Player Matchup

Baron Samedi
Baron Samedi
AsNaipe
Baron Samedi
Level 88
God Stats
11W - 3L
1,876 SR
Queue Stats
201W - 198L
1,507 Elo+
Solo
King Arthur
King Arthur
ElNarkitoMarkito
King Arthur
Level 26
God Stats
8W - 1L
1,872 SR
Queue Stats
43W - 34L
1,606 Elo+
Party 2
Yu Huang
Yu Huang
MKSabbath
Yu Huang
Level 128
God Stats
2W - 0L
1,665 SR
Queue Stats
43W - 43L
1,539 Elo+
Party 2
Thanatos
Thanatos
edslango
Thanatos
Level 8
God Stats
1W - 3L
1,344 SR
Queue Stats
1W - 3L
1,227 Elo+
Party 2
Hachiman
Hachiman
empyraa
Hachiman
Level 104
God Stats
14W - 14L
1,711 SR
Queue Stats
139W - 136L
1,542 Elo+
Party 2
Team Averages
Level 71
1,694 SR
1,484 Elo+

VS

Team Averages
Level 98
1,632 SR
1,533 Elo+
Chaac
Chaac
AcidNova
Chaac
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 102L
1,478 Elo+
Solo
Artemis
Artemis
ENetsui
Artemis
Level 64
God Stats
1W - 1L
1,745 SR
Queue Stats
92W - 75L
1,537 Elo+
Solo
Charon
Charon
MarioNoLuigi
Charon
Level 85
God Stats
14W - 9L
1,611 SR
Queue Stats
172W - 155L
1,555 Elo+
Party 1
Freya
Freya
TheSunGodJerry
Freya
Level 155
God Stats
8W - 6L
1,587 SR
Queue Stats
147W - 148L
1,544 Elo+
Party 1
Mercury
Mercury
TheeJoey24
Mercury
Level 79
God Stats
35W - 21L
1,717 SR
Queue Stats
109W - 94L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AsNaipe
Baron Samedi
8
1 / 1 / 2
5,486
610
4,210
5,690
4,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
ElNarkitoMarkito
King Arthur
11
3 / 0 / 0
6,640
738
4,391
5,922
4,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yu Huang
MKSabbath
Yu Huang
10
0 / 2 / 1
5,630
626
2,327
4,338
1,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Thanatos
edslango
Thanatos
8
1 / 1 / 3
5,051
561
1,864
7,949
2,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
empyraa
Hachiman
9
2 / 2 / 1
5,130
570
4,687
8,017
2,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AcidNova
Chaac
7
0 / 2 / 0
4,688
521
3,023
7,450
3,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Artemis
ENetsui
Artemis
9
0 / 1 / 1
4,496
500
3,146
5,690
2,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
9
1 / 1 / 2
5,032
559
3,617
5,415
2,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 1 / 2
5,263
585
4,211
5,646
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
TheeJoey24
Mercury
9
3 / 2 / 1
5,504
612
3,278
7,114
2,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
7
Kills
6
6
Deaths
7
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chaac
AcidNova
Chaac
0
2
0
0
W
Baron Samedi
AsNaipe
Baron Samedi
1
1
2
2
L
Artemis
ENetsui
Artemis
0
1
1
0.5
W
King Arthur
ElNarkitoMarkito
King Arthur
3
0
0
3
W
Yu Huang
MKSabbath
Yu Huang
0
2
1
0.25
L
Charon
1
1
2
2
L
2
1
2
3
L
Mercury
TheeJoey24
Mercury
3
2
1
1.75
W
Thanatos
edslango
Thanatos
1
1
3
2.5
W
Hachiman
empyraa
Hachiman
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,479
Damage
17,275
31,916
Taken
31,315
15,087
Mitigated
12,174
14,891
Healing
8,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AcidNova
Chaac
3,023
698
0
2,398
7,450
3,397
0
0
7,450
0
26,130
W
Baron Samedi
AsNaipe
Baron Samedi
4,210
489
312
2,459
5,690
4,097
22
1,969
3,473
19,265
0
L
Artemis
ENetsui
Artemis
3,146
853
0
1,121
5,690
2,064
0
2,864
2,817
0
28,378
W
King Arthur
ElNarkitoMarkito
King Arthur
4,391
1,204
0
950
5,922
4,064
0
277
5,645
0
48,233
W
Yu Huang
MKSabbath
Yu Huang
2,327
294
0
890
4,338
1,414
343
123
4,215
44,472
0
L
Charon
3,617
780
0
2,072
5,415
2,712
0
1,135
4,276
12,974
0
L
4,211
1,323
0
1,857
5,646
2,000
0
1,430
4,216
29,693
0
L
Mercury
TheeJoey24
Mercury
3,278
1,749
0
1,000
7,114
2,001
0
1,092
6,019
0
28,440
W
Thanatos
edslango
Thanatos
1,864
541
0
6,740
7,949
2,765
0
457
7,476
0
22,138
W
Hachiman
empyraa
Hachiman
4,687
3,205
0
3,540
8,017
2,747
0
4,448
3,279
0
33,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,937
Gold Earned
24,983
283
Minions Killed
226
0
Camps Cleared
0
867,474
Distance Traveled
866,344
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,688
521
60
7
0
104,049
0
W
Baron Samedi
5,486
610
24
3
0
168,149
1
L
Artemis
4,496
500
44
5
0
166,309
0
W
King Arthur
6,640
738
84
9
0
174,975
0
W
Yu Huang
5,630
626
84
9
0
170,743
0
L
Charon
5,032
559
19
2
0
179,681
1
L
Freya
5,263
585
56
6
0
184,673
2
L
Mercury
5,504
612
47
5
0
231,632
0
W
Thanatos
5,051
561
37
4
0
191,689
0
W
Hachiman
5,130
570
54
6
0
161,918
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role