Player Matchup

Hades
Hades
 
Hades
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
BADBR8THERS
Charon
Level 146
God Stats
6W - 4L
1,601 SR
Queue Stats
438W - 457L
1,503 Elo+
Solo
Neith
Neith
Darknae
Neith
Level 80
God Stats
12W - 11L
1,540 SR
Queue Stats
243W - 245L
1,405 Elo+
Solo
Zeus
Zeus
TripleDIENASTY
Zeus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,549 Elo+
Solo
Bakasura
Bakasura
ghostneverdie60
Bakasura
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 11L
1,511 Elo+
Solo
Team Averages
Level 88
1,528 SR
1,494 Elo+

VS

Team Averages
Level 103
1,427 SR
1,445 Elo+
Osiris
Osiris
 
Osiris
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
KingJAL21
Anhur
Level 124
God Stats
1W - 4L
1,176 SR
Queue Stats
134W - 147L
1,448 Elo+
Solo
Da Ji
Da Ji
TREBOR9562
Da Ji
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
132W - 110L
1,540 Elo+
Solo
Bacchus
Bacchus
mugixg4mer
Bacchus
Level 35
God Stats
4W - 5L
1,421 SR
Queue Stats
13W - 17L
1,268 Elo+
Solo
Baron Samedi
Baron Samedi
xBootGodx
Baron Samedi
Level 86
God Stats
53W - 52L
1,537 SR
Queue Stats
754W - 761L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
10
1 / 2 / 0
5,627
1,125
1,535
2,548
941
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charon
11
0 / 2 / 1
6,157
1,231
3,334
4,867
3,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Darknae
Neith
10
0 / 1 / 1
5,758
1,152
4,165
3,376
1,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 3 / 1
6,231
1,246
3,390
6,802
1,543
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
10
0 / 1 / 1
5,806
1,161
3,096
5,584
2,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Team 1 Tickets

350

VS

Team 2 Tickets

395

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
0 / 0 / 6
5,822
1,164
3,013
4,686
2,576
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
KingJAL21
Anhur
11
0 / 0 / 7
5,820
1,164
4,486
4,135
1,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Da Ji
11
7 / 1 / 1
7,889
1,578
6,741
4,823
2,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
mugixg4mer
Bacchus
11
1 / 1 / 7
6,755
1,351
2,934
4,078
3,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
xBootGodx
Baron Samedi
11
1 / 0 / 2
6,114
1,223
3,853
1,305
663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
2
Kills
9
9
Deaths
2
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
1
2
0
0.5
W
Osiris
 
Osiris
0
0
6
3
L
Charon
0
2
1
0.25
L
Neith
Darknae
Neith
0
1
1
0.5
W
Anhur
KingJAL21
Anhur
0
0
7
3.5
W
Da Ji
7
1
1
7.5
L
1
3
1
0.5
L
Bakasura
0
1
1
0.5
W
Bacchus
mugixg4mer
Bacchus
1
1
7
4.5
W
Baron Samedi
xBootGodx
Baron Samedi
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,520
Damage
21,027
23,177
Taken
19,027
10,195
Mitigated
11,017
2,161
Healing
3,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
1,535
257
70
280
2,548
941
0
823
1,725
4,016
0
W
Osiris
 
Osiris
3,013
1,445
0
0
4,686
2,576
0
1,732
2,584
0
10,165
L
Charon
3,334
148
0
867
4,867
3,819
0
2,070
2,647
8,613
148
L
Neith
Darknae
Neith
4,165
1,824
0
83
3,376
1,064
0
640
2,736
0
9,732
W
Anhur
KingJAL21
Anhur
4,486
2,080
0
1,027
4,135
1,602
0
1,579
2,556
0
8,789
W
Da Ji
6,741
1,459
0
524
4,823
2,684
0
2,233
2,370
0
13,928
L
3,390
926
0
351
6,802
1,543
0
977
5,525
16,512
0
L
Bakasura
3,096
2,065
0
510
5,584
2,828
0
2,127
3,307
0
9,380
W
Bacchus
mugixg4mer
Bacchus
2,934
324
0
849
4,078
3,492
0
1,945
2,133
6,878
0
W
Baron Samedi
xBootGodx
Baron Samedi
3,853
501
541
284
1,305
663
0
622
683
17,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,579
Gold Earned
32,400
82
Minions Killed
104
6
Camps Cleared
5
434,953
Distance Traveled
531,092
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
5,627
1,125
5
1
0
34,825
0
W
Osiris
5,822
1,164
13
3
0
109,201
0
L
Charon
6,157
1,231
9
2
0
104,685
0
L
Neith
5,758
1,152
19
4
3
85,419
0
W
Anhur
5,820
1,164
13
3
0
97,110
0
W
Da Ji
7,889
1,578
39
8
2
107,720
0
L
Zeus
6,231
1,246
24
5
2
91,233
0
L
Bakasura
5,806
1,161
25
5
1
118,791
0
W
Bacchus
6,755
1,351
12
2
0
112,369
0
W
Baron Samedi
6,114
1,223
27
5
3
104,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role