Player Matchup

Nemesis
Nemesis
AlphaBSM
Nemesis
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,440 Elo+
Solo
Ne Zha
Ne Zha
Deathshooter170
Ne Zha
Level 85
God Stats
2W - 1L
1,398 SR
Queue Stats
201W - 193L
1,396 Elo+
Solo
Nu Wa
Nu Wa
ThunderCaffo
Nu Wa
Level 105
God Stats
32W - 19L
1,455 SR
Queue Stats
677W - 782L
1,487 Elo+
Party 2
Medusa
Medusa
ZiGoToW_Stahix
Medusa
Level 67
God Stats
3W - 5L
1,353 SR
Queue Stats
109W - 161L
1,354 Elo+
Party 2
Bacchus
Bacchus
xxxKNSxxx
Bacchus
Level 107
God Stats
51W - 46L
1,581 SR
Queue Stats
236W - 234L
1,503 Elo+
Solo
Team Averages
Level 91
1,458 SR
1,436 Elo+

VS

Team Averages
Level 113
1,558 SR
1,504 Elo+
Thor
Thor
 
Thor
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Josealcoba16
Neith
Level 103
God Stats
34W - 25L
1,692 SR
Queue Stats
720W - 672L
1,519 Elo+
Solo
Bellona
Bellona
MadZillayo
Bellona
Level 83
God Stats
6W - 4L
1,515 SR
Queue Stats
51W - 49L
1,494 Elo+
Party 1
Hera
Hera
Serkielle
Hera
Level 126
God Stats
8W - 4L
1,584 SR
Queue Stats
44W - 43L
1,518 Elo+
Party 1
Artio
Artio
ZOUXINYU
Artio
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AlphaBSM
Nemesis
14
7 / 0 / 2
8,392
699
7,023
11,902
5,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 0 / 0
7,719
643
5,604
10,042
7,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 1 / 1
6,918
577
6,103
4,809
1,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
3 / 1 / 1
6,494
541
5,200
8,324
2,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
xxxKNSxxx
Bacchus
10
1 / 1 / 5
6,914
576
6,082
9,196
9,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
1 / 3 / 0
6,177
515
3,040
11,872
4,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 4 / 0
6,338
528
8,951
9,563
3,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
MadZillayo
Bellona
11
0 / 0 / 0
5,831
486
4,834
9,502
7,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
10
0 / 3 / 1
6,127
511
3,762
4,906
1,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
ZOUXINYU
Artio
9
0 / 2 / 1
5,649
471
2,552
10,700
7,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
12
Kills
3
3
Deaths
12
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
3
0
0.33
W
Nemesis
AlphaBSM
Nemesis
7
0
2
8
W
0
0
0
0
L
2
4
0
0.5
L
Bellona
MadZillayo
Bellona
0
0
0
0
L
Hera
0
3
1
0.17
W
1
1
1
1.5
L
Artio
ZOUXINYU
Artio
0
2
1
0.25
W
3
1
1
3.5
W
Bacchus
xxxKNSxxx
Bacchus
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,012
Damage
23,139
44,273
Taken
46,543
27,326
Mitigated
23,901
14,374
Healing
10,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,040
944
0
1,580
11,872
4,220
0
1,345
10,527
0
46,752
W
Nemesis
AlphaBSM
Nemesis
7,023
3,765
0
2,235
11,902
5,487
17
553
11,349
0
71,159
W
5,604
2,107
0
6,110
10,042
7,761
161
0
10,042
0
59,747
L
8,951
2,716
0
1,907
9,563
3,410
450
2,050
7,513
0
49,947
L
Bellona
MadZillayo
Bellona
4,834
1,028
0
2,754
9,502
7,230
0
500
9,002
0
32,404
L
Hera
3,762
116
196
973
4,906
1,337
0
2,356
2,550
48,923
0
W
6,103
864
0
1,310
4,809
1,966
82
2,934
1,875
51,372
0
L
Artio
ZOUXINYU
Artio
2,552
98
208
2,403
10,700
7,704
0
5,934
4,766
17,550
0
W
5,200
2,254
0
1,487
8,324
2,957
378
697
7,627
0
35,607
W
Bacchus
xxxKNSxxx
Bacchus
6,082
848
0
3,232
9,196
9,155
252
2,130
7,066
20,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,437
Gold Earned
30,122
349
Minions Killed
320
0
Camps Cleared
0
1,230,032
Distance Traveled
1,119,011
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,177
515
75
6
0
248,984
1
W
Nemesis
8,392
699
97
8
0
291,312
0
W
Ne Zha
7,719
643
85
7
0
232,748
0
L
Neith
6,338
528
77
6
0
201,298
2
L
Bellona
5,831
486
53
4
0
201,471
4
L
Hera
6,127
511
90
8
0
212,969
3
W
Nu Wa
6,918
577
81
7
0
241,325
0
L
Artio
5,649
471
25
2
0
254,289
0
W
Medusa
6,494
541
57
5
0
219,579
0
W
Bacchus
6,914
576
29
2
0
245,068
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role