Player Matchup

Jing Wei
Jing Wei
MandrewThePoop
Jing Wei
Level 106
God Stats
1W - 3L
1,490 SR
Queue Stats
28W - 25L
1,545 Elo+
Party 2
Baron Samedi
Baron Samedi
Shigamahiga
Baron Samedi
Level 117
God Stats
2W - 1L
1,467 SR
Queue Stats
39W - 32L
1,525 Elo+
Party 2
Kuzenbo
Kuzenbo
YungSnack
Kuzenbo
Level 96
God Stats
2W - 6L
1,429 SR
Queue Stats
76W - 73L
1,451 Elo+
Party 2
Team Averages
Level 106
1,462 SR
1,507 Elo+

VS

Team Averages
Level 116
1,564 SR
1,546 Elo+
Janus
Janus
Gun_Smoke_14
Janus
Level 93
God Stats
3W - 9L
1,275 SR
Queue Stats
37W - 46L
1,451 Elo+
Party 1
Charon
Charon
Mordredus
Charon
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 33L
1,652 Elo+
Solo
Cernunnos
Cernunnos
ONEAMAZINGNUT
Cernunnos
Level 139
God Stats
3W - 2L
1,917 SR
Queue Stats
34W - 30L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
7 / 3 / 11
11,253
866
11,726
13,391
6,042
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
Shigamahiga
Baron Samedi
14
10 / 5 / 7
11,745
903
17,818
14,385
8,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
YungSnack
Kuzenbo
14
3 / 2 / 14
10,705
823
9,243
12,588
13,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 6
10,029
771
12,421
11,221
3,986
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Charon
Mordredus
Charon
12
6 / 4 / 4
10,508
808
10,662
15,099
11,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cernunnos
ONEAMAZINGNUT
Cernunnos
12
2 / 10 / 7
9,960
766
9,837
18,005
6,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
27
20
Kills
10
10
Deaths
20
32
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
6
6
0.83
W
Jing Wei
7
3
11
4.17
L
Charon
Mordredus
Charon
6
4
4
2
L
Cernunnos
ONEAMAZINGNUT
Cernunnos
2
10
7
0.55
W
Baron Samedi
Shigamahiga
Baron Samedi
10
5
7
2.7
W
Kuzenbo
YungSnack
Kuzenbo
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,787
Damage
32,920
40,364
Taken
44,325
27,736
Mitigated
22,032
11,784
Healing
5,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,421
582
484
1,786
11,221
3,986
0
7,407
3,348
43,083
0
W
Jing Wei
11,726
7,965
0
3,335
13,391
6,042
743
7,798
5,593
0
34,459
L
Charon
Mordredus
Charon
10,662
1,163
0
250
15,099
11,765
180
7,776
6,568
20,910
599
L
Cernunnos
ONEAMAZINGNUT
Cernunnos
9,837
4,395
0
2,783
18,005
6,281
471
10,009
7,224
0
38,477
W
Baron Samedi
Shigamahiga
Baron Samedi
17,818
1,892
1,700
5,349
14,385
8,414
102
9,224
5,161
49,046
0
W
Kuzenbo
YungSnack
Kuzenbo
9,243
2,773
0
1,400
12,588
13,280
58
5,786
6,802
23,418
152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,703
Gold Earned
30,497
119
Minions Killed
136
0
Camps Cleared
0
692,419
Distance Traveled
639,405
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,029
771
70
5
0
219,460
0
W
Jing Wei
11,253
866
45
3
0
226,121
0
L
Charon
10,508
808
21
2
0
229,698
2
L
Cernunnos
9,960
766
45
3
0
190,247
2
W
Baron Samedi
11,745
903
49
4
0
211,374
0
W
Kuzenbo
10,705
823
25
2
0
254,924
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role