Player Matchup

Nemesis
Nemesis
EncorePH-
Nemesis
Level 111
God Stats
16W - 16L
1,512 SR
Queue Stats
390W - 440L
1,491 Elo+
Party 1
Hel
Hel
FatherVersace
Hel
Level 120
God Stats
3W - 13L
1,238 SR
Queue Stats
377W - 425L
1,478 Elo+
Party 1
Merlin
Merlin
Ihaterats
Merlin
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 23L
1,709 Elo+
Party 2
Anhur
Anhur
MasterInter
Anhur
Level 159
God Stats
14W - 9L
1,549 SR
Queue Stats
313W - 289L
1,515 Elo+
Solo
Lancelot
Lancelot
WetStretch
Lancelot
Level 163
God Stats
9W - 10L
1,621 SR
Queue Stats
141W - 113L
1,594 Elo+
Party 2
Team Averages
Level 115
1,484 SR
1,557 Elo+

VS

Team Averages
Level 136
1,592 SR
1,509 Elo+
Janus
Janus
MonkeyDHaytham
Janus
Level 183
God Stats
6W - 8L
1,614 SR
Queue Stats
224W - 211L
1,541 Elo+
Solo
Geb
Geb
Silverrrrrrr939
Geb
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,429 Elo+
Solo
Horus
Horus
SuperMonker8omb
Horus
Level 147
God Stats
2W - 1L
1,708 SR
Queue Stats
225W - 202L
1,547 Elo+
Solo
Mulan
Mulan
halenok
Mulan
Level 148
God Stats
0W - 1L
1,803 SR
Queue Stats
260W - 246L
1,512 Elo+
Solo
Nu Wa
Nu Wa
xXMIREFOXXx
Nu Wa
Level 111
God Stats
4W - 4L
1,337 SR
Queue Stats
268W - 239L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
EncorePH-
Nemesis
12
0 / 2 / 0
6,386
456
3,886
10,518
5,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 0 / 8
7,554
540
2,724
8,607
6,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
Ihaterats
Merlin
14
0 / 1 / 2
7,888
563
2,703
7,651
2,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
4 / 0 / 4
7,984
570
7,176
12,774
4,944
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
WetStretch
Lancelot
14
8 / 1 / 0
8,138
581
12,651
12,461
5,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
6,769
484
6,748
8,225
2,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 4 / 1
6,290
449
3,774
11,100
7,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
2 / 0 / 1
8,906
636
5,859
10,700
7,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mulan
halenok
Mulan
12
1 / 2 / 0
7,422
530
7,568
11,580
5,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
1 / 1 / 0
7,615
544
7,411
4,652
1,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
12
Kills
4
4
Deaths
12
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
EncorePH-
Nemesis
0
2
0
0
W
0
0
8
4
W
Merlin
Ihaterats
Merlin
0
1
2
1
W
4
0
4
6
L
0
5
0
0
L
0
4
1
0.13
L
2
0
1
2.5
W
Lancelot
WetStretch
Lancelot
8
1
0
8
L
Mulan
halenok
Mulan
1
2
0
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,140
Damage
31,360
52,011
Taken
46,257
25,427
Mitigated
24,755
23,265
Healing
12,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
EncorePH-
Nemesis
3,886
711
0
3,330
10,518
5,198
41
723
9,361
0
38,996
W
2,724
599
3,486
5,383
8,607
6,657
210
3,334
4,946
23,440
0
W
Merlin
Ihaterats
Merlin
2,703
265
0
1,683
7,651
2,802
0
4,215
3,201
65,811
0
W
7,176
4,514
0
4,992
12,774
4,944
553
6,074
6,261
0
70,962
L
6,748
525
0
1,370
8,225
2,295
138
301
7,924
51,801
0
L
3,774
316
0
1,458
11,100
7,538
0
1,933
9,167
16,889
0
L
5,859
2,410
40
4,495
10,700
7,743
71
0
10,180
0
62,741
W
Lancelot
WetStretch
Lancelot
12,651
4,302
0
4,391
12,461
5,826
0
2,925
9,302
0
75,172
L
Mulan
halenok
Mulan
7,568
951
0
5,109
11,580
5,592
602
1,528
9,969
0
54,557
L
7,411
1,100
0
477
4,652
1,587
56
1,665
2,858
64,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,950
Gold Earned
37,002
425
Minions Killed
433
0
Camps Cleared
0
1,385,642
Distance Traveled
1,318,703
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,386
456
63
5
0
276,609
0
W
Hel
7,554
540
29
2
0
271,357
2
W
Merlin
7,888
563
133
10
0
254,468
0
W
Anhur
7,984
570
114
8
0
245,655
0
L
Janus
6,769
484
106
8
0
235,970
0
L
Geb
6,290
449
16
1
0
265,272
4
L
Horus
8,906
636
108
8
0
271,700
1
W
Lancelot
8,138
581
86
6
0
337,553
0
L
Mulan
7,422
530
90
6
0
292,685
0
L
Nu Wa
7,615
544
113
8
0
253,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role