Player Matchup

Danzaburou
Danzaburou
Anna4u4u
Danzaburou
Level 128
God Stats
380W - 309L
1,541 SR
Queue Stats
499W - 496L
1,430 Elo+
Solo
Baron Samedi
Baron Samedi
FIP001
Baron Samedi
Level 23
God Stats
1W - 1L
1,148 SR
Queue Stats
37W - 28L
1,478 Elo+
Party 2
Pele
Pele
Oggy86
Pele
Level 86
God Stats
1W - 1L
1,346 SR
Queue Stats
192W - 194L
1,461 Elo+
Party 2
Kuzenbo
Kuzenbo
bezimen1
Kuzenbo
Level 69
God Stats
12W - 3L
1,772 SR
Queue Stats
135W - 133L
1,481 Elo+
Party 2
Anubis
Anubis
heldopsneakerz
Anubis
Level 89
God Stats
61W - 63L
1,479 SR
Queue Stats
249W - 237L
1,425 Elo+
Solo
Team Averages
Level 79
1,457 SR
1,455 Elo+

VS

Team Averages
Level 115
1,521 SR
1,424 Elo+
Arachne
Arachne
 
Arachne
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Draza-Cetnik
Discordia
Level 96
God Stats
0W - 3L
1,500 SR
Queue Stats
28W - 32L
1,432 Elo+
Party 1
Bellona
Bellona
Grobar_SRB_1991
Bellona
Level 123
God Stats
0W - 2L
1,549 SR
Queue Stats
39W - 52L
1,349 Elo+
Party 1
Artemis
Artemis
Srpski-JOKER
Artemis
Level 97
God Stats
5W - 5L
1,548 SR
Queue Stats
16W - 29L
1,323 Elo+
Party 1
Charon
Charon
dannymartmart
Charon
Level 149
God Stats
45W - 40L
1,510 SR
Queue Stats
334W - 327L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Anna4u4u
Danzaburou
11
1 / 0 / 0
6,761
563
4,153
7,330
2,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
FIP001
Baron Samedi
10
1 / 4 / 1
6,171
514
3,198
7,330
3,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
Oggy86
Pele
10
1 / 3 / 0
6,259
522
3,199
11,832
4,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kuzenbo
bezimen1
Kuzenbo
9
0 / 0 / 0
5,895
491
2,496
4,948
4,251
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 2 / 0
7,008
584
6,619
6,799
3,246
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
2 / 1 / 5
6,838
570
7,368
9,543
4,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
Draza-Cetnik
Discordia
11
4 / 1 / 1
6,770
564
6,156
4,360
1,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 0 / 0
5,943
495
3,498
11,699
6,614
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
Srpski-JOKER
Artemis
10
0 / 1 / 0
5,334
445
3,497
5,214
1,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 0 / 1
6,383
532
2,140
5,904
4,215
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
3
Kills
9
9
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
1
5
4.5
W
Danzaburou
Anna4u4u
Danzaburou
1
0
0
1
L
Discordia
Draza-Cetnik
Discordia
4
1
1
4.5
W
Baron Samedi
FIP001
Baron Samedi
1
4
1
0.38
L
2
0
0
2
W
Pele
Oggy86
Pele
1
3
0
0.33
L
Artemis
Srpski-JOKER
Artemis
0
1
0
0
W
Kuzenbo
bezimen1
Kuzenbo
0
0
0
0
L
1
0
1
1.5
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,665
Damage
22,659
38,239
Taken
36,720
17,702
Mitigated
18,707
14,860
Healing
11,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
7,368
5,131
0
6,796
9,543
4,445
0
1,644
7,899
0
67,446
W
Danzaburou
Anna4u4u
Danzaburou
4,153
2,107
0
4,430
7,330
2,620
995
181
7,149
0
53,735
L
Discordia
Draza-Cetnik
Discordia
6,156
497
0
247
4,360
1,520
0
1,631
2,729
43,313
0
W
Baron Samedi
FIP001
Baron Samedi
3,198
183
169
1,901
7,330
3,510
0
4,168
3,162
36,079
0
L
3,498
650
0
125
11,699
6,614
0
6,048
5,651
0
32,839
W
Pele
Oggy86
Pele
3,199
610
0
3,199
11,832
4,075
0
2,538
9,294
0
41,105
L
Artemis
Srpski-JOKER
Artemis
3,497
1,079
0
1,258
5,214
1,913
0
573
4,641
0
30,454
W
Kuzenbo
bezimen1
Kuzenbo
2,496
1,290
0
1,573
4,948
4,251
118
993
3,955
12,046
0
L
2,140
370
0
2,988
5,904
4,215
0
2,417
3,487
29,353
0
W
6,619
53
0
3,588
6,799
3,246
745
416
6,383
47,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,094
Gold Earned
31,268
332
Minions Killed
314
0
Camps Cleared
0
1,107,865
Distance Traveled
1,146,239
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,838
570
89
7
0
270,797
0
W
Danzaburou
6,761
563
93
8
0
190,162
2
L
Discordia
6,770
564
77
6
0
220,495
0
W
Baron Samedi
6,171
514
72
6
0
227,819
0
L
Bellona
5,943
495
51
4
0
242,032
1
W
Pele
6,259
522
73
6
0
252,050
0
L
Artemis
5,334
445
61
5
0
204,422
0
W
Kuzenbo
5,895
491
15
1
0
240,382
4
L
Charon
6,383
532
36
3
0
208,493
0
W
Anubis
7,008
584
79
7
0
197,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role