Player Matchup

Mercury
Mercury
Gold II
 
Mercury
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold IV
DAriusss2
Ares
Gold IV
Level 124
God Stats
11W - 15L
1,675 SR
Queue Stats
120W - 126L
1,384 MMR
Party 1
Artemis
Artemis
Platinum V
Vaidenasi
Artemis
Platinum V
Level 156
God Stats
18W - 9L
1,853 SR
Queue Stats
148W - 148L
1,705 MMR
Party 1
Osiris
Osiris
Silver I
Valakzz
Osiris
Silver I
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 36L
1,534 MMR
Solo
Discordia
Discordia
Bronze III
iWhatz
Discordia
Bronze III
Level 115
God Stats
1W - 2L
1,577 SR
Queue Stats
9W - 10L
1,546 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,621 SR
1,534 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,618 SR
1,528 MMR
Loki
Loki
Gold I
 
Loki
Gold I
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold IV
Grako29
Sol
Gold IV
Level 168
God Stats
9W - 6L
1,595 SR
Queue Stats
366W - 396L
1,507 MMR
Solo
Maui
Maui
Silver I
KuSax
Maui
Silver I
Level 103
God Stats
1W - 0L
1,768 SR
Queue Stats
14W - 14L
1,532 MMR
Solo
Ix Chel
Ix Chel
Gold III
Nestleghost
Ix Chel
Gold III
Level 136
God Stats
4W - 3L
1,454 SR
Queue Stats
198W - 211L
1,562 MMR
Solo
Thanatos
Thanatos
Gold V
barbodox
Thanatos
Gold V
Level 148
God Stats
2W - 0L
1,772 SR
Queue Stats
18W - 18L
1,542 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
6
1 / 1 / 0
3,815
636
716
3,402
915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
7
1 / 0 / 0
4,173
696
1,208
4,980
2,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
Vaidenasi
Artemis
7
1 / 1 / 1
4,260
710
2,566
3,079
1,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Valakzz
Osiris
7
0 / 1 / 0
4,190
698
2,733
5,645
4,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
iWhatz
Discordia
7
0 / 2 / 1
4,010
668
3,781
3,859
1,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
SusanoAchillesRaijinPele

VS

Bans
KaliArachneGebAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
8
0 / 0 / 1
4,327
721
2,494
4,694
1,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
6
0 / 1 / 0
3,678
613
2,915
2,618
627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Maui
KuSax
Maui
7
1 / 1 / 2
4,468
745
1,943
4,514
2,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
Nestleghost
Ix Chel
6
0 / 1 / 1
3,971
662
2,391
4,434
1,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
barbodox
Thanatos
8
3 / 0 / 1
4,579
763
2,115
5,599
1,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
3
Kills
4
5
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
1
0
1
W
Loki
 
Loki
0
0
1
0.5
L
Ares
1
0
0
1
W
Sol
0
1
0
0
W
Maui
KuSax
Maui
1
1
2
2
W
Ix Chel
Nestleghost
Ix Chel
0
1
1
0.5
L
Artemis
Vaidenasi
Artemis
1
1
1
1.5
L
Osiris
Valakzz
Osiris
0
1
0
0
W
Thanatos
barbodox
Thanatos
3
0
1
3.5
L
Discordia
iWhatz
Discordia
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,004
Damage
11,858
20,965
Taken
21,859
10,279
Mitigated
7,921
7,328
Healing
9,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
716
506
0
702
3,402
915
0
307
3,095
0
14,736
W
Loki
 
Loki
2,494
526
0
1,375
4,694
1,392
0
0
4,694
0
24,217
L
Ares
1,208
179
89
2,176
4,980
2,810
0
2,862
2,118
10,129
0
W
Sol
2,915
1,546
0
1,022
2,618
627
0
347
2,271
24,185
0
W
Maui
KuSax
Maui
1,943
855
0
2,077
4,514
2,784
33
861
3,653
12,637
0
W
Ix Chel
Nestleghost
Ix Chel
2,391
82
50
964
4,434
1,371
296
2,858
1,246
20,123
0
L
Artemis
Vaidenasi
Artemis
2,566
1,169
0
750
3,079
1,054
0
1,663
1,416
0
23,718
L
Osiris
Valakzz
Osiris
2,733
1,681
0
2,811
5,645
4,415
0
333
5,312
0
22,238
W
Thanatos
barbodox
Thanatos
2,115
180
0
4,482
5,599
1,747
0
513
5,006
0
27,528
L
Discordia
iWhatz
Discordia
3,781
178
0
800
3,859
1,085
0
2,084
1,775
20,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,448
Gold Earned
21,023
172
Minions Killed
173
0
Camps Cleared
0
647,425
Distance Traveled
682,085
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,815
636
34
6
0
109,013
0
W
Loki
4,327
721
40
7
0
149,758
3
L
Ares
4,173
696
15
3
0
141,609
3
W
Sol
3,678
613
35
6
0
114,305
2
W
Maui
4,468
745
18
3
0
135,206
0
W
Ix Chel
3,971
662
29
5
0
130,513
0
L
Artemis
4,260
710
48
8
0
139,511
1
L
Osiris
4,190
698
33
6
0
129,185
0
W
Thanatos
4,579
763
51
9
0
152,303
0
L
Discordia
4,010
668
42
7
0
128,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role