Player Matchup

Raijin
Raijin
Masters
 
Raijin
Masters
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Diamond III
Nakoso
Da Ji
Diamond III
Level 83
God Stats
2W - 2L
1,830 SR
Queue Stats
251W - 241L
2,273 MMR
Party 2
Nike
Nike
Diamond III
NovaNeedsAName
Nike
Diamond III
Level 180
God Stats
1W - 0L
1,626 SR
Queue Stats
131W - 115L
2,103 MMR
Solo
Bacchus
Bacchus
Diamond IV
astrolagic
Bacchus
Diamond IV
Level 156
God Stats
2W - 1L
1,495 SR
Queue Stats
264W - 245L
2,205 MMR
Party 2
Rama
Rama
Masters
Ŵilling
Rama
Masters
Level 138
God Stats
30W - 17L
1,777 SR
Queue Stats
92W - 71L
2,576 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 145
1,646 SR
2,131 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 143
1,533 SR
2,252 MMR
Heimdallr
Heimdallr
Diamond III
 
Heimdallr
Diamond III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Masters
Ambvr
Mercury
Masters
Level 159
God Stats
0W - 3L
1,340 SR
Queue Stats
118W - 97L
2,512 MMR
Party 1
Loki
Loki
Masters
GamerLover54
Loki
Masters
Level 139
God Stats
72W - 58L
1,823 SR
Queue Stats
86W - 78L
2,655 MMR
Solo
Scylla
Scylla
Masters
Zoiey
Scylla
Masters
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
120W - 93L
2,646 MMR
Party 1
Maui
Maui
Diamond V
sSkwp
Maui
Diamond V
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 107L
1,948 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
8
1 / 0 / 0
4,315
719
1,369
3,193
1,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
Nakoso
Da Ji
7
3 / 0 / 1
4,115
686
2,365
4,372
1,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
2 / 0 / 0
4,676
779
2,311
3,637
1,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Bacchus
astrolagic
Bacchus
7
3 / 1 / 3
4,757
793
3,006
4,765
3,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
7
1 / 0 / 2
4,507
751
1,940
2,564
795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
CamazotzPeleThanatosSun Wukong

VS

Bans
SusanoAresChernobogAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
4
0 / 2 / 1
3,173
529
2,685
3,289
1,163
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Ambvr
Mercury
6
0 / 3 / 0
3,665
611
2,222
5,465
1,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
0 / 2 / 0
3,643
607
1,219
4,413
1,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
Zoiey
Scylla
7
0 / 2 / 0
3,894
649
2,303
3,035
740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Maui
sSkwp
Maui
6
1 / 1 / 0
4,027
671
1,378
4,853
2,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
10
Kills
1
1
Deaths
10
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
1
0
0
1
L
Heimdallr
 
Heimdallr
0
2
1
0.25
L
Mercury
Ambvr
Mercury
0
3
0
0
L
0
2
0
0
W
Da Ji
Nakoso
Da Ji
3
0
1
3.5
W
2
0
0
2
L
Scylla
Zoiey
Scylla
0
2
0
0
W
Bacchus
astrolagic
Bacchus
3
1
3
4.5
L
Maui
sSkwp
Maui
1
1
0
1
W
Rama
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,991
Damage
9,807
18,531
Taken
21,055
7,915
Mitigated
7,451
5,417
Healing
4,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
1,369
233
0
448
3,193
1,022
24
1,039
2,154
30,468
0
L
Heimdallr
 
Heimdallr
2,685
2,059
0
1,040
3,289
1,163
0
1,024
2,265
0
14,555
L
Mercury
Ambvr
Mercury
2,222
1,501
0
500
5,465
1,702
0
1,365
4,052
0
22,158
L
1,219
388
0
1,550
4,413
1,145
0
0
4,413
0
20,025
W
Da Ji
Nakoso
Da Ji
2,365
765
0
1,000
4,372
1,312
0
946
3,426
0
17,502
W
2,311
250
0
1,115
3,637
1,204
0
0
3,637
0
30,120
L
Scylla
Zoiey
Scylla
2,303
296
0
500
3,035
740
0
854
2,097
25,248
0
W
Bacchus
astrolagic
Bacchus
3,006
427
0
2,052
4,765
3,582
0
1,070
3,695
9,520
0
L
Maui
sSkwp
Maui
1,378
501
0
1,230
4,853
2,701
0
1,000
3,853
14,172
0
W
Rama
1,940
1,784
0
802
2,564
795
0
626
1,938
0
26,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,370
Gold Earned
18,402
222
Minions Killed
167
0
Camps Cleared
0
636,926
Distance Traveled
582,573
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
4,315
719
65
11
0
121,538
0
L
Heimdallr
3,173
529
23
4
0
76,147
0
L
Mercury
3,665
611
42
7
0
128,888
0
L
Loki
3,643
607
35
6
0
153,317
0
W
Da Ji
4,115
686
27
5
0
151,743
3
W
Nike
4,676
779
57
10
0
128,291
0
L
Scylla
3,894
649
51
9
0
107,966
0
W
Bacchus
4,757
793
8
1
0
124,202
0
L
Maui
4,027
671
16
3
0
116,255
0
W
Rama
4,507
751
65
11
0
111,152
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role