Player Matchup

Geb
Geb
Gold I
AKPellah
Geb
Gold I
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,709 MMR
Solo
Lancelot
Lancelot
Gold II
KazakUnchained
Lancelot
Gold II
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
349W - 337L
1,678 MMR
Solo
Rama
Rama
Platinum V
MadLiess
Rama
Platinum V
Level 171
God Stats
19W - 19L
1,564 SR
Queue Stats
351W - 340L
1,686 MMR
Solo
Thor
Thor
Platinum II
NoSeaSencillo
Thor
Platinum II
Level 128
God Stats
9W - 11L
1,567 SR
Queue Stats
305W - 304L
1,910 MMR
Party 1
Merlin
Merlin
Gold III
shuan-Manzanas
Merlin
Gold III
Level 139
God Stats
18W - 15L
1,611 SR
Queue Stats
316W - 325L
1,572 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 146
1,548 SR
1,711 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 150
1,566 SR
1,711 MMR
Khepri
Khepri
Gold II
DynamoSp
Khepri
Gold II
Level 188
God Stats
6W - 4L
1,671 SR
Queue Stats
190W - 177L
1,571 MMR
Party 2
Hades
Hades
Platinum V
Lowkey trick
Hades
Platinum V
Level 156
God Stats
135W - 89L
1,617 SR
Queue Stats
523W - 528L
1,709 MMR
Solo
Anhur
Anhur
Gold II
Malviz
Anhur
Gold II
Level 129
God Stats
6W - 5L
1,771 SR
Queue Stats
138W - 126L
1,678 MMR
Solo
Shiva
Shiva
Platinum I
QuondaleDingle
Shiva
Platinum I
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 80L
1,704 MMR
Solo
Serqet
Serqet
Platinum I
Tøkørø
Serqet
Platinum I
Level 168
God Stats
4W - 5L
1,271 SR
Queue Stats
222W - 215L
1,894 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
5,158
516
4,138
10,220
5,180
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lancelot
10
1 / 4 / 0
5,250
525
3,425
10,949
6,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Rama
9
0 / 3 / 0
5,230
523
2,335
7,601
2,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 2 / 0
4,766
477
1,494
7,643
2,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 1 / 0
5,907
591
5,699
5,125
1,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SusanoSun WukongAo KuangPele

VS

Bans
CamazotzAwilixKaliThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
DynamoSp
Khepri
9
1 / 0 / 4
5,753
575
2,597
5,957
3,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 0 / 4
6,216
622
5,535
7,993
4,197
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
Malviz
Anhur
11
3 / 0 / 1
6,719
672
6,978
4,180
1,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
5 / 1 / 2
7,474
747
9,094
10,748
5,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
Tøkørø
Serqet
11
3 / 1 / 3
6,260
626
4,229
8,175
3,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
13
13
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Khepri
DynamoSp
Khepri
1
0
4
3
L
Lancelot
1
4
0
0.25
W
1
0
4
3
L
Rama
0
3
0
0
W
Anhur
Malviz
Anhur
3
0
1
3.5
L
0
2
0
0
W
5
1
2
6
W
Serqet
Tøkørø
Serqet
3
1
3
4.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,091
Damage
28,433
41,538
Taken
37,053
17,663
Mitigated
18,927
9,853
Healing
18,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,138
520
1,170
2,014
10,220
5,180
0
3,957
5,946
13,528
0
W
Khepri
DynamoSp
Khepri
2,597
377
0
2,186
5,957
3,865
0
1,795
4,162
16,896
0
L
Lancelot
3,425
493
0
2,300
10,949
6,185
0
151
10,798
0
26,436
W
5,535
669
858
5,248
7,993
4,197
52
4,217
3,776
49,344
0
L
Rama
2,335
2,116
0
2,523
7,601
2,035
0
823
6,778
0
37,333
W
Anhur
Malviz
Anhur
6,978
4,516
0
2,343
4,180
1,530
0
341
3,839
0
49,057
L
1,494
378
0
750
7,643
2,409
0
1,776
5,805
0
30,190
W
9,094
1,684
0
4,369
10,748
5,866
0
757
9,991
0
52,660
W
Serqet
Tøkørø
Serqet
4,229
867
0
3,992
8,175
3,469
0
2,727
5,448
0
40,491
L
5,699
0
0
1,096
5,125
1,854
0
1,425
3,550
44,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,311
Gold Earned
32,422
284
Minions Killed
351
0
Camps Cleared
0
1,002,807
Distance Traveled
1,073,775
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,158
516
18
2
0
212,266
3
W
Khepri
5,753
575
21
2
0
227,438
3
L
Lancelot
5,250
525
46
5
0
226,231
1
W
Hades
6,216
622
98
10
0
216,218
2
L
Rama
5,230
523
76
8
0
168,716
2
W
Anhur
6,719
672
81
8
0
180,104
4
L
Thor
4,766
477
52
5
0
191,564
0
W
Shiva
7,474
747
79
8
0
206,953
1
W
Serqet
6,260
626
72
7
0
243,062
0
L
Merlin
5,907
591
92
9
0
204,030
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role