Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Mangolian
Ra
Level 108
God Stats
4W - 3L
1,582 SR
Queue Stats
56W - 21L
1,715 Elo+
Party 1
Rama
Rama
Nickgurl
Rama
Level 69
God Stats
4W - 1L
1,540 SR
Queue Stats
209W - 86L
1,691 Elo+
Party 1
Sun Wukong
Sun Wukong
josephomaru
Sun Wukong
Level 157
God Stats
7W - 2L
1,558 SR
Queue Stats
376W - 193L
1,728 Elo+
Party 1
Athena
Athena
lightcookie
Athena
Level 128
God Stats
9W - 1L
1,925 SR
Queue Stats
130W - 50L
1,731 Elo+
Party 1
Team Averages
Level 118
1,621 SR
1,673 Elo+

VS

Team Averages
Level 135
1,574 SR
1,567 Elo+
Ah Puch
Ah Puch
ArakielTheFallen
Ah Puch
Level 148
God Stats
0W - 2L
1,685 SR
Queue Stats
7W - 4L
1,723 Elo+
Solo
Maman Brigitte
Maman Brigitte
Azuromus
Maman Brigitte
Level 165
God Stats
16W - 17L
1,570 SR
Queue Stats
324W - 283L
1,527 Elo+
Solo
Cabrakan
Cabrakan
ColdDoubloon
Cabrakan
Level 159
God Stats
0W - 2L
1,583 SR
Queue Stats
204W - 236L
1,419 Elo+
Solo
Agni
Agni
LaGordaPapaya2
Agni
Level 97
God Stats
5W - 8L
1,532 SR
Queue Stats
96W - 118L
1,464 Elo+
Solo
Izanami
Izanami
johnara
Izanami
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 4L
1,703 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
2 / 1 / 13
8,398
1,200
9,421
4,993
3,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 1 / 11
9,226
1,318
8,625
4,430
2,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rama
14
3 / 0 / 9
8,281
1,183
4,579
5,889
3,248
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
josephomaru
Sun Wukong
14
5 / 0 / 10
8,778
1,254
9,857
9,929
11,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Athena
14
2 / 0 / 14
8,142
1,163
6,037
9,861
11,672
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Team 1 Tickets

330

VS

Team 2 Tickets

247

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
7,241
1,034
11,128
3,983
1,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Maman Brigitte
Azuromus
Maman Brigitte
12
1 / 5 / 1
7,697
1,100
6,517
11,156
4,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
ColdDoubloon
Cabrakan
12
1 / 6 / 0
7,287
1,041
3,113
14,212
17,476
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 4 / 1
7,032
1,005
4,793
5,121
2,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
johnara
Izanami
13
0 / 1 / 2
7,557
1,080
6,541
7,124
3,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
7
18
Kills
2
2
Deaths
18
57
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
1
13
8.5
L
0
2
1
0.25
L
Maman Brigitte
Azuromus
Maman Brigitte
1
5
1
0.3
L
Cabrakan
ColdDoubloon
Cabrakan
1
6
0
0.17
L
0
4
1
0.13
W
6
1
11
11.5
W
Rama
3
0
9
7.5
L
Izanami
johnara
Izanami
0
1
2
1
W
Sun Wukong
josephomaru
Sun Wukong
5
0
10
10
W
Athena
2
0
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,519
Damage
32,092
35,102
Taken
41,596
31,852
Mitigated
29,183
9,921
Healing
1,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,421
937
4,682
1,950
4,993
3,142
0
3,813
1,030
22,636
0
L
11,128
131
0
0
3,983
1,522
0
2,298
1,368
29,745
0
L
Maman Brigitte
Azuromus
Maman Brigitte
6,517
369
0
748
11,156
4,655
0
6,366
4,234
15,157
0
L
Cabrakan
ColdDoubloon
Cabrakan
3,113
455
0
152
14,212
17,476
0
8,447
5,590
8,172
0
L
4,793
229
0
0
5,121
2,325
0
2,517
2,562
14,223
0
W
8,625
690
1,850
396
4,430
2,212
0
3,210
1,070
24,110
0
W
Rama
4,579
3,906
0
213
5,889
3,248
0
4,193
1,696
0
12,055
L
Izanami
johnara
Izanami
6,541
3,312
0
1,035
7,124
3,205
0
3,240
3,627
0
23,082
W
Sun Wukong
josephomaru
Sun Wukong
9,857
1,789
0
830
9,929
11,578
0
7,233
2,696
0
19,309
W
Athena
6,037
1,126
0
0
9,861
11,672
0
6,952
2,759
10,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,825
Gold Earned
36,814
162
Minions Killed
167
6
Camps Cleared
5
716,308
Distance Traveled
598,479
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,398
1,200
40
6
4
130,707
0
L
Ah Puch
7,241
1,034
61
9
0
135,893
0
L
Maman Brigitte
7,697
1,100
26
4
2
162,100
0
L
Cabrakan
7,287
1,041
6
1
1
87,922
0
L
Agni
7,032
1,005
30
4
2
92,914
0
W
Ra
9,226
1,318
53
8
0
144,993
3
W
Rama
8,281
1,183
15
2
2
109,167
0
L
Izanami
7,557
1,080
44
6
0
119,650
0
W
Sun Wukong
8,778
1,254
37
5
0
163,962
0
W
Athena
8,142
1,163
17
2
0
167,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role