Player Matchup

Izanami
Izanami
DoggDooDoo
Izanami
Level 146
God Stats
17W - 30L
1,484 SR
Queue Stats
323W - 395L
1,441 Elo+
Party 2
Thoth
Thoth
DoggDookie
Thoth
Level 129
God Stats
13W - 11L
1,710 SR
Queue Stats
248W - 308L
1,445 Elo+
Party 2
Mercury
Mercury
Kyle1877819
Mercury
Level 74
God Stats
10W - 5L
1,643 SR
Queue Stats
75W - 92L
1,487 Elo+
Party 2
Sobek
Sobek
SHADOWGAME42
Sobek
Level 106
God Stats
1W - 1L
1,757 SR
Queue Stats
40W - 60L
1,446 Elo+
Party 2
Chaac
Chaac
SmilyDrop974790
Chaac
Level 164
God Stats
2W - 5L
1,581 SR
Queue Stats
140W - 202L
1,443 Elo+
Party 2
Team Averages
Level 124
1,635 SR
1,453 Elo+

VS

Team Averages
Level 100
1,556 SR
1,479 Elo+
Anhur
Anhur
BeckoningMouse2
Anhur
Level 142
God Stats
3W - 2L
1,500 SR
Queue Stats
179W - 244L
1,462 Elo+
Party 1
Anubis
Anubis
LilMcmuffin
Anubis
Level 128
God Stats
14W - 9L
1,610 SR
Queue Stats
323W - 384L
1,481 Elo+
Party 1
Nemesis
Nemesis
Lucky953
Nemesis
Level 77
God Stats
18W - 18L
1,517 SR
Queue Stats
312W - 374L
1,500 Elo+
Party 1
Geb
Geb
ThePinaColada
Geb
Level 31
God Stats
34W - 46L
1,455 SR
Queue Stats
199W - 264L
1,468 Elo+
Party 1
Thanatos
Thanatos
decrain
Thanatos
Level 120
God Stats
38W - 18L
1,700 SR
Queue Stats
225W - 202L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DoggDooDoo
Izanami
15
0 / 3 / 0
8,982
528
3,850
11,035
3,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thoth
16
5 / 0 / 3
9,849
579
15,932
5,498
1,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Kyle1877819
Mercury
16
3 / 1 / 2
9,081
534
6,515
12,180
4,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 4 / 3
8,174
481
5,673
14,007
13,506
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 6 / 1
8,500
500
7,955
20,389
12,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 1
10,639
626
9,549
11,019
4,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
17
7 / 2 / 0
10,689
629
11,409
14,029
7,171
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Lucky953
Nemesis
15
2 / 3 / 0
9,231
543
8,584
16,524
11,277
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 0 / 5
8,094
476
2,979
9,527
7,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
decrain
Thanatos
15
3 / 4 / 4
9,205
541
9,321
14,746
6,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
10
Kills
14
14
Deaths
10
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
L
Izanami
DoggDooDoo
Izanami
0
3
0
0
L
Thoth
5
0
3
6.5
L
Mercury
Kyle1877819
Mercury
3
1
2
4
W
Anubis
7
2
0
3.5
W
Nemesis
Lucky953
Nemesis
2
3
0
0.67
L
0
4
3
0.38
L
2
6
1
0.42
W
0
0
5
2.5
W
Thanatos
decrain
Thanatos
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,925
Damage
41,842
63,109
Taken
65,845
35,146
Mitigated
36,237
15,288
Healing
30,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,549
4,739
0
6,068
11,019
4,421
676
1,060
9,959
0
107,056
L
Izanami
DoggDooDoo
Izanami
3,850
2,785
0
2,769
11,035
3,040
0
233
10,802
0
84,501
L
Thoth
15,932
305
0
440
5,498
1,264
0
1,120
4,378
82,452
0
L
Mercury
Kyle1877819
Mercury
6,515
2,366
0
2,246
12,180
4,663
0
1,035
11,145
0
89,287
W
Anubis
11,409
564
0
7,932
14,029
7,171
953
8,757
5,272
98,811
0
W
Nemesis
Lucky953
Nemesis
8,584
3,315
0
5,390
16,524
11,277
418
3,768
12,756
0
70,922
L
5,673
747
0
3,095
14,007
13,506
17
8,603
5,404
23,201
0
L
7,955
1,205
0
6,738
20,389
12,673
991
3,397
16,992
0
53,623
W
2,979
794
0
1,861
9,527
7,247
162
4,729
4,798
11,297
0
W
Thanatos
decrain
Thanatos
9,321
2,167
0
9,450
14,746
6,121
0
3,291
11,455
0
67,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,586
Gold Earned
47,858
524
Minions Killed
514
0
Camps Cleared
0
1,768,385
Distance Traveled
1,726,980
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,639
626
165
10
0
318,432
3
L
Izanami
8,982
528
147
9
0
299,930
2
L
Thoth
9,849
579
136
8
0
382,192
4
L
Mercury
9,081
534
125
7
0
445,998
8
W
Anubis
10,689
629
165
10
0
326,992
2
W
Nemesis
9,231
543
87
5
0
350,732
0
L
Sobek
8,174
481
31
2
0
335,211
0
L
Chaac
8,500
500
85
5
0
305,054
0
W
Geb
8,094
476
12
1
0
355,333
9
W
Thanatos
9,205
541
85
5
0
375,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role