
10,228
602
120
7
0
391,637
0
W
Freya
9,389
552
117
7
0
307,514
0
L
Ah Puch
10,471
616
136
8
0
310,320
4
W
Kukulkan
7,758
456
91
5
0
254,948
7
W
Cabrakan
9,074
534
11
1
0
339,873
4
L
Gilgamesh
8,642
508
91
5
0
316,773
0
W
Vamana
8,175
481
84
5
0
334,609
0
L
Jing Wei
7,455
439
75
4
0
299,246
0
L
Bakasura
9,929
584
150
9
0
432,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role