Player Matchup

Vamana
Vamana
Archaic_Samuraii
Vamana
Level 123
God Stats
6W - 1L
1,952 SR
Queue Stats
204W - 175L
1,547 Elo+
Solo
Agni
Agni
Goatinez
Agni
Level 126
God Stats
3W - 4L
1,513 SR
Queue Stats
156W - 186L
1,495 Elo+
Party 2
Horus
Horus
HorusRUs
Horus
Level 58
God Stats
170W - 161L
1,550 SR
Queue Stats
329W - 318L
1,542 Elo+
Solo
Khepri
Khepri
SemiChxrmedlif3
Khepri
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
204W - 219L
1,530 Elo+
Party 2
Hachiman
Hachiman
ThirdAltBadGame
Hachiman
Level 18
God Stats
14W - 16L
1,459 SR
Queue Stats
20W - 25L
1,507 Elo+
Party 2
Team Averages
Level 93
1,595 SR
1,524 Elo+

VS

Team Averages
Level 151
1,517 SR
1,594 Elo+
Ullr
Ullr
NIckBosh
Ullr
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 45L
1,589 Elo+
Party 1
Da Ji
Da Ji
QuickFawn809672
Da Ji
Level 161
God Stats
1W - 1L
1,302 SR
Queue Stats
34W - 21L
1,573 Elo+
Party 1
Ra
Ra
haishi397
Ra
Level 120
God Stats
12W - 9L
1,487 SR
Queue Stats
301W - 268L
1,577 Elo+
Solo
Charon
Charon
kpd10
Charon
Level 147
God Stats
3W - 2L
1,587 SR
Queue Stats
75W - 47L
1,604 Elo+
Party 1
Janus
Janus
soulhunter3012
Janus
Level 177
God Stats
17W - 11L
1,707 SR
Queue Stats
278W - 219L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,512
543
4,275
11,897
7,878
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Agni
11
1 / 2 / 1
6,051
504
3,442
5,645
2,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
HorusRUs
Horus
10
2 / 3 / 2
6,033
503
3,698
9,773
4,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 5 / 1
5,089
424
3,158
11,364
8,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
9
0 / 3 / 1
5,388
449
5,094
8,834
2,577
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
12
3 / 0 / 1
6,813
568
3,774
6,843
2,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 0 / 8
6,718
560
10,526
9,735
3,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
6 / 2 / 2
8,128
677
10,434
7,725
3,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charon
kpd10
Charon
10
2 / 2 / 5
6,378
532
4,801
8,849
5,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 0 / 3
7,912
659
6,093
4,812
1,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
4
Kills
16
16
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Agni
1
2
1
0.75
L
Horus
HorusRUs
Horus
2
3
2
1
W
Ullr
3
0
1
3.5
W
3
0
8
7
L
0
5
1
0.1
L
Hachiman
0
3
1
0.17
W
6
2
2
3.5
W
Charon
kpd10
Charon
2
2
5
2.25
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,667
Damage
35,628
47,513
Taken
37,964
26,130
Mitigated
16,773
9,816
Healing
8,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,275
2,169
0
3,066
11,897
7,878
0
7,469
4,034
0
42,808
L
Agni
3,442
438
0
1,005
5,645
2,025
46
1,805
3,743
46,032
0
L
Horus
HorusRUs
Horus
3,698
1,713
274
2,724
9,773
4,667
15
4,098
5,440
0
30,340
W
Ullr
3,774
667
0
1,298
6,843
2,452
583
891
5,952
0
45,099
W
10,526
4,314
0
1,495
9,735
3,672
0
928
8,807
0
44,863
L
3,158
380
0
1,142
11,364
8,983
0
4,962
6,330
13,013
0
L
Hachiman
5,094
2,700
0
1,605
8,834
2,577
0
2,110
6,638
0
34,140
W
10,434
1,549
461
3,139
7,725
3,540
0
1,954
5,771
73,381
0
W
Charon
kpd10
Charon
4,801
1,340
0
1,411
8,849
5,425
27
2,375
6,474
19,469
0
W
6,093
298
0
1,186
4,812
1,684
0
452
4,360
59,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,073
Gold Earned
35,949
271
Minions Killed
388
0
Camps Cleared
0
1,248,031
Distance Traveled
1,271,026
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,512
543
74
6
0
246,060
0
L
Agni
6,051
504
90
8
0
246,253
2
L
Horus
6,033
503
42
4
0
260,755
0
W
Ullr
6,813
568
74
6
0
211,507
0
W
Da Ji
6,718
560
57
5
0
278,950
0
L
Khepri
5,089
424
11
1
0
260,012
2
L
Hachiman
5,388
449
54
5
0
234,951
3
W
Ra
8,128
677
120
10
0
255,197
3
W
Charon
6,378
532
20
2
0
268,437
1
W
Janus
7,912
659
117
10
0
256,935
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role