Player Matchup

Merlin
Merlin
CF HavoKz
Merlin
Level 142
God Stats
0W - 6L
1,118 SR
Queue Stats
236W - 200L
1,609 Elo+
Party 2
Apollo
Apollo
Donkey Teeth631
Apollo
Level 128
God Stats
0W - 3L
1,278 SR
Queue Stats
118W - 100L
1,491 Elo+
Party 2
Serqet
Serqet
Senseii Zee
Serqet
Level 63
God Stats
3W - 1L
1,773 SR
Queue Stats
252W - 241L
1,422 Elo+
Solo
Maui
Maui
XTitanX DragoNz
Maui
Level 149
God Stats
0W - 2L
1,245 SR
Queue Stats
390W - 399L
1,498 Elo+
Solo
Rama
Rama
XefxTrick
Rama
Level 125
God Stats
0W - 2L
1,295 SR
Queue Stats
1W - 5L
1,353 Elo+
Party 2
Team Averages
Level 121
1,342 SR
1,475 Elo+

VS

Team Averages
Level 136
1,549 SR
1,471 Elo+
Arachne
Arachne
A-Aron95751
Arachne
Level 102
God Stats
6W - 3L
1,546 SR
Queue Stats
403W - 405L
1,426 Elo+
Solo
Mulan
Mulan
IceWolfZ
Mulan
Level 181
God Stats
3W - 3L
1,407 SR
Queue Stats
247W - 272L
1,456 Elo+
Party 1
Da Ji
Da Ji
Lost Refugee
Da Ji
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 94L
1,514 Elo+
Solo
Zhong Kui
Zhong Kui
SeraphAtom22
Zhong Kui
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 41L
1,470 Elo+
Solo
Athena
Athena
xxMUNCHIEZxx
Athena
Level 167
God Stats
3W - 0L
1,791 SR
Queue Stats
248W - 267L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CF HavoKz
Merlin
20
3 / 5 / 8
15,951
798
31,608
13,148
7,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
2 / 10 / 5
12,244
612
13,298
21,416
12,946
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serqet
19
2 / 8 / 2
11,843
592
5,986
18,209
16,094
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

3
0 / 1 / 2
5,603
280
0
994
304
Rama
20
5 / 9 / 4
12,623
631
23,429
19,538
9,215
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
A-Aron95751
Arachne
20
7 / 1 / 20
15,974
799
12,960
21,454
16,909
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mulan
IceWolfZ
Mulan
20
10 / 5 / 13
14,872
744
15,677
27,439
33,610
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

2
0 / 0 / 0
5,978
299
0
0
0
Zhong Kui
SeraphAtom22
Zhong Kui
20
10 / 4 / 12
15,609
780
27,338
28,167
26,180
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
20
5 / 4 / 16
13,801
690
8,888
28,407
34,442
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
93
12
Kills
32
33
Deaths
14
21
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Arachne
A-Aron95751
Arachne
7
1
20
17
L
Merlin
CF HavoKz
Merlin
3
5
8
1.4
L
2
10
5
0.45
W
Mulan
IceWolfZ
Mulan
10
5
13
3.3
W
0
0
0
0
L
Serqet
2
8
2
0.38
W
Zhong Kui
SeraphAtom22
Zhong Kui
10
4
12
4
L
0
1
2
1
L
Rama
5
9
4
0.78
W
Athena
5
4
16
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,321
Damage
64,863
73,305
Taken
105,467
46,178
Mitigated
111,141
9,772
Healing
46,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
A-Aron95751
Arachne
12,960
9,029
4,958
6,939
21,454
16,909
2,342
6,540
11,832
0
42,204
L
Merlin
CF HavoKz
Merlin
31,608
1,844
1,232
1,788
13,148
7,619
0
5,472
7,676
108,026
0
L
13,298
5,864
1,070
2,159
21,416
12,946
927
12,157
9,259
0
46,284
W
Mulan
IceWolfZ
Mulan
15,677
1,323
4,530
5,948
27,439
33,610
1,466
8,247
18,916
1,447
37,491
W
0
0
0
0
0
0
0
0
0
0
0
L
Serqet
5,986
827
134
2,662
18,209
16,094
54
8,564
9,645
0
10,318
W
Zhong Kui
SeraphAtom22
Zhong Kui
27,338
1,634
3,997
9,478
28,167
26,180
3,161
8,748
19,419
77,716
0
L
0
0
0
0
994
304
0
0
994
0
0
L
Rama
23,429
11,190
0
727
19,538
9,215
1,025
11,226
8,312
0
44,019
W
Athena
8,888
1,974
3,900
6,742
28,407
34,442
1,266
8,073
19,296
22,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,264
Gold Earned
66,234
299
Minions Killed
224
0
Camps Cleared
0
1,081,636
Distance Traveled
1,551,949
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
15,974
799
57
3
0
456,718
0
L
Merlin
15,951
798
174
9
0
286,974
0
L
Apollo
12,244
612
70
4
0
279,158
0
W
Mulan
14,872
744
51
3
0
355,868
0
W
Da Ji
5,978
299
0
0
0
0
0
L
Serqet
11,843
592
14
1
0
274,982
0
W
Zhong Kui
15,609
780
100
5
0
358,846
0
L
Maui
5,603
280
0
0
0
305
0
L
Rama
12,623
631
41
2
0
240,217
0
W
Athena
13,801
690
16
1
0
380,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role