Player Matchup

Arachne
Arachne
ALWAYS NASTYYY
Arachne
Level 33
God Stats
25W - 14L
1,105 SR
Queue Stats
104W - 106L
1,201 Elo+
Party 2
Hel
Hel
GzEliezer
Hel
Level 57
God Stats
2W - 2L
1,310 SR
Queue Stats
44W - 45L
1,396 Elo+
Solo
Cthulhu
Cthulhu
YeahIRage
Cthulhu
Level 14
God Stats
18W - 14L
1,192 SR
Queue Stats
38W - 36L
1,112 Elo+
Party 2
Team Averages
Level 35
1,203 SR
1,237 Elo+

VS

Team Averages
Level 46
1,408 SR
1,355 Elo+
Bacchus
Bacchus
 
Bacchus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Cricket5438
Vulcan
Level 37
God Stats
13W - 18L
1,453 SR
Queue Stats
55W - 68L
1,301 Elo+
Solo
Arachne
Arachne
Reaper-JayDaGr8
Arachne
Level 34
God Stats
1W - 3L
1,270 SR
Queue Stats
260W - 299L
1,265 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 3
9,166
764
10,766
11,495
5,267
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 2 / 2
9,427
786
10,225
8,057
3,216
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
YeahIRage
Cthulhu
12
0 / 2 / 4
8,772
731
6,855
10,625
6,359
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
4 / 2 / 1
8,968
747
10,122
17,772
19,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vulcan
3
0 / 0 / 0
6,803
567
0
0
0
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 3
8,149
679
5,574
15,741
8,505
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
6
Kills
4
6
Deaths
6
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
4
2
1
2.25
W
3
2
3
2.25
L
Vulcan
0
0
0
0
W
3
2
2
2
L
0
4
3
0.38
W
Cthulhu
YeahIRage
Cthulhu
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,846
Damage
15,696
30,177
Taken
33,513
14,842
Mitigated
27,535
10,682
Healing
1,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
10,122
1,664
0
513
17,772
19,030
0
10,572
7,200
30,126
0
W
10,766
9,710
0
4,281
11,495
5,267
262
4,256
7,239
0
27,891
L
Vulcan
0
0
0
0
0
0
0
0
0
0
0
W
10,225
1,792
1,085
3,117
8,057
3,216
892
2,962
5,095
46,385
0
L
5,574
4,422
0
1,357
15,741
8,505
0
7,349
8,392
0
19,348
W
Cthulhu
YeahIRage
Cthulhu
6,855
1,482
0
2,199
10,625
6,359
564
4,195
6,430
24,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,365
Gold Earned
23,920
133
Minions Killed
75
0
Camps Cleared
0
683,711
Distance Traveled
504,338
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,968
747
37
3
0
239,828
2
W
Arachne
9,166
764
21
2
0
239,805
0
L
Vulcan
6,803
567
0
0
0
40,500
0
W
Hel
9,427
786
80
7
0
205,762
4
L
Arachne
8,149
679
38
3
0
224,010
0
W
Cthulhu
8,772
731
32
3
0
238,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role