Player Matchup

Heimdallr
Heimdallr
Silver I
 
Heimdallr
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Silver II
CmanHub
Kali
Silver II
Level 97
God Stats
6W - 14L
1,285 SR
Queue Stats
142W - 164L
1,073 MMR
Solo
Nu Wa
Nu Wa
Silver II
Delithium
Nu Wa
Silver II
Level 86
God Stats
15W - 13L
1,530 SR
Queue Stats
90W - 126L
1,095 MMR
Solo
Geb
Geb
Silver III
The darkness146
Geb
Silver III
Level 107
God Stats
3W - 2L
1,293 SR
Queue Stats
114W - 129L
1,053 MMR
Solo
Sol
Sol
Silver II
TheSkywalker398
Sol
Silver II
Level 109
God Stats
28W - 28L
1,470 SR
Queue Stats
381W - 387L
1,072 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,415 SR
1,158 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,451 SR
1,262 MMR
Zhong Kui
Zhong Kui
Silver II
 
Zhong Kui
Silver II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver III
 
Ymir
Silver III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver II
RicosReign
Mercury
Silver II
Level 128
God Stats
0W - 3L
1,297 SR
Queue Stats
101W - 115L
1,110 MMR
Solo
Eset
Eset
Silver II
i1008812
Eset
Silver II
Level 122
God Stats
4W - 13L
1,481 SR
Queue Stats
112W - 127L
1,102 MMR
Solo
Artemis
Artemis
Silver II
x5FDPxReaper
Artemis
Silver II
Level 107
God Stats
15W - 9L
1,479 SR
Queue Stats
267W - 280L
1,100 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
5 / 1 / 3
6,742
613
7,004
6,737
2,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kali
CmanHub
Kali
12
4 / 2 / 3
7,043
640
3,035
10,245
4,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Delithium
Nu Wa
10
1 / 1 / 4
5,836
531
5,463
4,258
1,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 5
5,838
531
2,646
7,497
5,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 3 / 2
6,949
632
6,002
11,660
4,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
AnubisAo KuangPeleBakasura

VS

Bans
Baba YagaJanusThanatosArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
5 / 2 / 1
7,323
666
10,557
9,344
7,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
 
Ymir
2
0 / 0 / 0
3,734
339
68
1,229
635
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
RicosReign
Mercury
10
1 / 2 / 3
6,003
546
3,849
10,042
3,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eset
9
1 / 3 / 2
5,719
520
5,472
6,512
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
x5FDPxReaper
Artemis
9
1 / 4 / 2
5,237
476
4,164
7,741
2,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
11
Kills
8
8
Deaths
11
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
5
1
3
6.5
L
Zhong Kui
 
Zhong Kui
5
2
1
2.75
L
Ymir
 
Ymir
0
0
0
0
W
Kali
CmanHub
Kali
4
2
3
2.75
W
Nu Wa
Delithium
Nu Wa
1
1
4
3
L
Mercury
RicosReign
Mercury
1
2
3
1.25
W
0
1
5
2.5
W
1
3
2
0.67
L
Eset
1
3
2
0.67
L
Artemis
x5FDPxReaper
Artemis
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,150
Damage
24,110
40,397
Taken
34,868
18,356
Mitigated
17,120
12,022
Healing
6,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
7,004
3,618
0
2,086
6,737
2,588
1,235
1,685
5,048
0
36,143
L
Zhong Kui
 
Zhong Kui
10,557
1,366
0
2,650
9,344
7,546
0
5,148
4,196
47,019
0
L
Ymir
 
Ymir
68
0
0
3
1,229
635
0
810
419
1,749
0
W
Kali
CmanHub
Kali
3,035
1,271
0
2,012
10,245
4,380
289
2,695
7,410
0
48,674
W
Nu Wa
Delithium
Nu Wa
5,463
771
0
750
4,258
1,450
0
1,931
2,297
40,270
0
L
Mercury
RicosReign
Mercury
3,849
2,154
0
1,104
10,042
3,572
0
2,433
7,609
0
40,817
W
2,646
445
0
1,489
7,497
5,382
0
2,223
5,246
18,088
0
W
6,002
2,950
0
5,685
11,660
4,556
672
6,925
4,299
41,243
10,583
L
Eset
5,472
461
238
1,022
6,512
2,598
0
3,048
3,464
40,797
0
L
Artemis
x5FDPxReaper
Artemis
4,164
1,260
0
1,679
7,741
2,769
0
2,089
5,649
0
23,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,408
Gold Earned
28,016
313
Minions Killed
253
0
Camps Cleared
0
1,146,051
Distance Traveled
992,569
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,742
613
51
5
0
209,291
0
L
Zhong Kui
7,323
666
94
9
0
216,376
2
L
Ymir
3,734
339
10
1
0
29,120
0
W
Kali
7,043
640
72
7
0
264,159
0
W
Nu Wa
5,836
531
74
7
0
224,344
3
L
Mercury
6,003
546
58
5
0
298,279
0
W
Geb
5,838
531
25
2
0
247,604
1
W
Sol
6,949
632
91
8
0
200,653
6
L
Eset
5,719
520
63
6
0
226,122
0
L
Artemis
5,237
476
28
3
0
222,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role