Player Matchup

Izanami
Izanami
Gramguy
Izanami
Level 109
God Stats
35W - 32L
1,526 SR
Queue Stats
235W - 214L
1,418 Elo+
Party 2
Bacchus
Bacchus
K4 Patriot
Bacchus
Level 88
God Stats
34W - 29L
1,569 SR
Queue Stats
173W - 153L
1,452 Elo+
Party 2
Fenrir
Fenrir
LoBiTobrn
Fenrir
Level 66
God Stats
25W - 25L
1,477 SR
Queue Stats
280W - 290L
1,548 Elo+
Solo
Baba Yaga
Baba Yaga
RandomHero69
Baba Yaga
Level 156
God Stats
3W - 3L
1,589 SR
Queue Stats
650W - 631L
1,428 Elo+
Solo
Bakasura
Bakasura
Red Demon108
Bakasura
Level 63
God Stats
20W - 17L
1,500 SR
Queue Stats
87W - 73L
1,430 Elo+
Party 2
Team Averages
Level 96
1,532 SR
1,455 Elo+

VS

Team Averages
Level 126
1,629 SR
1,489 Elo+
Nike
Nike
BlitzGD
Nike
Level 109
God Stats
9W - 1L
1,959 SR
Queue Stats
151W - 122L
1,529 Elo+
Party 1
Apollo
Apollo
CLGoings
Apollo
Level 148
God Stats
4W - 9L
1,331 SR
Queue Stats
219W - 225L
1,518 Elo+
Solo
Agni
Agni
Gawadrolt
Agni
Level 146
God Stats
52W - 55L
1,497 SR
Queue Stats
1,039W - 1,017L
1,439 Elo+
Solo
Tsukuyomi
Tsukuyomi
SköIl
Tsukuyomi
Level 122
God Stats
24W - 10L
1,764 SR
Queue Stats
458W - 397L
1,539 Elo+
Party 1
Athena
Athena
Unknow-Killer428
Athena
Level 105
God Stats
11W - 4L
1,593 SR
Queue Stats
185W - 177L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gramguy
Izanami
18
6 / 4 / 4
11,213
561
14,489
14,087
5,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
K4 Patriot
Bacchus
13
2 / 4 / 5
9,256
463
9,009
14,333
15,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
LoBiTobrn
Fenrir
14
4 / 6 / 1
9,583
479
9,543
18,832
7,677
Baba Yaga
RandomHero69
Baba Yaga
9
0 / 3 / 1
7,040
352
3,096
5,614
2,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bakasura
Red Demon108
Bakasura
14
0 / 9 / 0
8,599
430
3,817
19,408
7,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
BlitzGD
Nike
19
3 / 0 / 4
12,487
624
5,740
13,450
11,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Apollo
CLGoings
Apollo
16
2 / 6 / 4
10,607
530
6,572
15,590
5,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Agni
17
4 / 2 / 10
11,738
587
12,081
9,816
3,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tsukuyomi
SköIl
Tsukuyomi
19
16 / 2 / 6
13,200
660
22,306
16,154
7,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
1 / 2 / 12
10,239
512
5,169
17,916
17,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
62
12
Kills
26
26
Deaths
12
11
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Nike
BlitzGD
Nike
3
0
4
5
W
Apollo
CLGoings
Apollo
2
6
4
0.67
W
Agni
4
2
10
4.5
L
Izanami
Gramguy
Izanami
6
4
4
2
L
Bacchus
K4 Patriot
Bacchus
2
4
5
1.13
L
Fenrir
LoBiTobrn
Fenrir
4
6
1
0.75
L
Baba Yaga
RandomHero69
Baba Yaga
0
3
1
0.17
L
Bakasura
Red Demon108
Bakasura
0
9
0
0
W
Tsukuyomi
SköIl
Tsukuyomi
16
2
6
9.5
W
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,954
Damage
51,868
72,274
Taken
72,926
38,395
Mitigated
46,495
14,065
Healing
19,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
BlitzGD
Nike
5,740
164
0
5,475
13,450
11,765
174
357
13,018
250
95,970
W
Apollo
CLGoings
Apollo
6,572
2,471
0
3,431
15,590
5,810
3,232
3,939
11,651
0
83,081
W
Agni
12,081
1,151
0
3,779
9,816
3,950
1,774
2,523
7,293
99,020
0
L
Izanami
Gramguy
Izanami
14,489
9,984
0
2,663
14,087
5,727
1,561
3,549
10,538
0
105,996
L
Bacchus
K4 Patriot
Bacchus
9,009
990
0
2,381
14,333
15,703
88
3,249
11,084
28,681
0
L
Fenrir
LoBiTobrn
Fenrir
9,543
2,079
0
5,244
18,832
7,677
0
4,547
14,285
0
59,179
L
Baba Yaga
RandomHero69
Baba Yaga
3,096
367
0
680
5,614
2,052
0
1,615
3,999
33,242
0
L
Bakasura
Red Demon108
Bakasura
3,817
2,399
0
3,097
19,408
7,236
0
4,450
14,958
0
54,122
W
Tsukuyomi
SköIl
Tsukuyomi
22,306
4,999
0
5,413
16,154
7,175
960
2,445
13,470
0
105,559
W
5,169
1,125
0
1,812
17,916
17,795
207
3,717
14,124
32,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,691
Gold Earned
58,271
458
Minions Killed
581
0
Camps Cleared
0
1,693,985
Distance Traveled
2,080,832
0
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
12,487
624
157
8
0
392,385
4
W
Apollo
10,607
530
131
7
0
386,425
3
W
Agni
11,738
587
140
7
0
398,930
7
L
Izanami
11,213
561
187
9
0
353,661
0
L
Bacchus
9,256
463
36
2
0
365,446
0
L
Fenrir
9,583
479
81
4
0
355,126
0
L
Baba Yaga
7,040
352
55
3
0
170,571
0
L
Bakasura
8,599
430
99
5
0
449,181
0
W
Tsukuyomi
13,200
660
113
6
0
451,928
0
W
Athena
10,239
512
40
2
0
451,164
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role