Player Matchup

Sol
Sol
Silver I
 
Sol
Silver I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Silver II
BushFounded711
Da Ji
Silver II
Level 102
God Stats
62W - 38L
1,624 SR
Queue Stats
200W - 200L
1,118 MMR
Solo
Chronos
Chronos
Silver I
Storm6102
Chronos
Silver I
Level 113
God Stats
14W - 5L
1,773 SR
Queue Stats
326W - 348L
1,265 MMR
Solo
Janus
Janus
Bronze IV
ToritoAntrax488
Janus
Bronze IV
Level 63
God Stats
15W - 7L
1,742 SR
Queue Stats
95W - 123L
85 MMR
Solo
Horus
Horus
Silver I
lumpymoth117
Horus
Silver I
Level 116
God Stats
19W - 14L
1,572 SR
Queue Stats
166W - 195L
1,162 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 107
1,642 SR
1,026 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 121
1,515 SR
983 MMR
Ao Kuang
Ao Kuang
Gold V
 
Ao Kuang
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Bronze IV
Dienlion
Ra
Bronze IV
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,224 MMR
Party 1
Rama
Rama
Bronze IV
Goken kai
Rama
Bronze IV
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,224 MMR
Party 1
Tsukuyomi
Tsukuyomi
Bronze IV
dropisd1
Tsukuyomi
Bronze IV
Level 64
God Stats
47W - 57L
1,421 SR
Queue Stats
89W - 127L
-216 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
zGhost3049
Kuzenbo
Silver I
Level 159
God Stats
9W - 8L
1,655 SR
Queue Stats
151W - 154L
1,184 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 1 / 2
7,442
572
10,026
9,642
3,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
8 / 2 / 1
8,186
630
6,096
12,085
5,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chronos
Storm6102
Chronos
13
2 / 3 / 3
7,954
612
8,027
7,874
3,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
2 / 4 / 2
7,424
571
4,440
10,078
3,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 0 / 6
6,768
521
3,360
12,393
9,244
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
AwilixMercuryPeleChernobog

VS

Bans
NeithKaliBaron SamediAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
3 / 3 / 3
7,730
595
8,586
12,599
5,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 4 / 0
7,338
564
10,044
9,293
3,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
12
0 / 1 / 1
6,723
517
5,095
8,100
2,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Tsukuyomi
dropisd1
Tsukuyomi
10
2 / 4 / 0
6,241
480
4,694
9,469
3,864
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Breastplate

Breastplate

+20
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Kuzenbo
zGhost3049
Kuzenbo
10
1 / 1 / 2
6,454
496
3,275
10,262
8,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
13
Kills
10
10
Deaths
13
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
1
2
2
L
Ao Kuang
 
Ao Kuang
3
3
3
1.5
W
8
2
1
4.25
L
4
4
0
1
L
Rama
0
1
1
0.5
W
Chronos
Storm6102
Chronos
2
3
3
1.17
W
2
4
2
0.75
L
Tsukuyomi
dropisd1
Tsukuyomi
2
4
0
0.5
W
0
0
6
3
L
Kuzenbo
zGhost3049
Kuzenbo
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,949
Damage
31,694
52,072
Taken
49,723
24,371
Mitigated
24,798
22,240
Healing
14,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,026
4,061
0
5,250
9,642
3,327
438
2,456
7,186
61,110
8,241
L
Ao Kuang
 
Ao Kuang
8,586
2,124
0
4,655
12,599
5,989
439
4,259
8,218
52,515
8,718
W
6,096
1,626
0
4,776
12,085
5,322
0
4,482
7,603
0
60,500
L
10,044
1,394
12
1,910
9,293
3,239
0
4,321
4,710
49,356
0
L
Rama
5,095
4,529
0
3,065
8,100
2,832
411
3,562
4,538
0
57,432
W
Chronos
Storm6102
Chronos
8,027
1,566
0
1,763
7,874
3,040
676
3,283
4,572
58,449
0
W
4,440
0
0
2,638
10,078
3,438
312
6,674
3,404
46,984
0
L
Tsukuyomi
dropisd1
Tsukuyomi
4,694
1,128
0
834
9,469
3,864
0
4,372
4,841
0
28,467
W
3,360
1,645
2,550
5,263
12,393
9,244
0
4,447
7,749
0
13,277
L
Kuzenbo
zGhost3049
Kuzenbo
3,275
1,643
1,287
2,700
10,262
8,874
0
5,082
5,099
21,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,774
Gold Earned
34,486
398
Minions Killed
311
0
Camps Cleared
0
1,373,874
Distance Traveled
1,325,848
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,442
572
103
8
0
273,758
5
L
Ao Kuang
7,730
595
90
7
0
272,362
0
W
Da Ji
8,186
630
91
7
0
292,104
0
L
Ra
7,338
564
70
5
0
261,903
0
L
Rama
6,723
517
99
8
0
241,998
5
W
Chronos
7,954
612
92
7
0
250,971
2
W
Janus
7,424
571
98
8
0
274,136
0
L
Tsukuyomi
6,241
480
29
2
0
265,821
0
W
Horus
6,768
521
14
1
0
282,905
5
L
Kuzenbo
6,454
496
23
2
0
283,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role