Player Matchup

Thor
Thor
Gold III
IsisNotEset
Thor
Gold III
Level 68
God Stats
0W - 2L
1,309 SR
Queue Stats
17W - 15L
1,688 MMR
Party 2
Janus
Janus
Gold I
Mistiq Jr
Janus
Gold I
Level 125
God Stats
15W - 13L
1,577 SR
Queue Stats
156W - 154L
1,608 MMR
Solo
Cernunnos
Cernunnos
Gold III
SalvadorFG03
Cernunnos
Gold III
Level 86
God Stats
6W - 3L
1,786 SR
Queue Stats
141W - 151L
1,538 MMR
Solo
Cerberus
Cerberus
Gold V
VFaker23
Cerberus
Gold V
Level 65
God Stats
0W - 2L
1,337 SR
Queue Stats
17W - 17L
1,479 MMR
Party 2
Ymir
Ymir
Gold II
mohamadbraa
Ymir
Gold II
Level 108
God Stats
3W - 4L
1,681 SR
Queue Stats
381W - 394L
1,542 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 90
1,538 SR
1,571 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,556 SR
1,557 MMR
Kali
Kali
Gold I
Bert balboe
Kali
Gold I
Level 138
God Stats
3W - 1L
1,826 SR
Queue Stats
290W - 281L
1,572 MMR
Party 1
Merlin
Merlin
Gold II
Im The Webb
Merlin
Gold II
Level 147
God Stats
15W - 13L
1,517 SR
Queue Stats
357W - 357L
1,528 MMR
Solo
King Arthur
King Arthur
Gold III
Mattwortho2001
King Arthur
Gold III
Level 80
God Stats
2W - 3L
1,379 SR
Queue Stats
141W - 145L
1,545 MMR
Party 1
Athena
Athena
Gold III
Vedz
Athena
Gold III
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
306W - 314L
1,535 MMR
Solo
Medusa
Medusa
Gold I
hahagotya
Medusa
Gold I
Level 159
God Stats
2W - 1L
1,560 SR
Queue Stats
166W - 155L
1,606 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 2
9,790
515
11,086
16,124
7,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Mistiq Jr
Janus
15
4 / 3 / 1
9,489
499
7,056
11,276
4,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
SalvadorFG03
Cernunnos
14
2 / 6 / 2
8,927
470
9,223
16,331
7,086
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
VFaker23
Cerberus
13
0 / 1 / 1
8,469
446
5,437
12,368
12,479
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 2 / 4
8,185
431
3,376
15,541
16,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
KuzenboRavanaArachnePele

VS

Bans
AresGuan YuAo KuangCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 2
12,167
640
11,734
18,578
8,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
16
0 / 1 / 4
9,577
504
12,917
5,466
2,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
Mattwortho2001
King Arthur
15
1 / 2 / 4
10,063
530
9,461
18,028
14,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Athena
Vedz
Athena
14
2 / 3 / 7
9,038
476
5,336
15,101
13,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
hahagotya
Medusa
16
2 / 3 / 5
10,277
541
11,453
13,536
5,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
10
Kills
13
13
Deaths
10
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
8
1
2
9
W
Merlin
0
1
4
2
L
4
1
2
5
W
King Arthur
Mattwortho2001
King Arthur
1
2
4
1.5
L
Janus
Mistiq Jr
Janus
4
3
1
1.5
L
Cernunnos
SalvadorFG03
Cernunnos
2
6
2
0.5
L
Cerberus
VFaker23
Cerberus
0
1
1
0.5
W
Athena
Vedz
Athena
2
3
7
1.83
W
Medusa
hahagotya
Medusa
2
3
5
1.5
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,178
Damage
50,901
71,640
Taken
70,709
47,634
Mitigated
43,882
24,518
Healing
13,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,734
5,707
0
5,068
18,578
8,310
246
2,149
16,359
33
130,261
W
Merlin
12,917
439
0
703
5,466
2,069
113
1,450
3,950
97,053
0
L
11,086
3,219
0
8,261
16,124
7,376
0
3,611
12,513
0
95,810
W
King Arthur
Mattwortho2001
King Arthur
9,461
1,038
0
2,530
18,028
14,783
28
6,564
11,376
152
74,047
L
Janus
Mistiq Jr
Janus
7,056
592
0
979
11,276
4,510
0
4,606
6,670
68,738
0
L
Cernunnos
SalvadorFG03
Cernunnos
9,223
4,294
0
5,691
16,331
7,086
116
2,320
14,011
0
76,420
L
Cerberus
VFaker23
Cerberus
5,437
201
0
5,633
12,368
12,479
0
1,665
10,703
54,081
0
W
Athena
Vedz
Athena
5,336
1,005
0
2,158
15,101
13,011
0
4,489
10,440
23,318
0
W
Medusa
hahagotya
Medusa
11,453
4,643
0
2,734
13,536
5,709
893
1,519
11,961
0
94,229
L
3,376
382
0
3,954
15,541
16,183
0
6,953
8,588
22,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,860
Gold Earned
51,122
524
Minions Killed
570
0
Camps Cleared
0
1,761,439
Distance Traveled
1,955,743
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
12,167
640
153
8
0
433,457
0
W
Merlin
9,577
504
159
8
0
371,991
1
L
Thor
9,790
515
128
7
0
405,664
1
W
King Arthur
10,063
530
104
5
0
386,550
7
L
Janus
9,489
499
134
7
0
405,289
5
L
Cernunnos
8,927
470
121
6
0
329,311
5
L
Cerberus
8,469
446
118
6
0
246,917
0
W
Athena
9,038
476
24
1
0
398,014
5
W
Medusa
10,277
541
130
7
0
365,731
4
L
Ymir
8,185
431
23
1
0
374,258
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role