Player Matchup

Thor
Thor
Gold III
 
Thor
Gold III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Silver I
Ahack248
Surtr
Silver I
Level 68
God Stats
3W - 2L
1,616 SR
Queue Stats
116W - 123L
1,534 MMR
Solo
Loki
Loki
Gold IV
ElTollo89
Loki
Gold IV
Level 69
God Stats
5W - 5L
1,502 SR
Queue Stats
173W - 170L
1,531 MMR
Solo
Merlin
Merlin
Platinum III
Marvell1585
Merlin
Platinum III
Level 158
God Stats
35W - 36L
1,632 SR
Queue Stats
190W - 177L
1,546 MMR
Solo
Sol
Sol
Gold I
TemplePlays
Sol
Gold I
Level 102
God Stats
3W - 6L
1,436 SR
Queue Stats
381W - 379L
1,534 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 101
1,537 SR
1,529 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 115
1,535 SR
1,537 MMR
Olorun
Olorun
Silver I
Nathan4Nachos2
Olorun
Silver I
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,533 MMR
Party 2
Arachne
Arachne
Gold II
UgotRice
Arachne
Gold II
Level 148
God Stats
15W - 13L
1,636 SR
Queue Stats
247W - 241L
1,541 MMR
Party 1
He Bo
He Bo
Gold III
bmcozy
He Bo
Gold III
Level 46
God Stats
12W - 10L
1,540 SR
Queue Stats
54W - 48L
1,552 MMR
Party 1
Amaterasu
Amaterasu
Bronze III
hoodling
Amaterasu
Bronze III
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,533 MMR
Party 2
Geb
Geb
Gold III
lALFl
Geb
Gold III
Level 143
God Stats
3W - 0L
1,500 SR
Queue Stats
127W - 133L
1,527 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
2 / 5 / 2
6,683
514
6,235
15,029
5,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Surtr
Ahack248
Surtr
10
0 / 4 / 1
6,425
494
7,165
13,563
7,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
10
1 / 7 / 1
6,327
487
3,599
10,910
3,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
13
3 / 2 / 1
7,546
580
7,721
6,749
2,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 1 / 1
6,943
534
3,584
7,933
3,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bans
PeleAthenaFreyaSusanoCharon

VS

Bans
ThanatosSun WukongRaijinMercuryAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 1
9,300
715
11,937
9,720
4,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
UgotRice
Arachne
15
7 / 1 / 3
8,702
669
7,378
12,112
4,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
bmcozy
He Bo
13
4 / 2 / 2
7,995
615
5,326
6,818
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
hoodling
Amaterasu
14
2 / 1 / 6
8,646
665
10,953
15,920
14,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Geb
lALFl
Geb
11
1 / 1 / 8
7,353
566
2,309
9,828
7,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
6
Kills
19
19
Deaths
6
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
5
2
0.6
L
Surtr
Ahack248
Surtr
0
4
1
0.13
L
Loki
1
7
1
0.21
L
Merlin
3
2
1
1.75
W
5
1
1
5.5
L
0
1
1
0.5
W
Arachne
UgotRice
Arachne
7
1
3
8.5
W
He Bo
bmcozy
He Bo
4
2
2
2.5
W
Amaterasu
hoodling
Amaterasu
2
1
6
5
W
Geb
lALFl
Geb
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,304
Damage
37,903
54,184
Taken
54,398
22,461
Mitigated
32,903
13,353
Healing
21,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
6,235
2,286
0
1,984
15,029
5,656
0
4,051
10,978
0
47,099
L
Surtr
Ahack248
Surtr
7,165
3,508
0
3,743
13,563
7,235
0
698
12,865
558
40,615
L
Loki
3,599
1,120
0
2,053
10,910
3,605
0
4,989
5,921
0
36,895
L
Merlin
7,721
599
0
2,434
6,749
2,718
0
3,623
3,126
52,908
0
W
11,937
7,404
360
3,696
9,720
4,145
1,136
4,631
4,999
83,513
5,034
L
3,584
1,080
0
3,139
7,933
3,247
0
6,211
1,722
55,064
0
W
Arachne
UgotRice
Arachne
7,378
6,051
0
3,835
12,112
4,989
84
1,727
10,217
0
72,209
W
He Bo
bmcozy
He Bo
5,326
128
0
750
6,818
2,313
206
2,697
3,799
57,869
0
W
Amaterasu
hoodling
Amaterasu
10,953
5,625
0
9,843
15,920
14,074
0
196
15,724
0
66,640
W
Geb
lALFl
Geb
2,309
422
0
3,024
9,828
7,382
0
1,641
8,123
10,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,924
Gold Earned
41,996
423
Minions Killed
467
0
Camps Cleared
0
1,282,798
Distance Traveled
1,494,416
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,683
514
60
5
0
266,144
2
L
Surtr
6,425
494
76
6
0
263,483
4
L
Loki
6,327
487
58
4
0
248,494
0
L
Merlin
7,546
580
124
10
0
252,819
4
W
Olorun
9,300
715
145
11
0
271,368
1
L
Sol
6,943
534
105
8
0
251,858
2
W
Arachne
8,702
669
108
8
0
322,489
0
W
He Bo
7,995
615
103
8
0
309,740
0
W
Amaterasu
8,646
665
101
8
0
282,811
1
W
Geb
7,353
566
10
1
0
308,008
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role