Player Matchup

Fenrir
Fenrir
Mdoc14
Fenrir
Level 125
God Stats
2W - 3L
1,591 SR
Queue Stats
159W - 151L
1,464 Elo+
Party 3
Atlas
Atlas
SebasCvz
Atlas
Level 49
God Stats
8W - 4L
1,332 SR
Queue Stats
71W - 76L
1,455 Elo+
Party 3
Bellona
Bellona
Xx_Marusito_Xx12
Bellona
Level 127
God Stats
2W - 1L
1,308 SR
Queue Stats
151W - 155L
1,491 Elo+
Party 3
Anubis
Anubis
YUKITARO13
Anubis
Level 68
God Stats
68W - 42L
1,608 SR
Queue Stats
118W - 120L
1,393 Elo+
Party 2
Skadi
Skadi
blancamcc
Skadi
Level 17
God Stats
55W - 45L
1,570 SR
Queue Stats
97W - 115L
1,424 Elo+
Party 2
Team Averages
Level 77
1,482 SR
1,446 Elo+

VS

Team Averages
Level 28
1,516 SR
1,329 Elo+
Cerberus
Cerberus
Enitsumi
Cerberus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 70L
1,201 Elo+
Party 1
Bakasura
Bakasura
MaschaXT
Bakasura
Level 42
God Stats
0W - 2L
1,828 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 4
Vulcan
Vulcan
Matheo_Jumper76
Vulcan
Level 36
God Stats
0W - 3L
1,500 SR
Queue Stats
58W - 74L
1,201 Elo+
Party 1
Izanami
Izanami
Neevel
Izanami
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 4
Vamana
Vamana
drakslid
Vamana
Level 28
God Stats
0W - 2L
1,254 SR
Queue Stats
47W - 63L
1,244 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Mdoc14
Fenrir
16
13 / 0 / 2
9,960
664
14,490
14,962
7,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
SebasCvz
Atlas
10
0 / 2 / 6
7,575
505
4,579
13,941
11,401
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
6 / 0 / 0
10,428
695
10,097
13,480
18,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Anubis
YUKITARO13
Anubis
10
0 / 4 / 1
6,193
413
1,961
6,633
2,392
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
blancamcc
Skadi
14
3 / 0 / 7
7,821
521
7,591
5,936
2,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Enitsumi
Cerberus
10
0 / 3 / 1
6,577
438
4,244
12,365
7,617
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
MaschaXT
Bakasura
12
5 / 7 / 1
7,910
527
8,847
16,914
5,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 2 / 1
7,952
530
7,187
6,548
2,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Neevel
Izanami
10
0 / 6 / 1
6,356
424
3,567
10,159
2,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Vamana
drakslid
Vamana
12
0 / 5 / 0
6,992
466
5,462
14,647
14,170
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
22
Kills
6
6
Deaths
23
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Enitsumi
Cerberus
0
3
1
0.17
L
Bakasura
MaschaXT
Bakasura
5
7
1
0.79
L
1
2
1
0.75
W
Fenrir
Mdoc14
Fenrir
13
0
2
14
L
Izanami
Neevel
Izanami
0
6
1
0.08
W
Atlas
SebasCvz
Atlas
0
2
6
1.5
W
6
0
0
6
W
Anubis
YUKITARO13
Anubis
0
4
1
0.13
W
Skadi
blancamcc
Skadi
3
0
7
6.5
L
Vamana
drakslid
Vamana
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,718
Damage
29,307
54,952
Taken
60,633
41,451
Mitigated
33,097
20,148
Healing
12,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Enitsumi
Cerberus
4,244
562
1,462
4,067
12,365
7,617
0
1,101
11,192
14,418
0
L
Bakasura
MaschaXT
Bakasura
8,847
6,137
0
2,400
16,914
5,885
0
3,562
13,317
0
60,421
L
7,187
1,234
0
1,630
6,548
2,435
526
2,023
4,525
59,473
0
W
Fenrir
Mdoc14
Fenrir
14,490
6,069
0
8,053
14,962
7,258
0
4,218
10,489
0
91,224
L
Izanami
Neevel
Izanami
3,567
2,090
0
1,052
10,159
2,990
58
995
9,164
0
48,458
W
Atlas
SebasCvz
Atlas
4,579
1,923
0
1,348
13,941
11,401
102
4,982
8,115
28,694
0
W
10,097
5,543
0
7,176
13,480
18,393
389
0
13,405
0
92,128
W
Anubis
YUKITARO13
Anubis
1,961
138
0
1,641
6,633
2,392
0
2,387
3,797
33,517
0
W
Skadi
blancamcc
Skadi
7,591
2,919
0
1,930
5,936
2,007
1,039
1,235
4,541
0
50,631
L
Vamana
drakslid
Vamana
5,462
3,679
0
2,217
14,647
14,170
0
0
14,647
0
50,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,977
Gold Earned
35,787
405
Minions Killed
372
0
Camps Cleared
0
1,397,155
Distance Traveled
1,436,836
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,577
438
18
1
0
291,132
6
L
Bakasura
7,910
527
90
6
0
375,129
0
L
Vulcan
7,952
530
104
7
0
273,803
0
W
Fenrir
9,960
664
110
7
0
358,566
2
L
Izanami
6,356
424
71
5
0
252,929
0
W
Atlas
7,575
505
30
2
0
297,986
2
W
Bellona
10,428
695
149
10
0
289,309
0
W
Anubis
6,193
413
56
4
0
187,030
0
W
Skadi
7,821
521
60
4
0
264,264
2
L
Vamana
6,992
466
89
6
0
243,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role