Player Matchup

Neith
Neith
CogumelosMagicos
Neith
Level 126
God Stats
7W - 9L
1,482 SR
Queue Stats
394W - 404L
1,455 Elo+
Party 1
Awilix
Awilix
Sponc
Awilix
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 23L
1,351 Elo+
Solo
Cthulhu
Cthulhu
jerandas
Cthulhu
Level 133
God Stats
5W - 6L
1,648 SR
Queue Stats
373W - 358L
1,435 Elo+
Solo
Skadi
Skadi
ostkatt
Skadi
Level 77
God Stats
2W - 2L
1,658 SR
Queue Stats
204W - 225L
1,415 Elo+
Solo
Sol
Sol
xxXxLUKExXxx
Sol
Level 15
God Stats
0W - 4L
1,500 SR
Queue Stats
112W - 136L
1,683 Elo+
Party 1
Team Averages
Level 90
1,558 SR
1,468 Elo+

VS

Team Averages
Level 105
1,394 SR
1,455 Elo+
Ishtar
Ishtar
Butterfingers-Jo
Ishtar
Level 18
God Stats
4W - 4L
1,297 SR
Queue Stats
443W - 445L
1,435 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JohnnySiunami
Ah Muzen Cab
Level 105
God Stats
5W - 3L
1,619 SR
Queue Stats
420W - 398L
1,439 Elo+
Solo
Apollo
Apollo
JothaNB
Apollo
Level 144
God Stats
1W - 1L
1,304 SR
Queue Stats
18W - 16L
1,467 Elo+
Solo
Ares
Ares
TheBlackCompany
Ares
Level 129
God Stats
2W - 2L
1,257 SR
Queue Stats
137W - 126L
1,470 Elo+
Solo
Xing Tian
Xing Tian
sfhyrhw4byes
Xing Tian
Level 128
God Stats
4W - 3L
1,490 SR
Queue Stats
111W - 92L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 9
9,169
917
12,101
11,049
5,360
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
Sponc
Awilix
12
1 / 7 / 7
7,593
759
4,447
12,072
5,871
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
jerandas
Cthulhu
16
3 / 4 / 10
9,669
967
10,296
15,781
20,241
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Skadi
ostkatt
Skadi
15
4 / 4 / 5
8,752
875
9,639
10,518
5,386
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
6 / 4 / 9
9,724
972
14,357
11,677
6,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 10
8,901
890
7,869
10,318
5,295
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
JohnnySiunami
Ah Muzen Cab
19
8 / 3 / 14
10,448
1,045
23,017
10,467
5,967
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
JothaNB
Apollo
13
3 / 3 / 10
8,088
809
5,175
9,012
3,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 5 / 15
8,400
840
7,318
15,626
17,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Xing Tian
sfhyrhw4byes
Xing Tian
17
7 / 4 / 13
9,866
987
9,073
13,664
16,596
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
86
18
Kills
24
24
Deaths
19
40
Assists
62
Player
Kills
Deaths
Assists
KDA
W
5
4
10
2.5
L
4
5
9
1.7
W
Ah Muzen Cab
JohnnySiunami
Ah Muzen Cab
8
3
14
5
W
Apollo
JothaNB
Apollo
3
3
10
2.67
L
Awilix
Sponc
Awilix
1
7
7
0.64
W
1
5
15
1.7
L
Cthulhu
jerandas
Cthulhu
3
4
10
2
L
Skadi
ostkatt
Skadi
4
4
5
1.63
W
Xing Tian
sfhyrhw4byes
Xing Tian
7
4
13
3.38
L
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,840
Damage
52,452
61,097
Taken
59,087
43,639
Mitigated
49,219
12,459
Healing
15,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,869
5,094
324
1,711
10,318
5,295
1,178
5,840
4,478
0
14,127
L
12,101
6,664
390
1,900
11,049
5,360
582
2,786
8,263
0
20,248
W
Ah Muzen Cab
JohnnySiunami
Ah Muzen Cab
23,017
10,622
555
1,495
10,467
5,967
1,093
4,315
6,152
0
44,963
W
Apollo
JothaNB
Apollo
5,175
2,495
885
2,452
9,012
3,991
1,347
3,991
5,021
0
10,528
L
Awilix
Sponc
Awilix
4,447
2,008
780
354
12,072
5,871
265
3,935
8,137
0
5,813
W
7,318
558
776
2,001
15,626
17,370
708
5,472
10,154
11,017
0
L
Cthulhu
jerandas
Cthulhu
10,296
181
2,099
1,939
15,781
20,241
0
4,000
11,781
23,988
137
L
Skadi
ostkatt
Skadi
9,639
3,025
1,211
949
10,518
5,386
353
2,513
8,005
0
21,472
W
Xing Tian
sfhyrhw4byes
Xing Tian
9,073
739
2,068
3,083
13,664
16,596
147
4,898
8,766
16,330
0
L
14,357
4,676
279
2,558
11,677
6,781
824
3,157
8,520
26,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,907
Gold Earned
45,703
128
Minions Killed
95
0
Camps Cleared
0
915,649
Distance Traveled
870,447
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,901
890
19
2
0
179,568
0
L
Neith
9,169
917
29
3
0
152,098
0
W
Ah Muzen Cab
10,448
1,045
47
5
0
188,124
0
W
Apollo
8,088
809
12
1
0
160,383
0
L
Awilix
7,593
759
4
0
0
203,010
0
W
Ares
8,400
840
6
1
0
168,447
0
L
Cthulhu
9,669
967
25
3
0
197,888
0
L
Skadi
8,752
875
23
2
0
189,548
0
W
Xing Tian
9,866
987
11
1
0
173,925
0
L
Sol
9,724
972
47
5
0
173,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role