Player Matchup

Anubis
Anubis
Silver I
CocoMadeMeDoIt_
Anubis
Silver I
Level 145
God Stats
168W - 179L
1,506 SR
Queue Stats
915W - 941L
1,205 MMR
Solo
Bacchus
Bacchus
Silver I
JOSUERAM0909392
Bacchus
Silver I
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 65L
1,248 MMR
Solo
The Morrigan
The Morrigan
Silver II
SadgeSalad
The Morrigan
Silver II
Level 116
God Stats
3W - 1L
1,857 SR
Queue Stats
105W - 119L
1,294 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
WaRz_IluS1oN_Qc
Ah Muzen Cab
Silver II
Level 108
God Stats
47W - 46L
1,635 SR
Queue Stats
205W - 250L
1,271 MMR
Solo
Da Ji
Da Ji
Gold V
que_capalot_13
Da Ji
Gold V
Level 155
God Stats
0W - 3L
1,229 SR
Queue Stats
157W - 166L
1,289 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,545 SR
1,262 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,563 SR
1,266 MMR
Mercury
Mercury
Silver I
Dabestma
Mercury
Silver I
Level 74
God Stats
8W - 10L
1,532 SR
Queue Stats
56W - 64L
1,180 MMR
Party 1
Thor
Thor
Silver I
Its Only 9in
Thor
Silver I
Level 66
God Stats
5W - 4L
1,603 SR
Queue Stats
136W - 139L
1,189 MMR
Solo
Ah Puch
Ah Puch
Gold V
Its Trashest
Ah Puch
Gold V
Level 191
God Stats
37W - 54L
1,475 SR
Queue Stats
767W - 790L
1,234 MMR
Solo
Cthulhu
Cthulhu
Silver IV
Manatee941
Cthulhu
Silver IV
Level 128
God Stats
63W - 42L
1,639 SR
Queue Stats
180W - 192L
1,182 MMR
Solo
Anhur
Anhur
Gold III
MommyAkenoUwU
Anhur
Gold III
Level 106
God Stats
43W - 37L
1,567 SR
Queue Stats
48W - 50L
1,544 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 0
7,343
490
6,712
13,234
6,554
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 3 / 2
6,876
458
7,048
14,297
12,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Morrigan
SadgeSalad
The Morrigan
13
0 / 2 / 3
7,628
509
4,364
9,155
3,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
WaRz_IluS1oN_Qc
Ah Muzen Cab
12
2 / 5 / 1
7,568
505
6,330
13,801
3,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 2 / 0
8,236
549
9,376
11,733
5,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
Ao KuangArachnePele

VS

Bans
MulanKaliRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dabestma
Mercury
16
5 / 2 / 5
9,066
604
7,871
12,360
4,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
9 / 0 / 3
9,198
613
10,352
12,954
11,445
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
Its Trashest
Ah Puch
13
1 / 2 / 4
7,895
526
6,715
8,497
3,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Manatee941
Cthulhu
12
3 / 0 / 4
7,792
519
9,077
8,379
5,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 2 / 3
8,319
555
10,278
10,406
4,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
6
Kills
21
21
Deaths
6
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
9
0
0
W
Mercury
Dabestma
Mercury
5
2
5
3.75
W
9
0
3
10.5
W
Ah Puch
Its Trashest
Ah Puch
1
2
4
1.5
L
0
3
2
0.33
W
Cthulhu
Manatee941
Cthulhu
3
0
4
5
W
3
2
3
2.25
L
The Morrigan
SadgeSalad
The Morrigan
0
2
3
0.75
L
Ah Muzen Cab
WaRz_IluS1oN_Qc
Ah Muzen Cab
2
5
1
0.5
L
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,830
Damage
44,293
62,220
Taken
52,596
31,696
Mitigated
29,875
12,291
Healing
14,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,712
503
0
3,260
13,234
6,554
376
922
12,312
55,164
0
W
Mercury
Dabestma
Mercury
7,871
3,996
0
1,228
12,360
4,810
0
2,611
9,749
0
87,122
W
10,352
2,738
0
3,505
12,954
11,445
0
5,760
7,194
0
61,591
W
Ah Puch
Its Trashest
Ah Puch
6,715
362
0
3,061
8,497
3,304
60
3,983
4,514
66,120
0
L
7,048
810
0
4,173
14,297
12,439
0
5,993
8,304
31,668
0
W
Cthulhu
Manatee941
Cthulhu
9,077
732
2,377
1,507
8,379
5,901
0
3,632
4,747
30,396
568
W
10,278
5,721
0
2,524
10,406
4,415
1,088
1,843
8,563
0
63,472
L
The Morrigan
SadgeSalad
The Morrigan
4,364
749
0
906
9,155
3,664
0
4,295
4,860
56,835
367
L
Ah Muzen Cab
WaRz_IluS1oN_Qc
Ah Muzen Cab
6,330
3,305
137
2,835
13,801
3,764
0
1,943
11,858
0
46,673
L
9,376
1,712
0
980
11,733
5,275
0
2,071
9,662
0
73,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,651
Gold Earned
42,270
437
Minions Killed
480
0
Camps Cleared
0
1,346,469
Distance Traveled
1,573,347
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,343
490
93
6
0
207,725
6
W
Mercury
9,066
604
113
8
0
371,791
0
W
Thor
9,198
613
88
6
0
292,761
0
W
Ah Puch
7,895
526
124
8
0
297,608
6
L
Bacchus
6,876
458
40
3
0
298,874
0
W
Cthulhu
7,792
519
38
3
0
327,346
0
W
Anhur
8,319
555
117
8
0
283,841
0
L
The Morrigan
7,628
509
115
8
0
270,139
0
L
Ah Muzen Cab
7,568
505
80
5
0
250,345
0
L
Da Ji
8,236
549
109
7
0
319,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role