Player Matchup

Ganesha
Ganesha
BaddyWitAfatty
Ganesha
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 13L
1,052 Elo+
Party 2
Ix Chel
Ix Chel
Masaharohidaka00
Ix Chel
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 29L
1,327 Elo+
Solo
Gilgamesh
Gilgamesh
bin_isa00100
Gilgamesh
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 101L
1,482 Elo+
Solo
Fenrir
Fenrir
bjmotorboat
Fenrir
Level 108
God Stats
1W - 3L
1,628 SR
Queue Stats
310W - 305L
1,459 Elo+
Solo
Danzaburou
Danzaburou
papasheriff
Danzaburou
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,439 Elo+
Party 2
Team Averages
Level 86
1,526 SR
1,352 Elo+

VS

Team Averages
Level 91
1,541 SR
1,482 Elo+
Nemesis
Nemesis
Aha_ha_Biggums
Nemesis
Level 58
God Stats
2W - 2L
1,273 SR
Queue Stats
140W - 138L
1,423 Elo+
Solo
Nu Wa
Nu Wa
Freedaikiri
Nu Wa
Level 106
God Stats
8W - 13L
1,337 SR
Queue Stats
476W - 485L
1,465 Elo+
Party 1
Anubis
Anubis
Melox153
Anubis
Level 113
God Stats
73W - 41L
1,661 SR
Queue Stats
479W - 462L
1,526 Elo+
Party 1
Apollo
Apollo
Skelethonkun
Apollo
Level 69
God Stats
5W - 2L
1,775 SR
Queue Stats
58W - 69L
1,501 Elo+
Solo
Hades
Hades
rolis888
Hades
Level 107
God Stats
5W - 1L
1,656 SR
Queue Stats
207W - 197L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 6
8,305
415
5,524
16,523
16,172
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
0 / 7 / 7
7,787
389
12,082
16,255
4,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Gilgamesh
bin_isa00100
Gilgamesh
14
3 / 3 / 1
8,702
435
6,738
18,358
9,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
1
0 / 0 / 0
5,378
269
0
1,613
225
Danzaburou
papasheriff
Danzaburou
16
5 / 5 / 2
9,787
489
7,725
15,361
5,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 5
10,690
535
6,217
14,109
6,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

17
2 / 2 / 8
10,894
545
14,394
7,618
3,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Anubis
Melox153
Anubis
17
6 / 0 / 5
11,661
583
17,719
9,807
5,742
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
17
3 / 4 / 3
11,691
585
6,796
19,553
10,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hades
rolis888
Hades
15
3 / 1 / 10
10,866
543
9,033
13,330
14,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
8
Kills
18
18
Deaths
9
16
Assists
31
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
L
0
3
6
1
W
2
2
8
3
L
0
7
7
0.5
W
Anubis
Melox153
Anubis
6
0
5
8.5
W
Apollo
3
4
3
1.13
L
Gilgamesh
bin_isa00100
Gilgamesh
3
3
1
1.17
L
Fenrir
0
0
0
0
L
Danzaburou
papasheriff
Danzaburou
5
5
2
1.2
W
Hades
rolis888
Hades
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,069
Damage
54,159
68,110
Taken
64,417
36,009
Mitigated
40,999
10,637
Healing
25,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,217
2,279
0
3,494
14,109
6,760
1,560
3,433
10,676
0
81,831
L
5,524
375
173
2,449
16,523
16,172
80
9,162
7,361
29,670
0
W
14,394
1,887
0
1,222
7,618
3,267
3,042
3,251
4,367
92,236
0
L
12,082
976
370
1,670
16,255
4,884
0
9,562
6,693
54,964
0
W
Anubis
Melox153
Anubis
17,719
1,043
0
6,675
9,807
5,742
3,291
1,917
7,365
92,094
0
W
Apollo
6,796
5,375
0
7,680
19,553
10,576
6,072
5,229
14,186
0
97,240
L
Gilgamesh
bin_isa00100
Gilgamesh
6,738
1,176
0
1,853
18,358
9,605
76
13,231
5,127
0
40,521
L
Fenrir
0
0
0
0
1,613
225
0
1,613
0
0
0
L
Danzaburou
papasheriff
Danzaburou
7,725
2,419
0
4,122
15,361
5,123
407
7,578
7,783
0
46,118
W
Hades
rolis888
Hades
9,033
942
1,308
4,838
13,330
14,654
2,348
4,285
8,811
47,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,959
Gold Earned
55,802
258
Minions Killed
596
0
Camps Cleared
0
1,511,655
Distance Traveled
1,843,314
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,690
535
104
5
0
467,421
2
L
Ganesha
8,305
415
11
1
0
397,178
6
W
Nu Wa
10,894
545
121
6
0
374,860
0
L
Ix Chel
7,787
389
76
4
0
364,173
0
W
Anubis
11,661
583
131
7
0
344,502
0
W
Apollo
11,691
585
151
8
0
322,612
0
L
Gilgamesh
8,702
435
76
4
0
381,153
0
L
Fenrir
5,378
269
0
0
0
0
0
L
Danzaburou
9,787
489
95
5
0
369,151
1
W
Hades
10,866
543
89
4
0
333,919
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role